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研究生: 李雨蒔
LEE,YU-SHIH
論文名稱: 不同學習風格學生在延伸式擴增實境教學的學習成效之研究
The Learning Effectiveness of Students with Different Learning Styles while Applying Extended Augmented Reality in Teachnig
指導教授: 王健華
Wang, Chien-Hwa
學位類別: 碩士
Master
系所名稱: 圖文傳播學系
Department of Graphic Arts and Communications
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 129
中文關鍵詞: 延伸式擴增實境學習風格學習成效
英文關鍵詞: extended augmented reality, learning styles, learning effectiveness
論文種類: 學術論文
相關次數: 點閱:296下載:84
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  • 本研究主要探究的是在於應用延伸式擴增實境教學的學習過程中,針對學生不同的學習風格,在自然與生活科技領域的學習成效是否會有顯著的差異。採用延伸式擴增實境實驗教學實際進行教學,並以學生訪談及教師觀察的方式進一步了解學生學習情況與學習成效。
    本研究採用問卷法、訪談法及教學觀察研究法,以北部某國中學生(13-15歲)為對象,進行使用延伸式擴增實境於「晝夜與四季變化」單元的實驗教學。研究工具為單元的延伸式擴增實境教材、教學簡報電子檔、成就測驗前後卷、延伸式擴增實境教學實驗紀錄單、VARK Questionnaire(The Younger Version)的學習風格問卷、學生訪談大綱及老師教學觀察紀錄。實驗教學過程中,實施單元成就測驗的前、後測試卷、進行教學簡報,教導本單元的重要概念,讓學生進行延伸式擴增實境的實驗操作並記錄結果。最後進行訪談學生,完成學習風格問卷填寫,統計分析學習風格與學習成效之間的關聯。
    綜合所有研究資料歸納出結論,從教師教學與學生學習方面觀點來看,延伸式擴增實境架構擬真學習情境,讓學習者與真實生活及真實現象緊密結合,能主動學習並能將所學連結與應用。另外創造新的感官體驗,提供多元感官學習通道,兼顧不同學習風格學生培養學習的能力。並以學生學習風格為中心,了解學生學習的多元傾向,培養符合個別差異的學習與解決問題的策略。
    從教學設備與教材設計方面來看,延伸式擴增實境提供給學習者不受空間與時間限制的學習工具,直覺體驗與結合實際的學習;營造互動體驗的科技學習情境,體驗豐富的學習資訊,促進學習興趣與學習動機。進而整合科技媒體的訊息,虛擬與實體的互動,增加有意義的學習,提升學習成效。

    The main purpose of the research is to discuss if there is significant difference in learning effectiveness of students with different learning styles while applying extended augmented reality in Science and Technology Domain. The extended augmented reality was used in the experimental teaching, then the students were interviewed and the observation schedules were recorded by teachers in order to understand their learning condition and learning effectiveness.
    This research applied questionnaire survey, interview and participant observation, and the subjects are junior high school students (aged from 13-15) at New Taipei City. The extended augmented reality was used in the popular science topic “changes of day and night and the four seasons” in the experimental teaching. The research tools included the extended augmented reality equipment for the topic “changes of day and night and the four seasons,” slides for teaching, sheets of pretest and post test for learning achievement, the worksheet for the extended augmented reality experiment, VARK questionnaire (the younger version), outlines for interviewing students, and observation schedules for teachers in each group. The process of experimental teaching was as follow: At first, the pretest about “changes of day and night and the four seasons” was taken by the students. Then, the teacher explain the main concepts of this topic with slides. After that, the students operated the extended augmented reality equipment in groups and wrote down the results of the experiments on the worksheet. The post test was taken and some of the students were interviewed after the experiments finished. The students filled in the VARK questionnaire.
    All the researching information can be concluded in two aspects. In the aspect of teaching and learning, extended augmented reality constructed a virtual situation so that the learners can relate to real life and real phenomenon and learned actively. Secondly, it also created new sensory experience, provided multi-sensory channel, developed learning abilities for students with different learning styles. Thirdly, the lesson was based on students’ learning styles. The teachers can understand the multi learning preference of the students to fit individual difference and to cultivate strategies for solving problems.
    In the aspect of teaching equipment and designing teaching materials, extended augmented reality is an ideal learning tool without the restriction of time and space. It provided direct experience and virtual situation for the learners, created interactive and technological learning environment, presented rich learning information to increase learning motivation and learning interests. Besides, it also intergrated the information of technological media, provided interaction between virtual situation and real objects, made the learning meaningful and therefore to increase the learning effectiveness.

    摘要 I ABSTRACT II 目次 IV 表次 VI 圖次 IX 附錄 X 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 4 第三節 研究問題 4 第四節 研究範圍與限制 5 第五節 研究流程 7 第六節 名詞釋義 8 第二章 文獻探討 11 第一節 擴增實境 11 第二節 學習風格 18 第三節 學習成效 26 第四節 文獻小結 29 第三章 研究設計 31 第一節 研究架構 31 第二節 研究方法 32 第三節 研究對象 34 第四節 研究工具 35 第五節 研究實施 43 第六節 資料處理與分析 53 第七節 研究工具信效度 58 第八節 預定進度甘特圖 59 第四章 研究結果與討論 61 第一節 學習風格分析 61 第二節 不同學習風格學生的學習成效分析 67 第三節 學生在延伸式擴增實境教學的學習過程分析 81 第四節 學生在延伸式擴增實境教學的學習情況分析 90 第五章 結論與建議 99 第一節 結論 99 第二節 建議 105 參考文獻 107

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