簡易檢索 / 詳目顯示

研究生: 方佳媛
Fang, Jia-Yuan
論文名稱: 素養教育運用問題導向學習對學習成效的影響:以圖文傳播研究法課程為例
The Impact of Literacy Education Utilizing Problem-Based Learning on Learning Outcomes: An Examination of the Graphic Communication Research Methods Course
指導教授: 張晏榕
Chang, Yen-Jung
口試委員: 張晏榕
Chang, Yen-Jung
張淑楨
Chang, Shu-Chen
張伯謙
Chang, Po-Chien
口試日期: 2024/06/11
學位類別: 碩士
Master
系所名稱: 圖文傳播學系
Department of Graphic Arts and Communications
論文出版年: 2024
畢業學年度: 112
語文別: 中文
論文頁數: 147
中文關鍵詞: 問題導向學習STEAM108 課綱合作學習學習成效
英文關鍵詞: Problem-based Learning(PBL), STEAM, 108 curriculum, cooperative learning, learning effect
研究方法: 行動研究法深度訪談法
DOI URL: http://doi.org/10.6345/NTNU202401702
論文種類: 學術論文
相關次數: 點閱:173下載:12
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 近年來教育大規模的改革,翻轉教育成為重要改善教育的方法之一。而近期各國加入STEAM教育,臺灣開始推行108課綱核心素養概念,因此學生需要面臨更複雜的學習環境。本研究以修圖文傳播研究法課程的學生為研究對象,蒐集學生的學習反饋、作品以及教學觀察,進行前測、後測和問卷調查,探討PBL(教師支持、學生責任感、團隊合作、問題質量)對學生學習成效(滿意度、態度、持續學習)的影響,並且以深度訪談深入了解師生的想法與理念。本研究問卷以迴歸分析釐清變數,編碼對訪談項目進行分析,研究結果顯示,透過PBL教學法學生表現出更高的學習興趣和主動參與度,對課程的滿意度、學習態度以及持續學習皆有所提升,證實此教學方法的有效性。同時,本研究還強調跨學科素養的重要性,透過將不同領域的知識融合在一起,學生能夠更全面地發展他們的能力,研究結果有助於未來大學教師在課程設計的理論與實務結合,讓學生能將所學實際應用於生活,提供未來研究人員之參考。

    In recent years, with the large-scale education reform, flipped education has become one of the essential methods to improve education. Recently, various countries have joined STEAM education, and Taiwan has begun to implement the core literacy concept of the 108 curriculum. Therefore, students need to face a more complex learning environment. This study takes students taking the Research Methods in Graphic and Communications course as the research object, collects students' learning feedback, works, and teaching observations, conducts pre-test , post-test and questionnaires, and explores the impact of PBL (teacher support, student responsibility, student interaction and collaboration , quality problem) on students The impact of learning outcomes (satisfaction, attitude, continuous learning), and in-depth interviews to understand the thoughts and concepts of teachers and students. This research questionnaire used regression analysis to clarify the variables and coded the interview items. The research results showed that through the PBL teaching method, students showed higher learning interest and active participation, and their satisfaction with the course, learning attitude, and continuous learning Improved, confirming the effectiveness of this teaching method. At the same time, this study also emphasizes the importance of interdisciplinary literacy. Students can develop their abilities more comprehensively by integrating knowledge from different fields. The study's results will help future university teachers combine theory and practice in curriculum design. Allow students to apply what they have learned to practical life and providing a reference for future researchers.

    第壹章 緒論 1 第一節 究背景與動機 1 第二節 研究目的與問題 4 第三節 名詞解釋 5 第四節 研究範圍與限制 7 第五節 研究流程 8 第貳章 文獻探討 9 第一節 問題導向學習 9 第二節 STEAM與108課綱核心素養 14 第三節 學習成效 18 第四節 文獻探討小結 21 第參章 量化研究 22 第一節 研究架構與研究假設 22 第二節 研究方法 23 第三節 研究對象 35 第四節 變數操弄與衡量 36 第五節 研究實施 38 第六節 資料處理與分析 39 第七節 研究結果 40 第肆章 質化研究 44 第一節 研究方法 44 第二節 研究對象 44 第三節 研究工具 46 第四節 研究實施 47 第五節 資料處理與分析 48 第六節 研究結果 51 第伍章 結論與建議 71 第一節 研究結論 71 第二節 學術與實務意涵 76 第三節 研究限制與未來研究建議 79 參考文獻 81 附錄 92

    丁淑觀(2021)。後疫情時代的 [共好] 素養評量推動。臺灣教育評論月刊,10(3),16-20。
    王金國(2018)。以專題式學習法培養國民核心素養。臺灣教育評論月刊,7(2),107-111。
    王智弘(2019)。素養導向師資培育與課綱轉化─教育2030的觀點。臺灣教育評論月刊,8(12),32-37。
    吳正新(2019)。數學素養導向評量試題研發策略。中等教育,70(3),11-35。
    吳俊憲、林佩玟、陳慧如(2022)。 課綱修訂的建議─借鑑前導學校推動課程評鑑經驗。臺灣教育評論月刊,11(10),37-45。
    吳靜吉、樊學良(2011)。臺灣創造力教育相關政策與實踐經驗。創造學刊,2(1),5-28。
    林進材(2015)。教學理論與方法。臺灣五南圖書出版股份有限公司。
    洪于婷(2020)。問題導向學習在觀光活動課程之設計與實踐。教學實踐與創新,3(2),1-46。
    洪詠善(2012)。跨域SAS(社會/藝術/科學)美感教育的課程發展。教育人力與專業發展,29(1),55-60。
    張志明(2021)。108課綱素養課程學與用的思考。臺灣教育評論月刊,10(8),64-71。
    張芬芬(2019)。素養是師生共構融會貫通的活知識—108課綱知識論。臺灣教育評論月刊,8(10),1-5。
    張訓譯(2018)。翻轉教學之偏鄉問題再思考。臺灣教育評論月刊,7(8),82-87。
    張迺貞、王永心、徐暄淯(2021)。建構大學通識教育資訊素養課程模型之研究。Journal of Library & Information Science Research, 16(1)。
    張連強(2020)。以核心素養為導向的跨領域美感課程設計與教學—以表演藝術課程為例。臺灣教育評論月刊,9(11)1-6。
    張媛甯(2020)。運用分組合作學習教學法在大學課程之教學實踐研究。大學教學實務與研究學刊。4(1),35-75。
    張媛甯 (2021)。運用問題導向學習於跨領域學習課程之教學實踐研究。教育理論與實踐學刊,(44),1-28。
    張輝誠(2018)。學思達增能:張輝誠的創新教學心法。親子天下,187。
    教育部(2013)。十二年國民基本教育領域綱要。臺北:教育部。
    黃志雄(2017)。翻轉教室模式在大學課程中的實踐與反思。師資培育與教師專業發展期刊,10(1),1-30。
    符碧真(2018)。素養導向國教新課綱的師資培育:國立臺灣大學 [探究式—素養導向的師資培育] 理想芻議。教育科學研究期刊,63(4),59-87。
    陳碧卿、范熾文(2021)。素養導向課程與教學之實踐~一所公辦民營學校食魚教育之個案研究。臺灣教育評論月刊,10(8),264-291。
    陳奕璇(2021)。從技專考招新制談技職體系素養評量的教育接軌與選才機制。臺灣教育評論月刊,10(3),62-65。
    蔡清田(2020)。十二年國民基本教育課程綱要研修的核心素養。臺灣教育評論月刊,9(1),8-12。
    蔡愛麗(2017)。高職院校學生SPOC 持續學習影響因素及干預路徑研究。中國職業技術教育,35,72-75。
    Abrams, E., Taylor, P. C., & Guo, C.-J. (2013). Contextualizing culturally relevant science and mathematics teaching for indigenous learning. International Journal of Science and Mathematics Education, 11, 1-21.
    Aguilar Solano, M. (2020). Triangulation and trustworthiness: advancing research on public service interpreting through qualitative case study methodologies. FITISPosInternational Journal, 7 (1), 31-52.
    Ahamad, S., Li, H., Shahrill, M., & Prahmana, R. (2017). Implementation of problem-based learning in geometry lessons. Journal of Physics: Conference Series, 943(1), 012008.
    Ak?no?lu, O., & Tando?an, R. ?. (2007). The effects of problem-based active learning in science education on students’ academic achievement, attitude and concept learning. Eurasia Journal of Mathematics, Science and Technology Education, 3(1), 71-81.
    Aksela, M., & Haatainen, O. (2019). Project-based learning (PBL) in practise: Active teachers' views of its' advantages and challenges. Integrated Education for the Real World.
    Almulla, M. A. (2020). The effectiveness of the project-based learning (PBL) approach as a way to engage students in learning. Sage Open, 10(3).
    Ambrose, L. J., & Ker, J. S. (2014). Levels of reflective thinking and patient safety: an investigation of the mechanisms that impact on student learning in a single cohort over a 5 year curriculum. Advances in Health Sciences Education, 19, 297-310.
    Amerstorfer, C. M., & Freiin von M?nster-Kistner, C. (2021). Student perceptions of academic engagement and student-teacher relationships in problem-based learning. Frontiers in Psychology, 12, 4978.
    Ames, C. (1992). Classrooms: Goals, structures, and student motivation. Journal of educational psychology, 84(3), 261.
    Argaw, A. S., Haile, B. B., Ayalew, B. T., & Kuma, S. G. (2016). The effect of problem based learning (PBL) instruction on students’ motivation and problem solving skills of physics. Eurasia Journal of Mathematics, Science and Technology Education, 13(3), 857-871.
    Aslan, C. E., Pinsky, M. L., Ryan, M. E., Souther, S., & Terrell, K. A. (2014). Cultivating creativity in conservation science. Conservation Biology, 28(2), 345-353.
    Ayish, N., & Deveci, T. (2019). Student Perceptions of Responsibility for Their Own Learning and for Supporting Peers' Learning in a Project-Based Learning Environment. International Journal of Teaching and Learning in Higher Education, 31(2), 224-237.
    Balleisen, E. J., Howes, L., & Wibbels, E. (2024). The impact of applied project-based learning on undergraduate student development. Higher Education, 87(4), 1141-1156.
    Bandura, A., & Cervone, D. (1986). Differential engagement of self-reactive influences in cognitive motivation. Organizational behavior and human decision processes, 38(1), 92-113.
    Barrows, H. S. (1996). Problem?based learning in medicine and beyond: A brief overview. New directions for teaching and learning, 1996(68), 3-12.
    Bertrand, M. G., & Namukasa, I. K. (2020). STEAM education: student learning and transferable skills. Journal of Research in Innovative Teaching & Learning, 13(1), 43-56.
    Bhattacherjee, A. (2001). Understanding information systems continuance: An expectation-confirmation model. MIS quarterly, 351-370.
    Cai, J., & Hwang, S. (2021). Teachers as redesigners of curriculum to teach mathematics through problem posing: conceptualization and initial findings of a problem?posing project. ZDM–Mathematics Education, 53(6), 1403-1416.
    Caskurlu, S., Maeda, Y., Richardson, J. C., & Lv, J. (2020). A meta-analysis addressing the relationship between teaching presence and students’ satisfaction and learning. Computers & education, 157, 103966.
    Castelan, J., & Bard, R. D. (2018). Promoting PBL Through an Active Learning Model and the Use of Rapid Prototyping Resources. International Journal of Engineering Pedagogy, 8(4).
    Century, J., Ferris, K. A., & Zuo, H. (2020). Finding time for computer science in the elementary school day: a quasi-experimental study of a transdisciplinary problem-based learning approach. International journal of STEM education, 7(1), 1-16.
    Cheng, L., Ritzhaupt, A. D., & Antonenko, P. (2019). Effects of the flipped classroom instructional strategy on students’ learning outcomes: A meta-analysis. Educational Technology Research and Development, 67, 793-824.
    Chis, A. E., Moldovan, A.-N., Murphy, L., Pathak, P., & Muntean, C. H. (2018). Investigating flipped classroom and problem-based learning in a programming module for computing conversion course. Journal of Educational Technology & Society, 21(4), 232-247.
    Cohen, L., Manion, L., & Morrison, K. (2017). Action research. Research methods in education, 440-456.
    Colucci-Gray, L., Trowsdale, J., Cooke, C. F., Davies, R., Burnard, P., & Gray, D. S. (2017). Reviewing the potential and challenges of developing STEAM education through creative pedagogies for 21st learning: how can school curricula be broadened towards a more responsive, dynamic, and inclusive form of education?
    Cook, A., Hammer, J., Elsayed-Ali, S., & Dow, S. (2019). How guiding questions facilitate feedback exchange in project-based learning. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1-12.
    Coombs, G., & Elden, M. (2004). Introduction to the special issue: Problem-based learning as social inquiry—PBL and management education. Journal of Management Education, 28(5), 523-535.
    DeHaan, R. L. (2009). Teaching creativity and inventive problem solving in science. CBE—Life Sciences Education, 8(3), 172-181.
    Delisle, R. (1997). How to use problem-based learning in the classroom. Ascd.
    Dell'Erba, M. (2019). Preparing Students for Learning, Work and Life through STEAM Education. Policy Brief. Education Commission of the States.
    Dolmans, D. H., De Grave, W., Wolfhagen, I. H., & Van Der Vleuten, C. P. (2005). Problem?based learning: Future challenges for educational practice and research. Medical education, 39(7), 732-741.
    Emmanuel, G., & Delaney, H. (2014). Professors’ influence on students’ beliefs, values, and attitudes in the classroom. Journal of College and Character, 15(4), 245-258.
    Fattal, L. R. (2019). Case Studies on the Transfer of Knowledge within the interdisciplinary STEAM curricula construct. The STEAM journal, 4(1), 2.
    Firdaus, F., & Septiady, A. (2023). The effect of Project-Based Learning on the students’ speaking ability. Journal on Education, 5(3), 10105-10112.
    Ghani, A. S. A., Rahim, A. F. A., Yusoff, M. S. B., & Hadie, S. N. H. (2021). Effective learning behavior in problem-based learning: a scoping review. Medical science educator, 31(3), 1199-1211.
    Guay, F., Ratelle, C. F., & Chanal, J. (2008). Optimal learning in optimal contexts: The role of self-determination in education. Canadian psychology/Psychologie canadienne, 49(3), 233.
    Guerra, A. (2017). Integration of sustainability in engineering education: Why is PBL an answer? International Journal of Sustainability in Higher Education, 18(3), 436-454.
    Harris, A., & De Bruin, L. R. (2018). Secondary school creativity, teacher practice and STEAM education: An international study. Journal of Educational Change, 19(2), 153-179.
    Havenga, M., & De Beer, H. (2016). Project-based learning in Consumer Sciences: Enhancing students’ responsibility in learning. Journal of Consumer Sciences, 44.
    Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn? Educational psychology review, 16, 235-266.
    Hmelo-Silver, C. E., & Eberbach, C. (2012). Learning theories and problem-based learning. Problem-based learning in clinical education, 3-17.
    Huang, C.-H. (2021). Using PLS-SEM model to explore the influencing factors of learning satisfaction in blended learning. Education Sciences, 11(5), 249.
    Hughes, R. L., & Jones, S. K. (2011). Developing and assessing college student teamwork skills. New directions for institutional research, 2011(149), 53-64.
    Hung, W. (2016). All PBL starts here: The problem. Interdisciplinary Journal of problem-based learning, 10(2), 2.
    Hung, W. (2019). Problem design in PBL. The Wiley Handbook of problem?based learning, 249-272.
    J??sk?, E., Lehtinen, J., Kujala, J., & Kauppila, O. (2022). Game-based learning and students’ motivation in project management education. Project Leadership and Society, 3, 100055.
    Jaime, A., Blanco, J. M., Dom?nguez, C., & Arruabarrena, R. (2022). Creation and Sharing of Lessons Learned by Blogging in the Context of Project-Based Learning. IEEE Access, 10, 114346-114354.
    Jalinus, N., Syahril, S., Nabawi, R. A., & Arbi, Y. (2020). How project-based learning and direct teaching models affect teamwork and welding skills among students. International Journal of Innovation, Creativity and Change., 11(11), 85-111.
    Jesionkowska, J., Wild, F., & Deval, Y. (2020). Active learning augmented reality for STEAM education—A case study. Education Sciences, 10(8), 198.
    Jonassen, D. H., & Hung, W. (2015). All problems are not equal: Implications for problem-based learning. Essential readings in problem-based learning: Exploring and extending the legacy of Howard S. Barrows, 1741.
    Keane, L., & Keane, M. (2016). STEAM by Design. Design and Technology Education, 21(1), 61-82.
    Keiler, L. S. (2018). Teachers’ roles and identities in student-centered classrooms. International journal of STEM education, 5(1), 1-20.
    Kilroy, D. (2004). Problem based learning. Emergency medicine journal, 21(4), 411-413.
    Kim, Y., & Park, N. (2012). The effect of STEAM education on elementary school student’s creativity improvement. Computer applications for security, control and system engineering, 115-121.
    Kirkpatrick, D. L. (1998). The four levels of evaluation. In Evaluating corporate training: Models and issues, 95-112.
    Kocabas, S., Ozfidan, B., & Burlbaw, L. M. (2019). American STEM education in its global, national, and linguistic contexts. Eurasia Journal of Mathematics, Science and Technology Education, 16(1), 1810.
    Komiya, R. (1962). Technological progress and the production function in the United States steam power industry. The Review of Economics and Statistics, 44(2), 156-166.
    Krajcik, J. S., & Blumenfeld, P. C. (2006). Project-based learning.
    Krusche, S., Seitz, A., B?rstler, J., & Bruegge, B. (2017). Interactive learning: Increasing student participation through shorter exercise cycles. Proceedings of the Nineteenth Australasian Computing Education Conference, 17-26.
    Lee, M.-C. (2010). Explaining and predicting users’ continuance intention toward e-learning: An extension of the expectation–confirmation model. Computers & education, 54(2), 506-516.
    Leyva-Moral, J. M., & Camps, M. R. (2016). Teaching research methods in nursing using Aronson's Jigsaw Technique. A cross-sectional survey of student satisfaction. Nurse education today, 40, 78-83.
    Limniou, M., Schermbrucker, I., & Lyons, M. (2018). Traditional and flipped classroom approaches delivered by two different teachers: The student perspective. Education and Information Technologies, 23(2), 797-817.
    Lin, Y. L., & Wang, W. T. (2023). Analysis of the social interaction of perceived problem?based learning performance in internship courses. Journal of Computer Assisted Learning, 39(1), 194-209.
    Liu, M., Shi, Y., Pan, Z., Li, C., Pan, X., & Lopez, F. (2021). Examining middle school teachers’ implementation of a technology-enriched problem-based learning program: Motivational factors, challenges, and strategies. Journal of Research on Technology in Education, 53(3), 279-295.
    Maeda, J. (2013). Stem+ art= steam. The STEAM journal, 1(1), 34.
    Malone, T. W., & Lepper, M. R. (2021). Making learning fun: A taxonomy of intrinsic motivations for learning. In Aptitude, learning, and instruction (pp. 223-254). Routledge.
    Mazana, Y. M., Suero Montero, C., & Olifage, C. R. (2019). Investigating students' attitude towards learning mathematics.
    McGivney, V. (1996). Staying or Leaving the Course: Non-Completion and Retention. Adults Learning (England), 7(6), 133-135.
    Mejias, S., Thompson, N., Sedas, R. M., Rosin, M., Soep, E., Peppler, K., Roche, J., Wong, J., Hurley, M., & Bell, P. (2021). The trouble with STEAM and why we use it anyway. Science Education, 105(2), 209-231.
    Mertler, C. A. (2009). Action research: Teachers as researchers in the classroom. Sage.
    Moate, R. M., & Cox, J. A. (2015). Learner-Centered Pedagogy: Considerations for application in a Didactic Course. Professional Counselor, 5(3), 379-389.
    Morrison, J., Frost, J., Gotch, C., McDuffie, A. R., Austin, B., & French, B. (2021). Teachers’ role in students’ learning at a project-based STEM high school: Implications for teacher education. International Journal of Science and Mathematics Education, 19, 1103-1123.
    Nurtanto, M., Fawaid, M., & Sofyan, H. (2020). Problem based learning (PBL) in Industry 4.0: Improving learning quality through character-based literacy learning and life career skill (LL-LCS). Journal of Physics: Conference Series, 1573(1), 012006.
    Oliver, R. L. (1980). A cognitive model of the antecedents and consequences of satisfaction decisions. Journal of marketing research, 17(4), 460-469.
    Pan, G., Seow, P.-S., Shankararaman, V., & Koh, K. (2021). An exploration into key roles in making project-based learning happen: Insights from a case study of a university. Journal of International Education in Business, 14(1), 109-129.
    Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking skills and creativity, 31, 31-43.
    Prensky, M. (2003). Digital game-based learning. Computers in Entertainment (CIE), 1(1), 21-21.
    Prince, K. J., Van Eijs, P. W., Boshuizen, H. P., Van Der Vleuten, C. P., & Scherpbier, A. J. (2005). General competencies of problem?based learning (PBL) and non?PBL graduates. Medical education, 39(4), 394-401.
    Quigley, C. F., Herro, D., & Jamil, F. M. (2017). Developing a conceptual model of STEAM teaching practices. School science and mathematics, 117(1-2), 1-12.
    Ryan, R. M., & Deci, E. L. (2020). Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions. Contemporary educational psychology, 61, 101860.
    Safarini, T. D. (2019). Developing students’ collaboration skills through project-based learning in statistics. Journal of Physics: Conference Series, 1265(1), 012011.
    Sasson, I., Yehuda, I., & Malkinson, N. (2018). Fostering the skills of critical thinking and question-posing in a project-based learning environment. Thinking skills and creativity, 29, 203-212.
    Schmidt, H. G., Rotgans, J. I., & Yew, E. H. (2011). The process of problem?based learning: what works and why. Medical education, 45(8), 792-806.
    Schunk, D. H., & DiBenedetto, M. K. (2020). Motivation and social cognitive theory. Contemporary educational psychology, 60, 101832.
    ?enda?, S., & Odaba??, H. F. (2009). Effects of an online problem based learning course on content knowledge acquisition and critical thinking skills. Computers & education, 53(1), 132-141.
    Sengupta, P., Shanahan, M.-C., & Kim, B. (2019). Reimagining STEM education: Critical, transdisciplinary, and embodied approaches. Critical, transdisciplinary and embodied approaches in STEM education, 3-19.
    Senocak, E. (2009). Development of an instrument for assessing undergraduate science students’ perceptions: The problem-based learning environment inventory. Journal of Science Education and Technology, 18(6), 560-569.
    Shatunova, O., Anisimova, T., Sabirova, F., & Kalimullina, O. (2019). STEAM as an innovative educational technology. Journal of Social Studies Education Research, 10(2), 131-144.
    Shih, W.-L., & Tsai, C.-Y. (2017). Students’ perception of a flipped classroom approach to facilitating online project-based learning in marketing research courses. Australasian Journal of Educational Technology, 33(5).
    Smith, K., Maynard, N., Berry, A., Stephenson, T., Spiteri, T., Corrigan, D., Mansfield, J., Ellerton, P., & Smith, T. (2022). Principles of problem-based learning (PBL) in STEM education: Using expert wisdom and research to frame educational practice. Education Sciences, 12(10), 728.
    Sochacka, N. W., Guyotte, K. W., & Walther, J. (2016). Learning together: A collaborative autoethnographic exploration of STEAM (STEM+ the Arts) education. Journal of Engineering Education, 105(1), 15-42.
    SrinivasaPai, P., Chiplunkar, N. N., & ShrinivasaRao, B. (2018). Project based Learning (PBL): Issues faced by Faculty for its effective implementation. Journal of Engineering Education Transformations, 31(3), 2349-2473.
    Strobel, J., & Van Barneveld, A. (2009). When is PBL more effective? A meta-synthesis of meta-analyses comparing PBL to conventional classrooms. Interdisciplinary Journal of problem-based learning, 3(1), 44-58.
    Susilowati, S., NOOR, A., Rustono, R., Samsudi, S., Sudana, I., & Rifai, M. D. K. (2021). The College Students’ Satisfaction for Using Edmodo-the Learning Technology Application as E-Learning Media and Learning Effectiveness Improvement in Economic Higher Institution Mahardika Surabaya. Turkish Journal of Computer and Mathematics Education, 12(6), 2749-2754.
    Tan, O.-S. (2021). Problem-based learning innovation: Using problems to power learning in the 21st century. Gale Cengage Learning.
    Taylor, D., & Miflin, B. (2008). Problem-based learning: where are we now? Medical teacher, 30(8), 742-763.
    Thuneberg, H., Salmi, H., & Bogner, F. X. (2018). How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module. Thinking skills and creativity, 29, 153-160.
    Torre, D. M., van der Vleuten, C., & Dolmans, D. (2016). Theoretical perspectives and applications of group learning in PBL. Medical teacher, 38(2), 189-195.
    Tran, V. D. (2019). Does Cooperative Learning Increase Students' Motivation in Learning? International Journal of Higher Education, 8(5), 12-20.
    Tratnik, A., Urh, M., & Jereb, E. (2019). Student satisfaction with an online and a face-to-face Business English course in a higher education context. Innovations in Education and Teaching International, 56(1), 36-45.
    Tucker, B. (2012). The flipped classroom. Education next, 12(1), 82-83.
    Verplanken, B., & Orbell, S. (2022). Attitudes, habits, and behavior change. Annual review of psychology, 73(1), 327-352.
    Vogler, J. S., Thompson, P., Davis, D. W., Mayfield, B. E., Finley, P. M., & Yasseri, D. (2018). The hard work of soft skills: augmenting the project-based learning experience with interdisciplinary teamwork. Instructional Science, 46, 457-488.
    Wahyuni, W., & Naim, M. R. (2019). Application of A Joyful Learning Strategy Based on Humor Communication to Improve the Interests and Achievements of Learning English. Eduvelop: Journal of English Education and Development, 3(1), 56-63.
    Wang, K., & Zhu, C. (2019). MOOC-based flipped learning in higher education: students’ participation, experience and learning performance. International Journal of Educational Technology in Higher Education, 16(1), 1-18.
    Webb, M., & Doman, E. (2020). Impacts of flipped classrooms on learner attitudes towards technology-enhanced language learning. Computer Assisted Language Learning, 33(3), 240-274.
    Wildman, J. L., Nguyen, D. M., Duong, N. S., & Warren, C. (2021). Student teamwork during COVID-19: Challenges, changes, and consequences. Small Group Research, 52(2), 119-134.
    Wondie, A., Yigzaw, T., & Worku, S. (2020). Effectiveness and key success factors for implementation of problem-based learning in Debre Tabor University: a mixed methods study. Ethiopian Journal of Health Sciences, 30(5).
    Wrzesien, M., & Raya, M. A. (2010). Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project. Computers & education, 55(1), 178-187.
    Wyness, L., & Dalton, F. (2018). The value of problem-based learning in learning for sustainability: Undergraduate accounting student perspectives. Journal of Accounting Education, 45, 1-19.
    Yakman, G., & Lee, H. (2012). Exploring the exemplary STEAM education in the US as a practical educational framework for Korea. Journal of the korean Association for Science Education, 32(6), 1072-1086.
    Yew, E. H., & Goh, K. (2016). Problem-based learning: An overview of its process and impact on learning. Health professions education, 2(2), 75-79.
    Youngerman, E., & Culver, K. (2019). Problem-Based Learning (PBL): Real-World Applications to Foster (Inter) Disciplinary Learning and Integration. New directions for higher education, 188, 23-32.
    Zacarian, D., & Silverstone, M. (2020). Teaching to empower: Taking action to foster student agency, self-confidence, and collaboration. ASCD.
    Zamir, S., Yang, Z., Wenwu, H., & Sarwar, U. (2022). Assessing the attitude and problem-based learning in mathematics through PLS-SEM modeling. PloS one, 17(5).
    Zeng, J., Parks, S., & Shang, J. (2020). To learn scientifically, effectively, and enjoyably: A review of educational games. Human Behavior and Emerging Technologies, 2(2), 186-195.
    Zou, D. (2020). Gamified flipped EFL classroom for primary education: Student and teacher perceptions. Journal of Computers in Education, 7(2), 213-228.

    下載圖示
    QR CODE