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研究生: 羅瑜玲
Lo, Yu-Ling
論文名稱: 不同分組類型在實境遊戲學習之學習成效探討
Exploring the Effects of Heterogeneous and Homogenous Grouping on Context-Aware Game-Based Learning
指導教授: 王健華
Wang, Chien-Hwa
學位類別: 碩士
Master
系所名稱: 圖文傳播學系
Department of Graphic Arts and Communications
論文出版年: 2015
畢業學年度: 103
語文別: 中文
論文頁數: 99
中文關鍵詞: 實境遊戲學習分組類型學習成效
英文關鍵詞: context-aware game-based learning, grouping method, learning efficiency
論文種類: 學術論文
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  • 行動載具與無線網路科技的快速崛起使得實境學習成為新興學習策略。有著行動載具的協助,與當地特色景物結合的實境學習能夠加深學習者在真實情境之下與學習資源連動,達成有意義的學習方式。目前許多情境感知之實境學習多以遊戲式學習為主,並且融入合作、競爭等小組成員互動方式。許多文獻針對實境遊戲學習討論,並且著重平台設計、教學策略設計等主題,但卻鮮少研究探討分組模式所造成的影響。以往研究已證實,在教室的教學環境下,同質能力分組與異質能力分組對不同先備能力學習者之學習成效形成差異。當合作方式由傳統教室走向真實情境是否仍會形成相同的影響是本篇研究關注的焦點。本篇研究使用實驗法,受試者為58位,依照其審美知能高低將其分派至同質能力小組或異質能力小組,並接受一實境遊戲學習,主題為信義區公共藝術教學,並觀察依變項之變化:學習成就與小組學習興趣。研究統計方式採取成對樣本T檢定與共變數分析,並配合半結構式訪談進行質化資料收集。量化研究結果顯示,接受實境遊戲教學以後,全體學習者之學習成效均有顯著改善。然而,不同分組類型並不存在顯著差異,且不同能力者在分組類型亦無發生交互作用。搭配質化資料分析結果,顯示不同能力者在不同分組皆能在實境遊戲學習中獲得良好的學習經驗。本研究延伸以往能力分組討論,並且對未來的教學設計者或是教師給予實境遊戲融入教學現場的實質建議。

    Context-aware learning is an innovative strategy that enables learners to interact with people in a real learning context and receive purposive learning materials that are embedded in the context. The schemes are usually game-based and are performed with group cooperations and competitions, because active interactions between group members are required throughout the game-based learning process. However, recent studies put very limited amount of efforts on the investigation of the grouping effects. Studies have proven that in traditional classrooms, learners with different prior content-specific abilities are in favor of different types of grouping methods (heterogeneous and homogeneous). This paper addresses the grouping effects on context-aware game-based learning. 58 subjects were assigned to one of the two groups, in which either a heterogeneous or a homogeneous method was employed. Parallel form of achievement tests were given as the pretest and posttest to evaluate learner’s achievement, and a group learning interest questionnaire was given to explore learner’s group-learning interest on different grouping methods. Interviews were performed to gather qualitative information. The results of the study show that the learners have great improvement after receiving context-aware game-based learning and there is no significance between learners with different prior abilities in different grouping method. The assumption is made that context-aware game-based learning increase the learning efficiency of all learners. The results also make suggestions to instructional designers for better grouping learners into a context-aware game-based learning scenario.

    謝誌 i 摘要 ii Abstract iii 目錄 iv 表次 vi 圖次 vii 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 2 第三節 研究問題 3 第四節 研究範圍與限制 3 第五節 研究流程 4 第六節 名詞解釋 5 第二章 文獻探討 6 第一節 實境遊戲學習 6 第二節 分組類型 17 第三節 學習成效 23 第三章 研究設計 26 第一節 研究架構 26 第二節 研究方法 28 第三節 研究對象 29 第四節 研究工具 29 第五節 教學設計 33 第六節 研究實施 39 第七節 資料處理與分析 41 第四章 研究結果與討論 43 第一節 使用實境遊戲學習之學習成效 43 第二節 學習者之學習滿意度與興趣 51 第五章 結論與建議 59 第一節 研究發現 59 第二節 研究結論 60 第三節 研究建議 63 參考文獻 65 附錄 1 成就測驗之專家效度問卷 72 附錄 2 信義區公共藝術美感測驗卷前測 87 附錄 3 信義區公共藝術美感測驗卷後測 91 附錄 4 小組學習興趣量表 96 附錄 5 訪談大綱 97 附錄 6 實境遊戲教學之公共藝術品清單 98

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