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研究生: 劉明洲
Ming-Chou Liu
論文名稱: 物件式編輯系統程式設計之解題歷程研究
A Study on the Process of Problem-Solving in Object Based Authoring System Programming
指導教授: 洪榮昭
Hong, Jon-Chao
學位類別: 博士
Doctor
系所名稱: 工業教育學系
Department of Industrial Education
畢業學年度: 87
語文別: 中文
論文頁數: 226
中文關鍵詞: 程式設計解題精手生手
英文關鍵詞: Programming, Problem solving, Expert, Novice
論文種類: 學術論文
相關次數: 點閱:289下載:41
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  • 本研究之主要目的在以生手(novice)與精手(expert)的不同表現進行比較,透過工作分析(task analysis)、觀察、晤談、及解題過程的有聲思考(thinking aloud),去探討物件式編輯環境中,學習者解題活動的認知與思維歷程,概念發展情形,以及其在程式設計解題歷程中扮演的角色。研究結果在量的分析方面發現1)精手與生手在解題時間上有明顯的差異存在2) 精手與生手在解題成就上的差異是要視問題而定3)就執行程式的次數而言,精手與生手的差異要視問題而定4) 精手與生手在單位時間的解題成就(生產力)有明顯的差異存在。在質的分析則發現生手的主要錯誤概念包括1)對物件功能不熟悉2)邏輯思維不完整3)對整個解題過程缺乏後設的統整能力,這些錯誤對解題歷程有負面影響,而精手的解題策略則主要受到先前的學習活動與解題經驗所影響。本研究將質化的觀察對照量化的結果,得到了一些更細緻的發現,並印證歸納了"物件思考"名詞定義與內涵。本研究也從編輯系統之人因介面使用性,對程式教學與軟體環境提出一些建議。

    The purpose of this study is to investigate the different performance of novice and expert Authorware programming learners. We use task analysis, observation, interview, and thinking aloud methods to collect data of problem solving (PS) processes. This study found quantitatively, 1) Expert and novice has significant difference in PS time, 2) Expert and novice have significant difference in PS outcome only in some questions, 3) Expert and novice have significant difference in the times of Run only in some questions, and 4) Expert and novice have significant difference in outcome of unit time, productivity, and qualitatively that novice has error concepts including 1) unfamiliar to object function, 2) has incomplete logical thinking, and 3) lack of meta ability in the PS process. These errors have negative effect on PS process. Expert's PS strategy is mainly inherited from prior learning activity or PS experience. This study compared quantitative and qualitative findings to get more detailed information. In addition to the definition and content of "object thinking". This study also investigated human factors design of authoring system, then suggested to programming instruction and authoring system design.

    第一章 緒論 一、研究動機 二、研究目的 三、研究方法與步驟 四、研究範圍與限制 五、名辭解釋 第二章 相關文獻探討 一、程式設計與問題解決 二、解題歷程與物件思維 三、編輯系統及其學習 四、質的研究與有聲思考方法 第三章 研究設計 一、研究問題 二、研究方法 三、研究樣本 四、取樣 五、場地、設備與時間 六、研究實施 七、資料收集 八、資料分析 第四章 研究結果與討論 一、 量的分析方面 二、 質的分析方面 三、 錯誤解題的整理 第五章 結論與建議 一、研究結論 二、研究建議 參考資料 附錄

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