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研究生: 翁立衛
論文名稱: 動態幾何軟體與幾何解題之問題表徵、過程及反思行為之個案研究
Dynamic software and the problem representations, processes, reflective thinking for problem solving in geometry
指導教授: 李田英
Lee, Tein-Ying
任宗浩
Jen, Tsung-Hau
學位類別: 博士
Doctor
系所名稱: 科學教育研究所
Graduate Institute of Science Education
論文出版年: 2007
畢業學年度: 95
語文別: 中文
論文頁數: 187
中文關鍵詞: 動態幾何軟體幾何解題問題表徵解題過程反思行為
論文種類: 學術論文
相關次數: 點閱:172下載:40
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  • 本研究比較使用與不使用GSP之解題情境對於幾何解題時間、表徵方式、解題策略與反思行為之影響。採質性研究取向。研究對象取自台北縣市三所學校之四名學生,具高數學學習成就與熟練操作GSP,並非隨機取樣。研究工具有兩項,一為《幾何評量測驗》,內容為四道幾何問題,問題內容包括幾何變換、四點共圓、全等證明及平行線性質,其特色為難度高且圖形複雜。此工具由兩位具有豐富經驗的老師建立專家效度,所建立用以分析解題表徵、過程策略及反思行為之編碼原則的評分者信度(inter-rater reliability)為.82。另一工具為《GSP操作檢定》,該工具之設計係根據本研究之幾何評量測驗中可能用到的GSP操作技能,進行檢測,目的為確認受測者具備相關幾何知識且熟練操作GSP的動作技能。內容為八道作圖題,其評分者信度為.98,重測信度為.80。先施測《GSP操作檢定工具》,通過者進行放聲思考的訓練,實施《幾何評量測驗》,每一道題均有兩位受測者以GSP解題,另兩位以紙筆解題,針對施測內容進行訪談。研究結果如下:一、GSP組的解題者較非GSP組的解題者解題平均時間約快12分鐘,原因在於GSP能提供較固定且清晰、精確與可操作的圖象表徵以及動態操弄圖形的功能,易形成視覺發現;二、GSP環境有利於圖像表徵的形成與操弄,卻可能抑制代數符號的運算;三、紙筆解題者對問題的表徵方式為符號與圖象並重,進而影響其採用多元的解題策略與較多的反思行為;四、使用GSP解題者對問題的表徵方式以圖形為主,解題策略受GSP圖形操弄功能之影響,反思行為中質疑多於預見;五、非GSP解題者的繪圖反應解題者對於問題的整體理解,GSP解題者則透過繪圖理解問題:六、幾何知識、GSP操作技能、空間操弄能力以及與GSP的「對話」能力均為採GSP進行幾何解題成功與否的關鍵因素。研究對於GSP的解題者、幾何教學及未來研究等三方面提出建議。

    第壹章 緒論 1 第一節 研究背景與動機 2 第二節 研究目的與問題 6 第三節 名詞解釋 7 第四節 研究範圍與限制 8 第貳章 文獻探討 9 第一節 數學解題的歷程 9 第二節 影響幾何解題的因素 16 第三節 動態幾何軟體與解題 33 第四節 幾何解題歷程之要素:表徵、策略與反思 41 第參章 研究方法 49 第一節 研究對象 49 第二節 研究工具 52 第三節 研究設計 63 第四節 研究流程 64 第五節 資料收集 65 第六節 資料分析 70 第肆章 研究結果與討論 73 第一節 第一題解題表現與分析 73 第二節 第二題解題表現與分析 93 第三節 第三題解題表現與分析 111 第四節 第四題解題表現與分析 128 第五節 使用GSP與不使用GSP之解題表現比較 140 第六節 表徵方式、解題策略與反思行為之交互作用 150 第五章 結論 155 第一節 研究總結 155 第二節 研究建議 160 參考文獻 中文部分 163 英文部分 164 附錄 附錄一 GSP操作檢定 172 附錄二 GSP操作技能 174 附錄三 乙生第一題原案(使用GSP) 175 附錄四 丙生第二題原案(不使用GSP) 184

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