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研究生: 林倩妏
Lin, Chien-Wen
論文名稱: 時間、空間、行動 : 數位說故事的三元結構
Time, Space, Action : the Triadic Structure of Digital Storytelling
指導教授: 林達隆
Lin, Ta-Long
學位類別: 博士
Doctor
系所名稱: 美術學系
Department of Fine Arts
論文出版年: 2018
畢業學年度: 106
語文別: 中文
論文頁數: 175
中文關鍵詞: 時間空間行動三元結構三元認知數位說故事
英文關鍵詞: Time, Space, Action, Triadic Structure, Triadic Cognition, Digital Storytelling
DOI URL: http://doi.org/10.6345/DIS.NTNU.DFA.001.2019.A10
論文種類: 學術論文
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  • 說故事(Storytelling)是人類傳達資訊與知識的一個有效方式,不僅文學、戲劇中需要說故事,在藝術、設計創作與企業的溝通、說服上,也都需要 Storytelling。人類文明藉由「說故事」得以保留傳統的過去並加以流傳擴散,也透過「說故事」探索與擘劃對未來的想像。本篇論文以三元認知(Triadic Cognition)與三元符號學(Triadic Semiotics)為理論基礎,研究數位說故事(Digital Storytelling)中的三元結構(Triadic Structure),並以亞里斯多德《詩學》中所提,三一律的時間、空間、行動三個面向,分別探討 Digital Storytelling 的表現方法與創作發展可能性。輔以動畫教學實驗,針對數位媒材的時間、空間與行動的三元結構進行分析與探討,並提出所有創作(行動)都是發生在時間、空間的維度中,都是一種維度、符號的轉換,期作為學校教育及未來研究之參考,在說故事研究的相關發展上有所幫助。

    研究問題如下:
    一.探討說故事的三元結構與人類三元認知。
    二.說故事的時間敘述、空間敘述與行動敘述,其過去、現在、未來。透過教學實驗,分析時間、空間與行動在三元結構數位說故事中的意義。
    三.動畫創作藉由時空想像的分離與壓縮,重構時間與空間在故事軸線上的行動,找出數位說故事創意的多元可能。

    Storytelling is an effective way for human beings to convey information and knowledge. Not only literature, drama, art, and design need to tell stories, business communication, and persuasion also need to be effectively conveyed through storytelling. Through “storytelling” in civilization, the tradition from the past has preserved and circulated. Through “storytelling” the imagination about the future has been explored and drafted. Based on Triadic Cognition and Triadic Semiotics, this paper studies the Triadic Structure in Digital Storytelling and uses Aristotle's poem. In the study, the three aspects of time, space and action of the Three Unities are to discuss the performance methods and creative development possibilities of Digital Storytelling. It is supplemented by animation teaching experiments, which analyzes and discusses the ternary structure of time, space and action of digital media, and proposes that all creations (actions) occur in the dimensions of time and space, all of which are dimensions and symbols. The recommendations beneficial to the development of story creativity have been made in this study that shall be used for reference in school education and research. It is hoped that it shall be helpful in the relevant development of story-telling research in the future as well.

    The research questions are as follows:
    1.Explore the ternary structure of storytelling and human ternary cognition.
    2.Time narrative, spatial narrative and narrative of storytelling, past, present and future. Through teaching experiments, analyze the meaning of time, space and action in the story of the ternary structure.
    3.The animation creation reconstructs the movement of time and space on the story axis by separating and compressing the space-time imagination and finding out the multiple possibilities of the storytelling.

    中文摘要 ............................................... 1 Abstract............................................... 2 目錄................................................... 3 表目錄................................................. 6 圖目錄..................................................7 壹、 緒論.............................................. 13 一、 研究背景與動機 ................................... 13 二、 研究目的與問題 ................................... 15 (一) 本研究之研究目的: .................................15 (二) 研究問題如下: .................................... 15 三、 研究假設 ......................................... 16 四、 研究的重要性 ..................................... 17 五、 論文架構 ......................................... 18 貳、 文獻探討 ......................................... 19 一、 心智的三元認知結構與符號思維 ....................... 19 (一) 皮爾斯三元符號學Peirce’s Triadic Semiotics ....... 25 (二) 三角金字塔結構與共同協作平台 ...................... 27 二、 說故事中的三元結構 ................................ 28 (一) 說故事的三一律 ................................... 28 (二) 三幕劇結構Three-Act Structure in Storytelling .... 31 (三) 古斯塔夫弗雷塔格(Gustav Freytag)故事三角金字塔 ..... 34 (四) 敘事的三重模仿 ................................... 36 (五) 好萊塢劇本大師Robert Mckee的故事三元結構 ........... 38 (六) Pixar故事地圖Story Chart/Map與3 Acts ............. 41 三、 數位說故事 Digital Storytelling................... 47 (一) 互文本Intertext .................................. 50 (二) 超文本Hypertext .................................. 51 (三) 互動提高學習成效Edutainment ...................... 54 (四) 沉浸式Immersion .................................. 56 (五) 虛實混合實境 ..................................... 57 參、 時間、空間與行動 .................................. 60 一、 說故事的時間敘述 .................................. 62 (一) 時間的長度 ....................................... 64 (二) 時間的快慢速度 ................................... 65 (三) 時間的順序 ....................................... 68 (四) 時間的頻率 ....................................... 70 (五) 剪輯的時間 ....................................... 71 (六) 動畫製作或分鏡表裏作為溝通的時間表述 ............... 74 二、 說故事的空間敘述 .................................. 79 (一) 在數位故事中的深度感知 ............................ 82 (二) 數位說動畫中的陰影及其特性對深度知覺之影響 .......... 87 (三) 空間暗示權力分配 ................................. 89 (四) 以空間敘事鋪陳角色特色 ............................ 90 (五) 故事中的空間敘事符號 .............................. 92 三、 說故事的行動敘述 .................................. 97 (一) 行動的三元結構 (Triadic Structure of Action) ..... 97 (二) 故事的最小單位 - The Minimal Story三個相關的事件 .. 105 (三) 衝突、對立、逆轉創造故事的動力 ................... 107 (四) Data Storytelling到動態圖像思考 ................. 110 四、 聖經故事的時間、空間、行動 ........................ 116 (一) 聖經故事中的時間 ................................ 116 (二) 聖經故事中的空間 ................................ 117 (三) 聖經故事中的行動 ................................ 119 肆、 應用三元符號學說故事Using Triadic Semiotics in Storytelling ............. 120 一、 說故事輔助工具- Story Dice ...................... 121 二、 皮爾斯三元符號學的衍生 ........................... 122 三、 應用三元符號學說故事-Story Dice結論與討論 ........ 125 四、 應用三元符號學於說故事的教學實驗 ................. 126 伍、 形塑數位說故事的故事空間 (Shaping Story Space of Digital Storytelling) 128 一、 大數據程式語言說故事-邏輯視覺化 ................. 131 (一) Context of Storytelling - 動畫故事裡粒子系統的敘事邏輯 ...... 133 (二) 虛擬實境故事裡的互動敘事邏輯 - Unreal程式語言 ..... 137 (三) 故事概念可視化結構(Dramatica、Storyspace、Tinderbox) ...... 139 (四) 時間軸線的故事性 Power BI Timeline Storyteller .. 142 二、 從行動到互動From Action to Interaction .......... 144 三、 說故事的現象學與腦神經科學 ........................ 145 四、 量子實用主義敘事哲學 .......................... 147 五、 4D Storytelling ................................ 152 六、 互動式說故事創作 ................................. 162 (一) 「Digital Transtelling - In Front of the Cross」 ........................... 162 (二) 「水母悠游」(Jellyfish)體感互動 .................. 165 七、 結論 ............................................ 167 參考文獻 ............................................. 168

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