簡易檢索 / 詳目顯示

研究生: 陳璿
Chen, Hsuan
論文名稱: ⼀般性視點示範影片與體感式互動遊戲對學齡前自閉症幼兒習得洗⼿技能學習成效之比較研究
Comparing the Effects of Kinect-based Game with Point-of-view Video Modeling in Teaching Hand Washing to Children with Autism
指導教授: 王慧婷
Wang, Hui-Ting
口試委員: 洪榮昭
Hong, Jon-Chao
王佳盈
Wang, Jia-Yin
王慧婷
Wang, Hui-Ting
口試日期: 2023/08/16
學位類別: 碩士
Master
系所名稱: 特殊教育學系碩士在職專班
Department of Special Education_Continuing Education Master's Program of Special Education
論文出版年: 2023
畢業學年度: 112
語文別: 中文
論文頁數: 149
中文關鍵詞: 一般性視點示範影片比較設計自閉症教師觀點體感式互動遊戲
英文關鍵詞: ASD, comparison, Kinect-based game, point-of-view video modeling, teachers' perspectives
研究方法: 比較研究單一受試研究法
DOI URL: http://doi.org/10.6345/NTNU202301746
論文種類: 學術論文
相關次數: 點閱:103下載:16
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 自閉症影片示範教學具備良好的實證基礎,然實務現場使用不普及。本研究嘗試以強化影片示範相關效能的方式欲提升其使用普及性。利用影片示範教學易與其他教學方式或元素結合的特色,本研究使用國家科學及技術委員會補助計畫「建構科技進化i 版自閉症影片示範三級教學介入模式(i-3TVM)與原3TVM 模式成效比較」(110-2628-H-003 -003 -MY3)科技融入研發之體感式互動遊戲,並比較其與對應的傳統影片示範教學之成效,以俾瞭解科技融入的效能是否有比傳統影片示範教學為佳。體感式互動遊戲所對應的傳統影片示範種類為一般性視點示範,兩者皆以第一人稱視角進行。本研究旨在比較傳統一般性視點示範影片和體感式互動遊戲在教導兩名學齡前自閉症幼兒習得洗手技能的教學成效,以提供未來提升自閉症實證教學普及性做參考。
    本研究採單一受試研究法中的交替處理設計,針對兩名就讀普通幼兒園具有洗手學習需求的自閉症學生進行兩種教學介入並比較。本研究共分四階段進行:基線期、介入期、最佳介入期與維持期,介入時機為進入班級教室前之洗手情境,以丟硬幣隨機決定介入先後順序,並以視覺分析確認本研究之成效與影響。同時,採用問卷調查和半結構式訪談收集兩位教師之觀點,以瞭解本研究體感式互動遊戲之社會效度。
    本研究結果顯示信效度優良,兩名學齡前自閉症幼兒在兩種教學介入方式下,均在體感式互動遊戲表現出比較好的學習成效,並能維持穩定的表現且達成目標洗手行為。而兩位研究對象教師認為體感式互動遊戲對學齡前自閉症幼兒更具吸引力,能夠引起幼兒的學習興趣,對於體感式互動遊戲的優勢表示讚許,然而,受限於教育現場的資源及生態,兩位教師仍優先選擇一般性視點示範影片進行教學。

    Video modeling is underused in autism education despite its empirical foundation. This study attempts to enhance the popularity of video modeling by using its characteristics of easily combining with others. This research employs a technology-integrated, Kinect-based video games developed through the National Science and Technology Council project, titled " Constructing technology-advanced i-version three-tier video modeling intervention model (i-3TVM) on individuals with autism and comparing effects with 3TVM " (ID: 110-2628-H-003-003-MY3). And it compares with traditional point-of-view videos, both using a first-person perspective. This study assesses whether technology integration benefits teaching hand-washing to two preschoolers with autism.
    This study, utilizing a single-subject research design with alternating treatments, assesses the effectiveness of two interventions for hand-washing skills in two participants. The research comprises four phases: baseline, intervention, optimal intervention, and maintenance. Intervention precedes classroom entry and is randomly ordered via coin toss. Visual analysis evaluates effectiveness, while two teachers' perspectives on the Kinect-based video games' social validity are gathered through surveys and interviews.
    The results of this study indicate excellent reliability and validity. Both participants showed improved learning with Kinect-based video games, maintaining stable hand-washing performance. Both teachers found these games more engaging for autistic preschoolers, sparking their learning interest. However, due to resource constraints and educational context, they leaned toward traditional demonstration videos for teaching.

    第壹章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與問題 4 第三節 名詞釋義 4 第貳章 文獻回顧 7 第一節 影片示範教學之文獻回顧 7 第二節 教導自閉症洗手技能之相關教學方法文獻回顧 18 第三節 探討科技融入於影片示範教學之文獻 25 第四節 探討科技融入日常教學之多媒體學習系統與應用 32 第五節 教師對於使用科技融入日常教學之觀點回顧 41 第六節 文獻總結 44 第參章 研究方法 47 第一節 研究對象 47 第二節 研究場域與設備 51 第三節 自變項 54 第四節 依變項 59 第五節 研究工具 60 第六節 研究流程 61 第七節 研究信效度 65 第八節 資料分析 69 第九節 社會效度 72 第十節 研究倫理 79 第肆章 研究結果 83 第一節 體感式互動遊戲具有較優良之教學成效 83 第二節 兩位研究對象教師對於體感式互動遊戲持樂觀但保留之態度 90 第伍章 討論與限制 103 第一節 綜合討論 103 第二節 研究限制 109 第陸章 建議與結論 111 第一節 建議 111 第二節 結論 115 參考文獻 119 附錄 141 附錄一 增強物調查表 141 附錄二 洗手資料收集表格 142 附錄三 過程信度記錄表 143 附錄四 社會效度訪談問卷 144 附錄五 外在效度檢核表 149

    (⼀) 中⽂⽂獻
    中華民國醫師公會全國聯合會(譯)(2014)。世界醫師會赫爾辛基宣⾔。台灣醫界雜誌,57(5),46-49。
    王光復(2002)。科技的意涵及學習科技應具有的觀念。⽣活科技教育,35(9),2-6。
    王瑞婉、王慧婷、鈕⽂英、張正芬(2021)。平板電腦結合影片示範教學介⼊ 包裹對國中重度自閉症學⽣⽣活技能之成效。特殊教育研究學刊,46(1),29-57。
    王慧婷(2013)。影片示範教學於教導患有自閉症學⽣的介紹與應用。特殊教育季刊,126,9-16。
    王慧婷(2016)。初級影片示範教學教導自閉症幼兒⽣活自理技能之研究:以洗⼿為例。特殊教育研究學刊,41(1),33-62。
    王慧婷、張耀仁與王佳盈(2021)。建構科技進化i版自閉症影片示範三級教學介入模式(i-3TVM)與原3TVM模式成效比較(110-2628-H-003 -003 -MY3)。國家科學及技術委員會。
    李佩玲、王俊權、吳志宏、陳⾦宏(2014)。體感互動電腦遊戲應用於特殊需求學⽣。特殊教育與輔助科技之體育課程設計,45395,41-51。
    杜正治(2006)。單一受試研究法。心理。
    林志忠(2000)。科技。國家教育研究院樂詞網。https://terms.naer.edu.tw/detail/f10da6058892022ef8d9564c713cab39/
    邱⽟鈴、歐彥琳、王薔閔、呂紹廷、邱俊嘉、康雅淑、張耀仁(2017年10月)。以Kinect v2結合Unity3D體感遊戲之敏捷度訓練成效評估。台灣網際網路研討會,桃園市,臺灣。
    張如茵(2019)。體感科技輔助⾏⼈用路安全交通技能教學系統開發與應用。南屏特殊教育,10,17-29。
    莊素貞、尤嘉琳(2011)。影片示範策略在自閉症學⽣教學上之應用。特殊教育輔助科技,7,27-35。
    黃銘智、劉嫚妮、⾼鈺涵、黃肅純(2009)。以電腦視覺開發體感互動遊戲於國小自閉症學童多媒體教材之研究。⼈因⼯程學刊,10(2),1-10。
    翁漢騰、張世宗、莊明振(2012)。體感式電玩輔具對於發展遲緩兒童復健成 效之研究。台灣遊戲治療學報,2,25-41。
    葉佳琪、孟瑛如(2019)。虛擬實境教學用於國小自閉症學⽣社會技巧訓練之 初探。特教論壇,26,24-41。
    許瀞分、涂婷芳、柯鳳娟、莊素貞(2015)。影片示範教學對提升中度智能障 礙兒童摺棉被能⼒之個案研究。特殊教育發展期刊,60,27-38。
    鳳華、孫⽂菊、周婉琪、蔡馨惠(2019)。自閉症兒童社會情緒及語⾔⾏為教學實務⼿冊(第⼆版)。⼼理。
    蔡寶德(2017)。虛擬實境VR、擴增實境AR、混合實境MR應用介紹。http://www.sssh.tyc.edu.tw/ezfiles/1/1001/attach/8/pta_738 0_2309780_58845.pdf。
    (二)英⽂⽂獻
    Abadir, C. M., DeBar, R. M., Vladescu, J. C., Reeve, S. A., & Kupferman, D. M. (2021). Effects of video modeling on abduction-prevention skills by individuals with autism spectrum disorder. Journal of Applied Behavior Analysis, 54(3), 1139-1156.
    Apple, A. L., Billingsley, F., & Schwartz, I. S. (2005). Effects of video modeling alone and with self-management on compliment-giving behaviors of children with high-functioning ASD. Journal of Positive Behavior Interventions, 7(1), 33–46. https://doi.org/10.1177/10983007050070010401
    Alarcon, D. A. U., Cano, S., Paucar, F. H. R., Quispe, R. F. P., Talavera-Mendoza, F., Zegarra, M. E. R. (2021). Exploring the effect of robot-based video interventions for children with autism spectrum disorder as an alternative to remote education. Electronics, 10(21), 2577. https://doi.org/10.3390/electronics10212577
    Alberto, P. A., Sharpton, W. R., Briggs, A., & Stright, M. H. (1986). Facilitating task acquisition through the use of a self-operated auditory prompting system. Journal of the Association for Persons with Severe Handicaps, 11(2), 85–91. https://doi.org/10.1177/154079698601100201
    AlZubi, T. M., Al-Rahamneh, A., González J. F., Cotos, J. M. (2016). Gesture recognition for learning math using kinect.  International Journal of Advanced Studies in Computers, Science and Engineering, 5(11), 99-103.
    Andrews, G., & Halford, G. S. (2002). A cognitive complexity metric applied to cognitive development. Cognitive Psychology, 45(2), 153-219. https://doi.org/10.1016/S0010-0285(02)00002-6.
    Atkinson, R.C., & Shiffrin, R.M. (1968). Human memory: A proposed system and its control processes. Psychology of Learning and Motivation, 2, 89-195. https://doi.org/10.1016/S0079-7421(08)60422-3
    Ayres, K. M., & Langone, J. (2007). A comparison of video modeling perspectives for students with autism. Journal of Special Education Technology, 22(2), 15- 30.
    Baddeley, A., & Hitch, G. (1974). Working memory. Psychology of Learning and Motivation, 8, 47-89. https://doi.org/10.1016/S0079-7421(08)60452-1.
    Baddeley, A. (2000). The episodic buffer: A new component of working memory? Trends in Cognitive Sciences, 4(11), 417-423. https://doi.org/10.1016/S1364-6613(00)01538-2
    Baddeley, A., & Wilson, B. A. (2002). Prose recall and amnesia: Implications for the structure of working memory. Neuropsychologia, 40(10), 1737-1743.
    Baddeley, A. (2010). Working memory. Current Biology, 20(4), 136-140. https://doi.org/10.1016/j.cub.2009.12.014
    Banda, D. R., Matuszny, R. M., & Turkan, S. (2007). Video modeling strategies to enhance appropriate behaviors in children with autism spectrum disorders. Teaching Exceptional Children, 39(6), 47-52. https://doi.org/10.1177/004005990703900607
    Bandura, A. (1969). Social learning theory of identificatory processes. In D. A. Goslin (Eds.), Handbook of Socialization Theory and Research (pp. 213-262). Chicago, USA: Rand McNally & Company.
    Bandura, A. (1977). Social learning theory. Group & Organization Studies, 2(3), 384-388.
    Baragash, R. S., Al-Samarraie, H., Moody, L., & Zaqout, F. (2020). Augmented. Reality and functional skills acquisition among individuals with special needs: a meta-analysis of group design studies. Journal of Special Education Technology, 37(1), 74-81. https://doi.org/10.1177/0162643420910413
    Bai, Z., Blackwell, A. F., & Coulouris, G. (2015). Using augmented reality to elicit pretend play for children with autism. IEEE Transactions on Visualization and Computer Graphics, 21(5), 598-610.
    Bainbridge, N., & Myles, B. S. (1999). The use of priming to introduce toilet training to a child with Autism. Focus on Autism and Other Developmental Disabilities, 14(2), 106-109.
    Banna, M. AI., Ghosh, T., Taher, K. A., Kaiser, M. S., & Mahmud, M. (2020). A monitoring system for patients of autism spectrum disorder using artificial intelligence. International Conference on Brain Informatics, 251-262.
    Bansal, D., Ravi, P., So, M., Agrawal, P., Chadha, I., Murugappan, G., & Duke, C. (2021). Copycat: using sign language recognition to help deaf children acquire language skills. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 481, 1-10. https://dl.acm.org/doi/10.1145/3411763.3451523
    Baragrash, R. S., Al- Samarraie, H., Alzahrani, A. I., & Alfarraj, O. (2020).
    Augmented reality in special education: A meta-analysis of single-subject design studies. European Journal of Special Needs Education, 35(3), 382-397.
    Bergouignan, L., Nyberg, L., & Ehrsson, H. H. (2014). Out-of-body-induced hippocampal amnesia. Proceedings of the National Academy of Sciences of the United States of America, 111(12), 4421–4426. https://doi.org/10.1073/pnas.1318801111
    Bernad-Ripoll, S. (2007). Using a self-as-model video combined with social stories to help a child with Asperger syndrome understand emotions. Focus on Autism and Other Developmental Disabilities, 22(2), 100-106. https://doi.org/10.1177/10883576070220020101
    Behrmann, M., & Jerome, M. K. (2002). Assistive Technology for Students with Mild Disabilities: Update 2002 (ED463595). ERIC. https://files.eric.ed.gov/fulltext/ED463595.pdf
    Bell, B. (2021). Using video modeling to teach abduction-prevention skills to children with autism spectrum disorder. Journal of Autism and Developmental Disorders, 52, 3909–3918. https://doi.org/10.1007/s10803-021-05241-z
    Bellini, S. & Akullian, J. (2007). A meta-analysis of video modeling and video self-modeling. interventions for children and adolescents with autism spectrum disorders. Exceptional Children, 73(3), 264-287. https://doi.org/10.1177/001440290707300301
    Bellini, S. & McConnell, L. L. (2010). Strength-based educational programming for students with autism spectrum disorders: a case for video self-modeling. Preventing School Failure: Alternative Education for Children and Youth, 54(4), 220-227. https://doi.org/10.1080/10459881003742275
    Bimbrahw, J., Boger, J., & Mihailidis, A. (2012). Investigating the efficacy of a. computerized prompting device to assist children with autism spectrum disorder with activities of daily living. Assistive Technology, 24(4), 286-298. https://doi.org/10.1080/10400435.2012.680661
    Boutain, A. R., Sheldon, J. B., & Sherman, J. A. (2020). Evaluation of a telehealth. parent training program in teaching self-care skills to children with autism. Journal of Applied Behavior Analysis, 53, 1259–1275
    Bozgeyikli, L., Bozgeyikli, E., Raij, A., Alqasemi, R., Katkoori1, S., & Dubey, R. (2016). Vocational training with immersive virtual reality for individuals with autism: Towards better design practices. IEEE 2nd Workshop on Everyday Virtual Reality, 21-25.
    Bréchet, L., Mange, R., Herbelin, B., Theillaud, Q., Gauthier, B., Serino, A., & Blanke, O. (2019). First-person view of one’s body in immersive virtual reality: Influence on episodic memory. PloS one, 14(3), e0197763. https://doi.org/10.1371/journal.pone.0197763
    Bréchet, L., Hausmann, S. B., Mange, R., Herbelin, B., Blanke, O., & Serino, A. (2020). Subjective feeling of re-experiencing past events using immersive virtual reality prevents a loss of episodic memory. Brain and behavior, 10(6), e01571. https://doi.org/10.1002/brb3.1571
    Bross, L. A., Travers, J. C., Huffman, J. M., Davis, J. L., & Mason, R. A. (2021). A meta-analysis of video modeling interventions to enhance job skills of autistic adolescents and adults. Autism in Adulthood, 3(4), 356-369.
    Buggey, T., & Ogle, L. (2012). Video Seif-Modeling. Psychology in the Schools, 49(1), 52-70.
    Burton, C. E., Anderson, D. H., Prater, M. A., & Dyches, T. T. (2013). Video self- modeling on an iPad to teach functional math skills to adolescents with autism and intellectual disability. Focus on Autism and Other Developmental Disabilities, 28(2), 67–77. https://doi.org/10.1177/1088357613478829
    Cakir, R., & Korkmaz, O. (2019). The effectiveness of augmented reality. environments on individuals with special education needs. Education and Information Technologies, 24, 1631-1659. https://doi.org/10.1007/s10639-018-9848-6
    Casas, X., Herrera, G., Coma, I., & Fernández, M. (2018). A kinect-based augmented reality system for individuals with autism spectrum disorders. GRAPP/IVAPP.
    Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia Tools and Applications, 51, 341–377. https://doi.org/10.1007/s11042-010-0660-6
    Carnahan, C. R., Basham, J. D., Christman, J., & Hollingshead, A. (2012). Overcoming challenges: going mobile with your own video models. Teaching Exceptional Children, 45(2),50-59. https://doi.org/10.1177/004005991204500207
    Chang, C., & Wang, H. (2018). Applying secondary-tier group-based video modeling to teach children with developmental disabilities to communicate using iPad. Education and Training in Autism and Developmental Disabilities, 53(2), 209-221.
    Chiu, Y. L., Wu, W. G., Kang, Y. F., Kang, Y. S., & Chang, Y. J. (2019). Using a. motion-controlled game to teach four elementary school children with intellectual disabilities to improve purchasing skills. Journal of Computers, 30(5), 227-236.
    Charlop-Christy, M. H., & Daneshvar, S. (2003) Using video modeling to teach perspective taking to children with autism. Journal of Positive Behavior Interventions, 5(1), 12-21. https://doi.org/10.1177/10983007030050010101
    Charlop-Christy, M. H., Le, L., & Freeman, K. A. (2000). A comparison of video modeling with in vivo modeling for teaching children with autism. Journal of Autism and Developmental Disorders, 30(6), 537-552.
    Chen, C. H., Lee, I. J., & Lin, L. Y. (2015). Augmented reality-based self-facial modeling to promote the emotional expression and social skills of adolescents with autism spectrum disorders. Research in Developmental Disabilities, 36, 396-403. https://doi.org/10.1016/j.ridd.2014.10.015
    Chen, C. H., Lee, I. J., & Lin, L. Y. (2016). Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions. Computers in Human Behavior, 55, 477-485. https://doi.org/10.1016/j.chb.2015.09.033
    Corbett, B. A., & Abdullah, M. (2005). Video modeling: Why does it work for children with autism? Journal of Early and Intensive Behavior Intervention, 2(1), 2-8. https://doi.org/10.1037/h0100294
    Cowan, N. (2001). The magical number 4 in short-term memory: A reconsideration of mental storage capacity. Behavioral and Brain Sciences, 24(1), 87-114. https://doi.org/10.1017/S0140525X01003922
    Cowan, N. (2005). Working Memory Capacity (1st ed.). Psychology Press.
    Cowan, N., Li, Y., Glass, B. A., & Saults, J. S. (2017). Development of the ability to combine visual and acoustic information in working memory. Developmental science, 21(5), e12635. https://doi.org/10.1111/desc.12635
    Cowan, N. (2022). Working memory development: A 50-year assessment of research and underlying theories. Cognition, 224. https://doi.org/10.1016/j.cognition.2022.105075
    Craig, E. A., Dounavi, K., & Ferguson, J. (2021). Telehealth to train interventionists teaching functional living skills to children with autism spectrum disorder. Journal of Applied Behavior Analysis, 54(2), 511-529. https://doi.org/10.1002/jaba.834
    Dauphin, M., Kinney, E. M., & Stromer, R. (2004). Using video-enhanced activity schedules and matrix training to teach sociodramatic play to a child with autism. Journal of Positive Behavior Interventions, 6(4), 238-250. https://doi.org/10.1177/10983007040060040501
    Delano, M. E. (2007). Video modeling interventions for individuals with autism. Remedial and Special Education, 28(1), 33-42. https://doi.org/10.1177/07419325070280010401
    Dowrick, P. W. (1999). A review of self modeling and related interventions. Applied & Preventive Psychology, 8(1), 23–39. https://doi.org/10.1016/S0962-1849(99)80009-2
    Dowrick, P. W. (2007). Self-modeling: Expanding the theories of learning. Special Issue: Self Modeling, 49(1), 30-41.
    Epelbaum S, Bouteloup V, Mangin JF, La Corte V, Migliaccio R, Bertin H, Habert MO, Fischer C, Azouani C, Fillon L, Chupin M, Vellas B, Pasquier F, Dartigues JF, Blanc F, Gabelle A, Ceccaldi M, Krolak-Salmon P, Hugon J, …, Dufouil C. (2018). Neural correlates of episodic memory in the Memento cohort. Alzheimers Dement (N Y), 4, 224-233. https://doi.org/10.1016/j.trci.2018.03.010
    Feng, Y., Wu, F., Shao, X., Wang, Y., Zhou, X. (2018). Joint 3D face reconstruction and dense alignment with position map regression network. Computer Vision and Pattern Recognition, 557-574. https://doi.org/10.48550/arXiv.1803.07835
    Frederiksen, J. G., Sørensen, S. M. D., Konge, L., Svendsen, M. B. S., Nobel-Jørgensen, M., Bjerrum, F., & Andersen, S. A. W. (2020). Cognitive load and performance in immersive virtual reality versus conventional virtual reality simulation training of laparoscopic surgery: a randomized trial. Surgical endoscopy, 34(3), 1244–1252. https://doi.org/10.1007/s00464-019-06887-8
    Fu, H., Bian1, S., Chaudhry, E., Iglesias, A., You, L., & Zhang, J. J. (2021). State-of- the-art in 3D face reconstruction from a single rgb image. International Conference on Computational Science, 31-44.
    Pérez-Fuster, P., Sevilla, J., & Herrera, G. (2019). Enhancing daily living skills in. four adults with autism spectrum disorder through an embodied digital technology-mediated intervention. Research in Autism Spectrum Disorders, 58, 54–67.
    Garzón, J., Pavón, J., Baldiris, S. (2019). Systematic review and meta‑analysis of augmented reality in educational settings. Virtual Reality, 23, 447–459. https://doi.org/10.1007/s10055-019-00379-9
    Golden, D., & Getchell, N. (2017). Physical activity levels in children with and without autism spectrum disorder when playing active and sedentary xbox kinect videogames. Games For Health Journal, 6(2), 97-103.
    Hadadi, A., Lirgg, C. D., Gorman, D. R., & Schaefer-Whitby, P. (2020). The effect of using video modeling to improve motor skills in pre-schoolers with autism. International Journal of Physical Education, 57(3), 33-43.
    Hagiwara, T., & Myles, B. S. (1999). A multimedia social story intervention: Teaching skills to children with autism. Focus on Autism and Other Developmental Disabilities, 14(2), 82-95. https://doi.org/10.1177/108835769901400203
    Han, Y., Diao, Y., Yin, Z., Jin, R., Kangwa, J., & Ebohon, O. J. (2021). Immersive technology-driven investigations on influence factors of cognitive load incurred in construction site hazard recognition, analysis and decision making. Advanced Engineering Informatics, 48, 101298. https://doi.org/10.1016/j.aei.2021.101298
    Haryana, M. R.A., Warsono, S., Achjari, D., & Nahartyo, E. (2022). Virtual reality learning media with innovative learning materials to enhance individual learning outcomes based on cognitive load theory. The International Journal of Management Education, 20(3),100657. https://doi.org/10.1016/j.ijme.2022.100657
    Hine, J. F., & Wolery, M. (2006). Using point-of-view video modeling to teach play to preschoolers with autism. Topics in Early Childhood Special Education, 26(2), 83-93. https://doi.org/10.1177/02711214060260020301
    Ho, T. Q., Gadke, D. L., Henington, C., Evans-McCleon, T. N., & Justice, C. A. (2019). The effects of animated video modeling on joint attention and social engagement in children with autism spectrum disorder. Research in Autism Spectrum Disorders, 58, 83–95. https://doi.org/10.1016/j.rasd.2018.09.004
    Hocking, D. R., Ardalan, A., Abu‑Rayya, H. M., Farhat, H., Andoni, A., Lenroot, R., & Kachnowski, S. (2022). Feasibility of a virtual reality‑based exercise intervention and low‑cost motion tracking method for estimation of motor proficiency in youth with autism spectrum disorder. Journal of Neuro Engineering and Rehabilitation, 19(1).
    Horn, A. L., Layden, S. J., & Bobzien, J. (2020). Where are you? young adults with autism calling and texting location following video modeling instruction. Career Development and Transition for Exceptional Individuals, 44(1),17-27. https://doi.org/10.1177/2165143420953908
    Horner, R. H., Carr, E. G., Halle, J., McGee, G., Odom, S., & Wolery, M. (2005). The use of single-subject research to identify evidence-based practice in special education. Exceptional Children, 71(2), 165-179. https://doi.org/10.1177/001440290507100203
    Hong, E. R., Davis, J. L., Neely, L., Ganz, J. B., Morin, K., Ninci, J., & Boles, M. B. (2017). Functional Living Skills and Adolescents and Adults with Autism Spectrum Disorder: A Meta-Analysis. Education and Training in Autism and Developmental Disabilities, 52(3), 268-279.
    Hong, J.-C., Tsai, C.-M., Ho, Y.-J., Hwang, M.-Y., & Wu, C.-J. (2013). A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students. Interactive Learning Environments, 21(1), 39-53. https://doi.org/10.1080/10494820.2010.542760
    Hughes, E. M. (2019). Point of view video modeling to teach simplifying fractions to middle school students with mathematical learning disabilities. Learning Disabilities: A Contemporary Journal, 17(1), 41-57.
    Hume, K., Steinbrenner, J. R., Odom, S. L., Morin, K. L., Nowell, S. W., Tomaszewski, B., Szendrey, S., McIntyre, N. S., Yücesoy-Özkan, S., & Savage, M. N. (2021). Evidence-based practices for children, youth, and young adults with autism: third generation review. Journal of autism and developmental disorders, 51(11), 4013–4032. https://doi.org/10.1007/s10803-020-04844-2
    Huang, Y., Richter, E., Kleickmann, T., Wiepke, A., & Richter, D. (2021). Classroom complexity affects student teachers' behavior in a VR classroom. Computers & Education, 163, 104100. https://doi.org/10.1016/j.compedu.2020.104100
    International Business Machines Corporation (2022). What is Industry 4.0? New York, USA: International Business Machines Corporation. https://www.ibm.com/topics/industry-4-0
    Jaliaawala, M. S., & Khan, R. A. (2020). Can autism be catered with artificial. intelligence-assisted intervention technology? A comprehensive survey. Artificial Intelligence Review, 53, 1039-1069. https://doi.org/10.1007/s10462-019-09686-8
    Kang, Y. S., & Chang, Y. J. (2020). Using an augmented reality game to teach three. junior high school students with intellectual disabilities to improve ATM use. Journal of Applied Research in Intellectual Disabilities, 33(3), 409-419. https://doi.org/10.1111/jar.12683
    Kang, Y. S., & Chang, Y. J. (2019). Using a motion-controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene. Journal of Applied Research in Intellectual Disabilities, 32(4), 942- 951. https://doi.org/10.1111/jar.12587
    Kang, Y. S., & Chang, Y. J. (2019). Using game technology to teach six elementary school children with autism to take a shower independently. Developmental Neurorehabilitation, 22(5), 329-337. https://doi.org/10.1080/17518423.2018.1501778
    Kang, Y. S., Chang, Y. J., & Howell, S. R. (2020). Using a Kinect-based game to. teach oral hygiene in four elementary students with intellectual disabilities. Journal of Applied Research in Intellectual Disabilities, 34(2), 606-614. https://doi.org/10.1111/jar.12828
    Kern, P., Wakeford, L., & Aldridge, L. (2007). Improving the performance of a. young child with autism during self-care tasks using embedded song interventions: A case study. Music Therapy Perspectives, 25(1), 43-51. https://doi.org/10.1093/mtp/25.1.43
    Khowaja, K., Banire, B., Al-Thani, D., Sqalli, M. T., Aqle, A., Shah, A., & Salim, S. S. (2020). Augmented reality for learning of children and adolescents with autism spectrum disorder (ASD): A systematic review. IEEE Access, 8, 78779-78807. https://doi.org/10.1109/ACCESS.2020.2986608.
    Kouo, J. L. (2019). The effectiveness of a packaged intervention including point-of- view video modeling in teaching social initiation skills to children with autism spectrum disorders. Focus on Autism and Other Developmental Disabilities, 34(3), 141-152. https://doi.org/10.1177/1088357618815887
    Kucharczyk, S., Whitby, P. J. S., & Mrla, T. (2019). Parent implementation of structured work systems on child acquisition of independence skills through family preferred routines. Education and Training in Autism and Developmental Disabilities, 54(1), 83–93.
    La Corte, V., Sperduti, M., Abichou, K., & Piolino, P. (2019). Episodic memory assessment and remediation in normal and pathological aging using virtual reality: A mini review. Frontiers in psychology, 10, 173. https://doi.org/10.3389/fpsyg.2019.00173
    Laarhoven, T. V., & Laarhoven-Myers, T. V. (2006). Comparison of three video- based instructional procedures for teaching daily living skills to persons with developmental disabilities. Education and Training in Developmental Disabilities, 41(4), 365-381.
    Lecavalier, N. C., Ouellet, É., Boller, B., & Belleville, S. (2020). Use of immersive virtual reality to assess episodic memory: A validation study in older adults. Neuropsychological rehabilitation, 30(3), 462–480. https://doi.org/10.1080/09602011.2018.1477684
    Lenormand, D., & Piolino, P. (2022). In search of a naturalistic neuroimaging approach: Exploration of general feasibility through the case of VR-fMRI and application in the domain of episodic memory. Neuroscience and biobehavioral reviews, 133, 104499. https://doi.org/10.1016/j.neubiorev.2021.12.022
    Lim, T., Tan, M. Y., Aishworiya, R., & Kang, Y. Q. (2020). Autism spectrum disorder and COVID-19: Helping caregivers navigate the pandemic. Ann Acad Med Singap, 49(6), 384-386.
    Lin, H. C. S., Yu, S. J., Sun, J. C. Y., & Jong, M. S. Y. (2021). Engaging university students in a library guide through wearable spherical video-based virtual reality: Effects on situational interest and cognitive load. Interactive Learning Environments, 29(8), 1272-1287. https://doi.org/10.1080/10494820.2019.1624579
    Macpherson, K., Charlop, M. H., & Miltenberger, C. A. (2014). Using portable video modeling technology to increase the compliment behaviors of children with autism during athletic group play. Journal of Autism and Developmental Disorders, 45(12), 3836-3845. https://doi.org/10.1007/s10803-014-2072-3
    Marcus, N., Cooper, M., & Sweller, J. (1996). Understanding instructions. Journal of Educational Psychology, 88(1), 49–63. https://doi.org/10.1037/0022-0663.88.1.49
    Marcus, A., & Wilder, D. A. (2009). A comparison of peer video modeling and self-video modeling to teach textual responses in children with autism. Journal of Applied Behavior Analysis, 42(2), 335-341. https://doi.org/10.1901/jaba.2009.42-335
    Mason, R. A., Davis, H. S., Boles, M. B., & Goodwyn, F. (2013). Efficacy of point- of-view video modeling: a meta-analysis. Remedial and Special Education, 34(6) 333–345. https://doi.org/10.1177/0741932513486298
    Mays, N. M., & Heflin, L. J. (2011). Increasing independence in self-care tasks for children with autism using self-operated auditory prompts. Research in Autism Spectrum Disorders, 5(4), 1351-1357. https://doi.org/10.1016/j.rasd.2011.01.017
    McIntyre, L. L., & Phaneuf, L. K. (2008). A three-tier model of parent education in early childhood applying a problem-solving model. Topics in Early Childhood Special Education, 27(4), 214-222. https://doi.org/10.1177/0271121407311239
    Meadan, H., Ostrosky, M. M., Triplett, B., Michna, A., & Fettig, A. (2011). Using visual supports with young children with autism spectrum disorder teaching. Exceptional Children, 43(6), 28-35. https://doi.org/10.1177/004005991104300603
    Meléndez, J. C., Satorres, E. (2021). Chapter 28 - Autobiographical memory as a diagnostic tool in aging. Assessments, Treatments and Modeling in Aging and Neurological Disease, 305-314. https://doi.org/10.1016/B978-0-12-818000-6.00028-7.
    Mercurio, M. A., Schmitt, A. J., Loftus-Rattan, S. M., McCallum, E. (2021). Reducing classroom transition time using a music-infused video modeling intervention. Psychology in the Schools, 58(9), 1741-1752. https://doi.org/10.1002/pits.22529
    Mesa-Gresa, P., H. Gil-Gómez, Lozano-Quilis, J. A., & Gil-Gómez, J. A. (2018). Effectiveness of virtual reality for children and adolescents with autism spectrum disorder: An evidence-based systematic review. Sensors, 18(8), 2586.
    Milajerdi, H. R., Sheikh, M., Najafabadi, M. G., Saghaei, B., Naghdi, N., & Dewey, D. (2021). The effects of physical activity and exergaming on motor skills and executive functions in children with autism spectrum disorder. Games for Health Journal, 10(1), 33-42. https://doi.org/10.1089/g4h.2019.0180
    Moreau, D., & Conway, A. R. (2014). The case for an ecological approach to cognitive training. Trends in cognitive sciences, 18(7), 334–336. https://doi.org/10.1016/j.tics.2014.03.009
    National Professional Development Center on ASD (2015). Evidence-base for social narratives. Chapel Hill, USA: The University of North Carolina, Frank Porter Graham Child Development Institute, National Clearinghouse on Autism Evidence and Practice Review Team.
    National Professional Development Center on ASD (2015). Visual Supports (VS) --- Parent’s Guide---. Chapel Hill, USA: The University of North Carolina, Frank Porter Graham Child Development Institute, National Clearinghouse on Autism Evidence and Practice Review Team.
    National Professional Development Center on ASD (2015). Visual Supports (VS) --- Step-by-Step Guide---. Chapel Hill, USA: The University of North Carolina, Frank Porter Graham Child Development Institute, National Clearinghouse on Autism Evidence and Practice Review Team.
    National Professional Development Center on ASD (2017). Parent Implemented. Intervention (PII)---Parent’s Guide---. Chapel Hill, USA: The University of North Carolina, Frank Porter Graham Child Development Institute, National Clearinghouse on Autism Evidence and Practice Review Team.
    Nunes, D., & Hanline, M. F. (2007). Enhancing the alternative and augmentative communication use of a child with autism through a parent‐implemented naturalistic intervention. International Journal of Disability, Development and Education, 54(2),177-197. https://doi.org/10.1080/10349120701330495
    Ning, X., Duan, P., Li, W., Zhang, S. (2020). Real-time 3D face alignment using an encoder-decoder network with an efficient deconvolution layer. IEEE Signal Processing Letters, 27,1944 – 1948.
    Nyberg, L. (2017). Structural basis of episodic memory (2nd ed), Learning and Memory: A Comprehensive Reference (113-124). Reference Module in Neuroscience and Biobehavioral Psychology. https://doi.org/10.1016/B978-0-12-809324-5.21072-9
    Paas, F., Renkl, A., & Sweller, J. (2003). Cognitive load theory and instructional design: recent developments. Educational Psychologist, 38(1), 1-4. https://doi.org/10.1207/S15326985EP3801_1
    Paas, F., Tuovinen, J. E., Tabbers, H., & Van Gerven, P. W. M. (2003). Cognitive load measurement as a means to advance cognitive load theory. Educational Psychologist, 38(1), 63–71. https://doi.org/10.1207/S15326985EP3801_8
    Paas, F., van Gog, T., & Sweller, J. (2010). Cognitive load theory: New conceptualizations, specifications, and integrated research perspectives. Educational Psychology Review, 22, 115–121. https://doi.org/10.1007/s10648-010-9133-8
    Pause, B. M., Zlomuzica, A., Kinugawa, K., Mariani, J., Pietrowsky, R., & Dere, E. (2013). Perspectives on episodic-like and episodic memory. Frontiers in behavioral neuroscience, 7(33). https://doi.org/10.3389/fnbeh.2013.00033
    Pekrun, R. (2006). The Control-Value Theory of Achievement Emotions: Assumptions, Corollaries, and Implications for Educational Research and Practice. Educational Psychology Review, 18, 315–341. https://doi.org/10.1007/s10648-006-9029-9
    Perkins, Y., Sam, A., & AFIRM for Paras Team (2020). Use the companion guide for families to assist with using prompting in your home. USA: Autism Focused Intervention Resources & Modules.
    Piccin, S., Crippa, S., Nobile, M., Hardan, A. Y., & Brambilla, B. (2018). Video modeling for the development of personal hygiene skills in youth with autism spectrum disorder. Epidemiology and Psychiatric Sciences, 27(2), 127-132. https://doi.org/10.1017/S2045796017000610
    Pinter, E., & Johnson, J. W., & Boden, T. (2021). Using video modeling to facilitate students’ independent use of a community fitness center. Education and Treatment of Children volume, 44, 87-100. https://doi.org/10.1007/s43494-021-00040-8
    Quill, K. A. (1995). Visually cued instruction for children with autism and pervasive developmental disorders. Focus on Autistic Behavior, 10(3), 10-20. https://doi.org/10.1177/108835769501000302
    Reichow, B., Volkmar, F. R., & Cicchetti, D. V. (2008). Development of the evaluative method for evaluating and determining evidence-based practices in autism. Journal of Autism and Developmental Disorders, 38, 1311-1319. https://doi.org/10.1007/s10803-007-0517-7
    Rodrigues, P. M. S., Albuquerque, M. C. S., Brêda, M. Z., Bittencourt, I. G. S., Melo, G. B., & Leite, A. A. (2017). Self-care of a child with autism spectrum by means of social stories. Escola Anna Nery, 21(1), 1-9.
    Rogers, S. J., Hepburn, S., & Wehner, E. (2003). Parent reports of sensory symptoms in toddlers with autism and those with other developmental disorders. Journal of Autism and Developmental Disorders, 33(6), 631-642. https://doi.org/10.5935/1414-8145.20170022
    Rosenberg, N. E., S. Schwartz, I. S., & Davis, C. A. (2010). Evaluating the utility of commercial videotapes for teaching hand washing to children with autism. Education and Treatment of Children, 33(3), 443-455.
    Saad, M. A. E. (2016). The effectiveness of social stories among children and adolescents with autism spectrum disorders: Meta- analysis. International Journal of Psycho-Educational Sciences, 5(2), 51-60.
    Sansosti, F. J., Powell-Smith, K. A., & Kincaid, D. (2004). A research synthesis of social story interventions for children with autism spectrum disorders. Focus on Autism and Other Developmental Disabilities, 19(4), 194-204.
    Santos, M. E. C., Chen, A., Terawaki, M., Yamamoto, G., Taketomi, T., Miyazaki, J., & Kato, H. (2013). Augmented reality x-ray interaction in k-12 education: theory, student perception and teacher evaluation. Paper presented at IEEE 13th International Conference on Advanced Learning Technologies, 141-145, Beijing, China.
    Scattone, D. (2008). Enhancing the conversation skills of a boy with Asperger’s disorder through social stories and video modeling. Journal of Autism and Developmental Disorders, 38, 395-400. https://doi.org/10.1007/s10803-007-0392-2
    Schreibman, L., Whalen, C., & Stahmer, A. C. (2000). The use of video priming to reduce disruptive transition behavior in children with autism. Journal of Positive Behavior Interventions, 2(1), 3-11. https://doi.org/10.1177/109830070000200102
    Sherer, M., Pierce, K. L., Paredes, S., Kisacky, K. L., Ingersoll, B., & Schreibman, L. (2001). Enhancing conversation skills in children with autism via video technology Which is better, "self" or "other" as a model? Behavior Modification, 25(1), 140-158. https://doi.org/10.1177/0145445501251008
    Sivaraman, M., Virues-Ortega, J., & Roeyers, H. (2020). Social referencing skills in children with autism spectrum disorder: A systematic review. Research in Autism Spectrum Disorders, 72, 101528. https://doi.org/10.1016/j.rasd.2020.101528
    Steinbrenner, J. R., Hume, K., Odom, S. L., Morin, K. L., Nowell, S. W., Tomaszewski, B., Szendrey, S., McIntyre, N. S., Yücesoy-Özkan, S., & Savage, M. N. (2020). Evidence-based practices for children, youth, and young adults with autism. Chapel Hill, USA: The University of North Carolina, Frank Porter Graham Child Development Institute, National Clearinghouse on Autism Evidence and Practice Review Team.
    Stankovic, M., Stojanovic, A., Jelena, S., Stankovic, M., Shih, A., & Stankovic, S. (2022). The serbian experience of challenges of parenting children with autism spectrum disorders during the COVID-19 pandemic and the state of emergency with lockdown. European child & adolescent psychiatry, 1-6. https://doi.org/10.1007/s00787-021-01917-0
    Sugai, G., & Horner, R. H. (2010). School-wide positive behavior support: establishing a continuum of evidence based practices. Journal of Evidence- Based Practices for Schools, 11(1), 62-83.
    Sweller, J. (2011). Cognitive load theory. Psychology of Learning and Motivation, 55, 37-76. https://doi.org/10.1016/B978-0-12-387691-1.00002-8
    Tiasari, L. A., Efendi, M., & Samawi, A. (2020). Effects of TEACCH model towards the eating skills on student with autism. Jurnal Penelitian Dan Pengembangan Pendidikan Luar Biasa, 7(1), 1-6.
    Vazhayil, A., Shetty, R., Bhavani, R. R., & Akshay, N. (2019). Focusing on teacher education to introduce ai in schools: perspectives and illustrative findings. IEEE Tenth International Conference on Technology for Education (T4E), 71- 77, Goa, India.
    What Works Clearinghouse (2022). Standards Handbook, Version 5.0. USA: Institute of Education Sciences.
    Wang, H. (2016). Acceptability and usability of video modeling for teaching students with autism in Taiwan: what preliminary data tells us. Journal of Disability Research, 14(4), 271-289.
    Wang, H. (2017). Utilizing primary tier intervention to enhance reciprocal turn- taking of children with autism in Taiwan. Education and Training in Autism and Developmental Disabilities, 52(1), 64–76.
    Wang, H. T., Koyama, T. (2014). An analysis and review of the literature and a three- tier video modeling intervention model. Research in Autism Spectrum Disorders, 8, 746–758.
    Wang, Q., Wang, X., & Xu, L. (2022). Intelligent somatosensory interactive. activities restore motor function to children with Autism. Journal of Healthcare Engineering, 2022, 4516005. https://doi.org/10.1155/2022/4516005
    Wertalik, J. L., & Kubina, R. M. (2017). Interventions to improve personal care skills for individuals with autism: A review of the literature. Review Journal of Autism and Developmental Disorders, 4, 50–60. https://doi.org/10.1007/s40489-016-0097-6
    Walmsley, C., Mahoney, A., Durgin, A., & Poling, A. (2013). Fostering hand washing before lunch by students attending a special needs young adult program. Research in Developmental Disabilities, 34, 95-101. https://doi.org/10.1016/j.ridd.2012.08.002
    Yakubova, G., Hughes, E. M., & Chen, B. B. (2020). Teaching students with ASD to solve fraction computations using a video modeling instructional package. Research in Developmental Disabilities, 101. https://doi.org/10.1016/j.ridd.2020.103637
    Yang, Y. J. D., Allen, T., Abdullahi, S. M., Pelphrey, K. A., Volkmar, F. R., & Chapman, S. B. (2017). Brain responses to biological motion predict treatment outcome in young adults with autism receiving virtual reality social cognition training: Preliminary findings. Behavior Research and Therapy, 93, 55-66. https://doi.org/10.1016/j.brat.2017.03.014
    Yılmaz, B., Azak, M., & Şahin, N. (2021). Mental health of parents of children with autism spectrum disorder during COVID-19 pandemic: A systematic review. World journal of psychiatry, 11(7), 388. https://doi.org/10.5498/wjp.v11.i7.388

    下載圖示
    QR CODE