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研究生: 王瑋萱
WANG, Wei-Hsuan
論文名稱: 玩本位之學習遊戲素養培訓課程的設計與評估
Design and Evaluation of Play-based Learning Game Literacy Training Course
指導教授: 邱貴發
Chiou, Guey-Fa
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2014
畢業學年度: 102
語文別: 中文
論文頁數: 119
中文關鍵詞: 職前科學教師玩本位學習遊戲素養學習遊戲素養培訓課程
英文關鍵詞: Pre-service science teachers, play-based, learning game literacy, learning games literacy training
論文種類: 學術論文
相關次數: 點閱:204下載:15
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  • 本研究發展玩本位之學習遊戲素養培訓課程,並探討玩本位培訓課程對於職前科學教師之學習遊戲素養的影響。本研究發展了學習遊戲篩選表以選擇適當遊戲作為玩本位之學習遊戲素養培訓之教材,並依據所選出的遊戲發展指引手冊。
    培訓課程邀請18位修習中等科學教程之職前教師,進行8小時之學習遊戲素養培訓課程。研究者紀錄參與者於培訓過程中表現並收集培訓前後科學學習遊戲問卷填答內容,以描述統計檢視職前科學教師在參與學習遊戲素養培訓課程後素養之變化。
    研究結果顯示,體驗過學習遊戲後,職前教師更了解學習遊戲的特性,並提升了將教育遊戲在教學上使用的意願。

    This study developed a play-based learning game literacy course for pre-service science teachers and evaluated how this play-based course affects pre-service science teachers’ conceptions of learning games and their possible usages in their future teaching.
    A checklist for selecting appropriate science learning games was developed. A guide book was also edited to guide participants to follow the pre-designed course of training.
    Eighteen pre-service science teachers at a public university’s teacher education program participated an eight hour play-based training. Participants’ perceptions of learning games and their usages were surveyed before and after the course. Class discussions were audio recorded and later transcribed into texts for analyzing their reactions and conceptions of learning games. The pre-post difference of participants’ conceptions toward learning games were examined to understand their changes in the perceptions of learning games.
    The results suggested that after the play-based learning game course, pre-service science teachers have better understanding of the features of learning games and their intentions to use learning games in their future teaching are getting stronger. It is also suggested that the play-based approach is one of the possible ways for developing learning game literacy courses.

    表目錄 VI 圖目錄 VIII 第一章 緒論 1 第一節 研究背景 1 第二節 研究目的與待答問題 3 第三節 研究限制 4 第四節 名詞解釋 5 第二章 文獻探討 7 第一節 數位遊戲輔助教學 7 第二節 學習遊戲之評估項目 10 第三節 學習遊戲培訓課程 15 第四節 結語 19 第三章 研究方法 21 第一節 研究工具 21 第二節 研究歷程 27 第三節 研究對象 31 第四節 培訓課程設計 33 第五節 培訓課程活動及實施程序 36 第六節 資料蒐集與分析 37 第四章 結果與討論 39 第一節 科學學習遊戲篩選表 39 第二節 科學學習遊戲培訓課程 42 第三節 參與者培訓課程表現 43 第四節 討論 69 第五章 結論與建議 71 第一節 結論 71 第二節 建議 72 參考資料 73 附錄 77 附錄一 科學學習遊戲篩選表 79 附錄二 科學學習遊戲play手冊 80 附錄三 科學學習遊戲問卷 113 附錄四 遊戲素養檢測問卷 115

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    英文部分
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