研究生: |
黃慶瑄 Huang, Ching-Hsuan |
---|---|
論文名稱: |
探討互動式體感遊戲對幼兒動作技能、學習行為及社交能力影響之研究 Using Interactive Gesture-based Game to Explore Motor Skills, Learning Behaviors and Social Skills among Kindergartners |
指導教授: |
蕭顯勝
Hsiao, Hsien-Sheng |
口試委員: |
趙貞怡
Chao, Jen-Yi 張玉山 Chang, Yu-Shan 鍾廣翰 Chung, Guang-Han 蕭顯勝 Hsiao, Hsien-Sheng |
口試日期: | 2022/07/05 |
學位類別: |
碩士 Master |
系所名稱: |
科技應用與人力資源發展學系 Department of Technology Application and Human Resource Development |
論文出版年: | 2022 |
畢業學年度: | 110 |
語文別: | 中文 |
論文頁數: | 103 |
中文關鍵詞: | 數位遊戲式學習 、互動式體感遊戲 、動作技能 、學習行為 、幼兒社交能力 |
英文關鍵詞: | Digital Game-based Learning, Interactive Gesture-based Game, Motor Skills, Learning Behavior, Children's Social Skills |
研究方法: | 準實驗設計法 |
DOI URL: | http://doi.org/10.6345/NTNU202200858 |
論文種類: | 學術論文 |
相關次數: | 點閱:280 下載:6 |
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數位遊戲式學習為近年來被積極導入幼兒教學現場的教學策略,透過將學習教材內容整合至數位遊戲中,以科技設備做為學習媒介進行教育活動,提升幼兒的學習動機及學習成效。互動式體感遊戲藉由感應器偵測肢體骨架的運動,旨在讓玩家使用更簡單、更直觀的與電腦設備進行互動,對於幼兒的動作技能產生積極的影響,相對於國內目前在幼兒社會教育上多採用傳統活動教學,如:故事繪本等,運用數位遊戲式學習探討社會課程發展與教學相關的研究相對較少。
本研究規劃與發展一套運用遊戲式學習模型IPO於互動式體感遊戲之社會領域教學課程,課程主題包含分享、同樂、排擠及打架之四種基本社會行為。採準實驗設計法,教學方式為自變項,依變項為動作技能、學習行為與社交能力,研究對象為幼兒園中班(四至五歲)幼兒,共101位學習者。研究結果表示運用遊戲式學習策略於互動式體感遊戲能有效的提升動作技能、學習行為與社交能力。研究建議為:(1)幼兒喜愛聽童話故事,建議未來遊戲設計上,可加入不同熱門童話故事;(2)教學實驗先讓幼兒進行試玩,可減少幼兒緊張、害羞等影響學習狀況。
Digital game-based learning is a teaching strategy that has been actively introduced into the field of children's teaching in recent years. By integrating the content of learning materials into digital games, and using technological equipment as a learning medium to carry out educational activities, it can enhance children's learning motivation and learning effectiveness. Interactive gesture-based game use sensors to detect the movement of body skeletons, aiming to allow players to interact with computer equipment in a simpler and more intuitive way, which has a positive impact on children's motor skills. In education, traditional activity teaching is mostly used, such as story and picture books. There are relatively few studies using digital game-based learning to explore the development of social curriculum and teaching.
This research plans and develops a social domain teaching course using the game-based learning model IPO in interactive gesture-based game. The themes of the course include four basic social behaviors of sharing, playing together, crowding out and fighting. The quasi-experimental design method was adopted, the teaching method was the independent variable, and the dependent variables were motor skills, learning behaviors and social skills. The research results show that the use of game-based learning strategies in interactive gesture-based games can effectively improve motor skills, learning behavior and social skills. The research recommendations are as follows: (1) Children love to listen to fairy tales, and it is suggested that different popular fairy tales can be added to the game design in the future; (2) Let children try out the teaching experiment first, which can reduce children's nervousness and shyness that affect their learning.
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