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研究生: 李姿儀
Li, Tzu-Yi
論文名稱: VR體驗式探究對學生學習成效和知識建構影響之研究
The Effect of Inquiry-Based Learning with Virtual Reality on Students‘ Learning Effectiveness and Knowledge Construction
指導教授: 張玉山
Chang, Yu-Shan
學位類別: 碩士
Master
系所名稱: 科技應用與人力資源發展學系
Department of Technology Application and Human Resource Development
論文出版年: 2019
畢業學年度: 107
語文別: 中文
論文頁數: 190
中文關鍵詞: 虛擬實境探究式教學體驗式教學學習成效知識建構
英文關鍵詞: virtual reality, inquiry teaching, experiential teaching, learning effectiveness, knowledge construction
DOI URL: http://doi.org/10.6345/NTNU201900404
論文種類: 學術論文
相關次數: 點閱:385下載:1
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  • 隨著科技日新月異,虛擬實境目前被應用於各領域當中,在教育上的應用亦嶄露頭角。體驗式學習是讓學生從體驗中獲得知識,生活科技的做中學,即是如此。探究式學習是以學習者為中心的教學方式,是讓學生主動發現問題、並擬出方案,提出解決方法,提升學生的操作技能及設計能力、創造力…等。
    本研究目的為探討傳統教學法、體驗式探究教學、VR體驗式探究教學對國中一年級學生學習成效和知識建構之影響。本研究採用不同的教學方式進行實作教學,教學單元為遙控自走車設計與製作,包含電學、機構、設計等內容。採用準實驗研究法,使用不等組前後測的實驗設計,自變項為教學方式,共分成傳統教學法、體驗式探究教學、VR體驗式探究教學三種;依變項則是學習成效和知識建構,學習成效包含認知、情意、技能,知識建構則包含歷程。
    本研究的主要結論如下:1.體驗式探究教學搭配VR設備能有效提升學生的學習成效,包含認知、情意及技能2. 體驗式探究教學方式可建構學生完整知識建構歷程。

    With the rapid development of technology, virtual reality is currently being used in various fields as well as in education. Experiential learning is the way in which students acquire knowledge from real experiencing. In the same way, students learn technology by doing. Inquiry-based learning is a learner-centered teaching model that allows students to proactively identify problems, develop solutions, propose solutions, and improve students' operational skills, design skills, creativity, and so on.
    The purpose of this study is to explore traditional teaching method, experiential inquiry teaching, VR experiential inquiry teaching on the learning outcomes and knowledge construction of first-year middle school students. The teaching unit named Remote Control Self-propelled Vehicle is used in this study. Main learning content includes electricity, mechanism, and design. The quasi-experimental research design is adapted.
    The independent variable is the teaching mode, which is divided into three types: traditional teaching method, experiential inquiry teaching, and VR experiential inquiry teaching. The dependent variables are learning effectiveness and knowledge construction. Learning effectiveness includes domains of cognition, affection, and psychomotor. Additionally, knowledge construction includes learning processes.
    The main conclusions of this study are as follows:1. Experiential inquiry teaching with VR equipment can effectively improve students' learning effectiveness, including cognition, affection and psychomotors. 2. Experiential inquiry teaching mode can help constructing students' knowledge construction process completely.

    謝 誌 i 中文摘要 iii Abstract v 目 錄 vii 圖 次 xv 表 次 x 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的和待答問題 5 第三節 名詞釋義 6 第四節 研究範圍和限制 9 第二章 文獻探討 11 第一節 虛擬實境 11 第二節 體驗式探究 16 第三節 知識建構 24 第四節 相關研究現況 32 第三章 研究設計與實施 37 第一節 研究架構 37 第二節 研究對象 40 第三節 研究方法 41 第四節 研究流程 42 第五節 實驗設計 43 第六節 研究工具 44 第七節 資料處理與分析 68 第四章 研究結果與討論 77 第一節 不同教學方式對學習成效之影響 77 第二節 不同教學方式對知識建構之差異 110 第三節 綜合討論 138 第五章 結論與建議 152 第一節 結論 152 第二節 建議 156 參考文獻 158 一、中文部分 158 二、外文部分 160 附錄 171 附錄一 教案設計 172 附錄二 遙控車學習測驗卷 180 附錄三 遙控自走車學習單 182 附錄四 科技態度量表 186 附錄五 學生遙控自走車作品範例 188

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