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研究生: 李彩鳳
Ly, The-Phung
論文名稱: 鷹架策略與提示策略對不同先備知識國中生程式設計課程學習成效與動機之探討
Effects of Scaffolding, Prompting and Prior Knowledge on Junior High Students’ Programming Learning
指導教授: 陳明溥
Chen, Ming-Puu
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2018
畢業學年度: 106
語文別: 中文
論文頁數: 124
中文關鍵詞: 鷹架策略提示策略先備知識程式設計機器人
英文關鍵詞: scaffloding, prompting, prior knowledge, programming, robot
DOI URL: http://doi.org/10.6345/THE.NTNU.GICE.010.2018.F02
論文種類: 學術論文
相關次數: 點閱:266下載:24
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  • 本研究目的為探討鷹架策略與提示策略對不同先備知識國中八年級學習者在擴增實境學習環境中的程式設計學習成效與學習動機之影響。本研究採因子設計之準實驗研究,有效樣本134人。自變項為「鷹架策略」、「提示策略」與「先備知識」;「鷹架策略」分為概念鷹架及程序鷹架,「提示策略」分為影片提示及圖像提示,「先備知識」分為高先備知識與低先備知識。依變項為「程式設計學習成效」與「程式設計學習動機」;「程式設計學習成效」分為知識理解及知識應用,「程式設計學習動機」分為價值成分及期望成分兩個面向。
    研究結果顯示:在學習成效方面,(1)就知識理解而言,高先備知識學習者表現優於低先備知識學習者,鷹架策略與提示策略各組學習者的知識理解表現無顯著差異;(2)就知識應用而言,鷹架策略與提示策略二維交互作用達顯著水準,在接受程序鷹架策略時,觀看影片提示學習者表現顯著優於圖像提示學習者;在觀看圖像提示時,接受概念鷹架的學習者表現顯著優於程序鷹架學習者;高先備知識學習者表現優於低先備知識學習者。在學習動機方面,(3)各實驗組學習者對學習活動皆抱持正向動機表現;其中,接受概念鷹架的學習者在學習動機價值成分(內在目標面向、工作價值面向)與期望成分(控制信念面向)顯著優於程序鷹架的學習者。

    The purpose of this study was to investigate the effects of scaffolding, prompting and prior knowledge on junior high students’ programming learning performance and motivation. A quasi-experimental design was employed and a total of 134 eighth graders participated in the experimental activity. The independent variables included types of scaffolding (concept scaffolding vs. procedure scaffolding), prompting (video prompting vs. picture prompting), and prior knowledge (high vs. low). The dependent variables were students’ learning performance and motivation.
    The results revealed that: (a) for the comprehension performance, the high prior knowledge group outperformed the low prior knowledge group; (b) for the application performance, the interaction between scaffolding and prompting is significant, the video prompting group outperformed picture prompting group while receiving procedure scaffolding; and the concept scaffolding group outperformed procedure scaffolding group while using picture prompting; the high prior knowledge group outperformed the low prior knowledge group; and (c) all participants showed positive motivation toward programming learning, and particularly, the concept scaffolding group showed higher degree of motivation than the procedure scaffolding group did.

    附表目錄 vi 附圖目錄 vii 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與待答問題 3 第三節 研究範圍與限制 4 第四節 重要名詞釋義 6 第二章 文獻探討 9 第一節 程式設計學習 9 第二節 鷹架策略 14 第三節 提示策略 17 第四節 體驗式學習 19 第五節 擴增實境 22 第三章 研究方法 25 第一節 研究對象 25 第二節 研究設計 27 第三節 實驗流程 33 第四節 研究工具 35 第五節 資料處理與分析 38 第四章 研究結果與討論 39 第一節 程式設計學習成效分析 39 第二節 程式設計學習動機分析 45 第五章 結論與建議 55 第一節 結論 55 第二節 建議 58 參考文獻 61 附錄 67 附錄一 概念圖像組學習單 68 附錄二 概念影片組學習單 80 附錄三 程序圖像組學習單 92 附錄四 程序影片組學習單 104 附錄五 程式設計測驗卷 116 附錄六 程式設計學習動機量表 122

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