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研究生: 黃意潔
HUANG, Yi-Jie
論文名稱: 遊戲式排序教學對五專生及高中生排序演算概念之影響
Effects of Game-Supported Sorting Instruction on Junior College and High School Students’ Sorting Concepts Learning
指導教授: 邱貴發
Chiou, Guey-Fa
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 90
中文關鍵詞: 遊戲排序演算法視覺化排序演算法學習遊戲程式設計學習態度
英文關鍵詞: games, sorting visualization, sorting learning gaming, programming learning attitude
論文種類: 學術論文
相關次數: 點閱:149下載:7
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  • 本研究設計一個排序演算法的遊戲,探討五專生及高中生使用該遊戲的學習成效、學習態度及對程式設計的學習態度。
    本研究採準實驗設計,五專生分成動畫組23人,使用排序動畫、遊戲組24人,使用排序遊戲學習排序演算法。高中生分成動畫組42人、遊戲組41人,五專生曾經修過程式設計課程,而高中生僅學過Scratch。所有參與學生先前皆未學過排序演算法。以前測、後測成績檢證五專學生的學習成效。以後測成績檢證高中學生的學習成效。對於五專生及高中生皆以問卷的數據歸納學生對學習程式設計與遊戲式學習排序演算法的態度,以及對遊戲設計的滿意度。
    研究結果顯示,對於資訊相關科系的五專生,動畫組與遊戲組學生於成效測驗上都有顯著的進步,但兩組間無顯著差異。對於高中生,使用遊戲學習的學生學習成效優於使用動畫學習的學生。態度方面,不論是資訊相關科系的五專生或是高中生,使用遊戲學習的學生對於程式設計學習的態度以及遊戲式學習排序演算法的態度都持正向的看法。

    The purpose of this research was to develop a sorting learning game for junior college and high school students, and to examine its impact on students’ sorting concepts learning. Attitude toward the game and attitude toward programming learning were also investigated.
    Research used quasi-experiment design. Students were divided into two groups, animation group uses a sorting animation, and gaming group uses a sorting game to learn sorting. Neither group of student has any prior knowledge about sorting concept. Data sources are collected from achievement test and attitude survey.
    For junior college students, the research results indicate that both gaming and animation groups the significant improvement on the achievement test, but have no difference between groups. For high school students, the research results indicate that students' performance using sorting game were better than student performance using sorting animation. According to the survey, junior college and high school students have positive attitudes toward the use of sorting game, and both junior college and high school students hold positive attitude toward the programming learning.

    附表目錄 VI 附圖目錄 VII 第一章 緒論 1 第一節 研究背景 1 第二節 研究目的與假設 3 第三節 研究限制 4 第二章 文獻探討 5 第一節 程式設計學習 5 第二節 排序演算法學習 10 第三節 數位遊戲式學習 16 第四節 結語 21 第三章 研究方法 23 第一節 研究歷程 23 第二節 研究對象 26 第三節 研究工具 27 第四節 實驗程序 41 第五節 資料蒐集與分析 43 第四章 結果與討論 44 第一節 排序演算法學習成效 44 第二節 程式設計學習態度 51 第五章 結論與建議 63 第一節 結論 63 第二節 建議 65 參考文獻 67 附錄一 排序演算法-前測測驗卷 72 附錄二 排序演算法-後測測驗卷 74 附錄三 遊戲組學生學習單 76 附錄四 動畫組學生學習單 80 附錄五 五專生態度問卷 84 附錄六 高中生態度問卷 86 附錄七 排序動畫介紹 88

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