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研究生: 林展立
Lin Chan-Li
論文名稱: 演進式遊戲的內容設計與遊戲行為之研究:以Strike Up遊戲為例
Content Design and Player Behavior in Evolutionary Games: A Case Study of Strike Up
指導教授: 洪榮昭
Hong, Jon-Chao
張文智
Chang, Wen-Chih
學位類別: 博士
Doctor
系所名稱: 工業教育學系
Department of Industrial Education
論文出版年: 2006
畢業學年度: 94
語文別: 中文
論文頁數: 252
中文關鍵詞: 內容設計設計原則遊戲行為演進式遊戲Strike Up性別差異
英文關鍵詞: content design, design principles, player behavior, evolutionary game, Strike Up, gender difference
論文種類: 學術論文
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  • 本研究透過文獻分析,將遊戲的本質分成練習式、格鬥式、簡單對抗、演進式及情節式遊戲,研究者實際發展一個演進式遊戲-Strike Up,並探討遊戲的設計原則,以協助遊戲設計者與教育工作者設計符合自身教學內容的遊戲。研究結果顯示,遊戲內容設計原則包括:1.團隊成員分組需注意條件對等性、2.以多元的配對方式增加遊戲的競合性、3.以不同層級的複雜度設計適合所有的玩者、4.讓玩者可以自由決定遊戲的困難度、5.以功能牌設計讓玩者更具選擇性及6.以小組分組合作增進玩者的互動性。
    本研究進一步以資優班及普通班學生各24位為研究對象,總計觀察48位玩者在Strike Up遊戲中的遊戲行為,並歸納遊戲行為的類型。Strike Up遊戲可觀察之遊戲行為包括數字牌計算行為與功能牌決策行為,其中計算行為與玩者的認知策略有關,包括隨機值、最大值、接近值與最佳值行為;而功能牌決策則與玩者的社會行為有關,包括攻擊行為、濟弱扶傾行為、協防自己與協防隊友行為。
    本研究並探討不同班級屬性、性別、競合性分組及數學能力對等性分組等相關變項在遊戲行為的差異。研究結果顯示,資優班玩者在數字牌計算的認知策略方面顯著優於普通班玩者;不同性別玩者在遊戲行為上並沒有顯著差異;「二對二對二」競合分組玩者在功能牌決策的社會行為方面顯著優於「三對三」競合分組玩者;「強對強」與「弱對弱」對等性分組玩者的遊戲行為表現普遍優於「強對弱」不對等分組玩者。

    The purpose of this research is to investigate content design principles in educational games by developing an evolutionary game Strike Up as the research tool. With an extensive literature review, the author divided games into five categories, including drill & practice, combat, contextual scenario, evolutionary, and contest games.
    Research results led to the discovery of the following design principles in educational games: (1) Equilibrium: well-balanced game rules and content design to promote equilibrium among competing teams; (2) Competition: diversified player cooperation/competition modes to enhance engagement; (3) Complexity: adjustable game complexity to reflect player capacity; (4) Difficulty: adjustable game difficulty to accommodate players with varying abilities; (5) Flexibility: design of Function Cards to create ever-changing game dynamics; (6) Interaction: team work to facilitate player interaction
    Forty-eight elementary students, including 24 talented program students and 24 regular program students, were invited to participate in the research. The author observed how the students played the game Strike Up and categorized the player behavior into two types: arithmetic operation using the Number Cards, and decision-making process using the Function Cards. Players’ arithmetic operation was influenced by their cognitive strategies, which were applied to create math equations to arrive at a random, maximum, approximate, or ideal number. On the other hand, players’ decision-making in using the Function Cards was associated with their social behaviors such as attack, assistance, self or collective defense.
    The author also analyzed the effect of class characteristics, gender, competition mode, and team equilibrium of player’s mathematical ability on player behavior. Research results showed that students from gifted program performed better in leveraging cognitive strategies when they used Number Cards in the game. Results also indicated that the effect of gender on player behavior was not statistically significant. Students who competed in three teams of two were better at using Function Cards than those who competed in two teams of three. Students’ player behavior generally improved when they competed with evenly-matched rather than mismatched teams.

    中文摘要 ………………………………………………………… III 英文摘要 ………………………………………………………… II 目 錄 ………………………………………………………… III 圖 目 錄 ………………………………………………………… VI 表 目 錄 ………………………………………………………… IX 第一章 緒論 …………………………………………………… 1 第一節 研究動機 ……………………………………………… 1 第二節 研究目的 ……………………………………………… 5 第三節 研究問題 ……………………………………………… 6 第四節 研究範圍與限制 ……………………………………… 8 第五節 名詞釋義 ……………………………………………… 11 第二章 文獻探討 ……………………………………………… 13 第一節 遊戲的意義與內涵 …………………………………… 14 一、遊戲的意義 ……………………………………… 14 二、遊戲的內涵 ……………………………………… 15 第二節 遊戲的類型 …………………………………………… 17 一、遊戲的種類 ……………………………………… 17 二、演進式遊戲的特色 ……………………………… 20 第三節 遊戲的內容設計 ……………………………………… 22 一、遊戲的內容設計原則 …………………………… 22 二、遊戲的內容設計要素 …………………………… 23 第四節 遊戲的教育功能 ……………………………………… 25 一、遊戲對學習的影響 ……………………………… 25 二、遊戲的教育功能與價值 ………………………… 27 三、遊戲教育功能的評估 …………………………… 29 第五節 遊戲行為相關研究 …………………………………… 31 一、性別對遊戲行為的影響 ………………………… 32 二、智力對遊戲行為的影響 ………………………… 33 三、家長對遊戲行為的影響 ………………………… 33 四、團隊分組對遊戲行為的影響 …………………… 33 第三章 研究設計與實施 ……………………………………… 37 第一節 研究程序架構 ………………………………………… 38 第二節 研究方法 ……………………………………………… 41 第三節 研究工具發展 ………………………………………… 47 一、Strike Up遊戲發展歷程 ……………………… 47 二、Strike Up遊戲與West遊戲之異同 ………… 49 三、Strike Up遊戲的特色 ………………………… 49 四、Strike Up的遊戲方式………………………… 51 第四節 研究參與者 …………………………………………… 55 一、研究對象 ………………………………………… 55 二、研究者角色 ……………………………………… 55 第五節 資料蒐集與分析 ……………………………………… 56 第六節 研究效度分析 ………………………………………… 57 第四章 研究結果與討論 …………………………………… 61 第一節 演進式遊戲的內容設計原則 ………………………… 62 第二節 遊戲脈絡與遊戲行為類型 …………………………… 73 第三節 不同班級屬性玩者在遊戲行為的差異 ……………… 118 第四節 不同性別玩者在遊戲行為的差異 …………………… 145 第五節 不同競合性分組方式玩者在遊戲行為的差異 ……… 163 第六節 不同條件對等性分組玩者在遊戲行為的差異 ……… 185 第七節 綜合討論 ……………………………………………… 203 第五章 結論與建議 ………………………………………… 213 第一節 結論 …………………………………………………… 214 第二節 建議 …………………………………………………… 217 參考文獻 ………………………………………………………… 219 中文部分 ………………………………………………………… 219 英文部分 ………………………………………………………… 219 附 件 ………………………………………………………… 243 附錄一 研究徵詢及同意函 …………………………………… 243 附錄二 Strike Up遊戲觀察記錄表 ………………………… 244 附錄三 Strike Up遊戲記錄 ………………………………… 245

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