研究生: |
劉勝民 LIU, SHENG-MIN |
---|---|
論文名稱: |
建構三維虛擬實境課程軟體發展模式之研究-以國中生活科技識圖課程為例 Study of Constructing 3D Virtual Reality Courseware Development Mode --- Using the Recognizing Drawing Course of the Junior High School Living Technology as an Example |
指導教授: |
施純協
Shi, Chun-Xie |
學位類別: |
碩士 Master |
系所名稱: |
工業教育學系 Department of Industrial Education |
畢業學年度: | 87 |
語文別: | 中文 |
論文頁數: | 110 |
中文關鍵詞: | 教學媒體 、虛擬實境 、課程軟體 |
英文關鍵詞: | Instructional Media, Virtual Reality, Courseware |
論文種類: | 學術論文 |
相關次數: | 點閱:292 下載:0 |
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隨著電腦軟、硬體技術的不斷進步,電腦在教學上的應用日益廣泛,電腦能突破傳統教學媒體的限制,提供動態與互動的特性,而三維虛擬實境 課程軟體能讓學生透過對三維物件的操作,學習視覺化思考之課程內容,並協助低空間能力之學生提高學習興趣,以增進學習成效。
本研究之目的在建構一套三維虛擬實境的課程軟體發展模式,並以所建構之發展模式,設計製作識圖教學課程軟體系統雛形。為達成研究目的,本研究首先探討課程軟體之建構模式與設計原則,並以國民中學生活科技課程中識圖與設計單元之教學活動構思當為應用實例,再以雛形法進行課程軟體開發,最後再進行評估與應用。
本研究之研究過程及結論如下:
一、應用QuickTime VR技術建立識圖課程VR物件,整合課程內容於HTML文件,使用WWW瀏覽器執行操作及教學,完成三維虛擬實境課程軟體之建構模式。
二、以課程內容分析、課程軟體設計及評估與應用等三個階段發展出三維虛擬實境課程軟體的製作過程。
三、除生活科技課程識圖與設計單元外,本研究課程軟體的發展模式、人機界面設計原則、方法與技術,可為其他需要空間能力配合之課程提供發展課程軟體的參考。
Along with the developments of the computer hardware and software advances, the applications of the computer in instruction become wider day by day, especially in the ability to breakthrough the limitations of the conventional teaching media, and to provide animation and interactive features. 3D Virtual Reality Courseware enable the student through the operations of the 3D objects to learn the visualization of the contents of the course, and to stimulate the interests among the low ability students to improve their learning results.
The goal of this study is to construct a 3D Virtual Reality Courseware Development Mode, and to use such constructed development mode to design prototypes of the courseware system for the Recognizing Drawing and Design Course. In order to achieve the research goal, this study explored the construction mode and design principles of the courseware first, using the thinking application example of the teaching activities of the junior high school and design units of the living technology. And then, prototype construction was used to develop the software. Finally, evaluations and applications were taken.
The process and conclusions of the study as follows:
1. Using the QuickTime VR technology to build VR objects for the Drawing Course, combining the contents of the course in the HTML documents, and use the WWW browser to execute and to teach to complete the 3D Virtual Reality Courseware construction mode.
2. Using the three stages of the analysis of the contents of the curriculum, design and making of the teaching software, and the evaluation and application to develop the 3D Virtual Reality Courseware development process.
3. Besides the Recognizing Drawing and Design Course units of the Living Technology curriculum, the development mode, man-machine interface guidelines, methods and technics of this study also can provide as a reference for other developments of the courseware which need the ability to coordinate dimensions.
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