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研究生: 張玉山
Yu-Shan Chang
論文名稱: 虛擬團隊之創造力研究-以師院勞作課程為例
A Study on Creativity of Virtual Teams
指導教授: 李大偉
Lee , Ta-Wei
學位類別: 博士
Doctor
系所名稱: 科技應用與人力資源發展學系
Department of Technology Application and Human Resource Development
論文出版年: 2003
畢業學年度: 91
語文別: 中文
論文頁數: 255
中文關鍵詞: 虛擬團隊創造力勞作
論文種類: 學術論文
相關次數: 點閱:209下載:164
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  • 本研究旨在探討虛擬團隊的運作在師院勞作課程中,創造力表現的歷程及結果。本研究透過索羅門四組實驗設計,以立意取樣的方式,在兩所師院共四個不同班級進行教學實驗。以量化研究的方法,分析虛擬團隊運作對成員的個人創造力、構想創意、及產品創意的影響,主要統計方法包括單因子變異數分析及共變數分析;再以質化研究的方法,探討虛擬團隊的創意歷程,主要分析方法為歸納式分析法。主要的研究發現包括:1.創造力前測的實施,對虛擬團隊的個人創造力、構想創意及產品創意,沒有顯著的影響。2.虛擬團隊對個人創造力沒有顯著的影響,但是在構想創意和產品創意方面,會有正面的效果。3.虛擬團隊的創意歷程,包括啟動期、約定期、分散發言期、正式討論期、密集討論期、及作業上繳期。小組在工作時間的分配不均,成員對於小組合作方法、團隊創造方法、電腦網路操作知能、科技專業知能,則明顯欠缺。最後,本研究依據研究發現與結論,分別針對虛擬團隊的設計經營、勞作課程的教學與後續的研究,提出建議事項。

    The Purpose of this study was to discuss processes and results of virtual teams creativity in teacher’s college technology education. An experiment was conducted with the Solomon four-group design. The results yielded by One-way ANOVA and ANCOVA revealed that: (1) there were no significant differences in personal creativity, designing creativity, and product creativity within with-pretest-groups and without-pretest-groups; (2) there was no significant difference in personal creativity within virtual teams and conventional teams. Nevertheless, there were statistically significant differences both in designing creativity and product creativity. In addition, as a result of inductive analysis qualitatively, findings revealed that those main developmental stages which virtual teams adopted to create innovative products were initiation, appointment, dispersed discussion, formal discussion, concentrated discussion, and ending. Finally, based on the findings of this study, several recommendations for managing virtual teams, teaching technology education, and future studies were proposed.

    目錄…………………………………………………………………Ⅰ 圖目次………………………………………………………………Ⅱ 表目次………………………………………………………………Ⅲ 第一章 緒論……………………………………………………… 1 第一節 研究背景與動機…………………………………… 1 壹、創造力日益重要…………………………………… 1 貳、虛擬團隊成為趨勢………………………………… 4 參、虛擬團隊漸漸為學校採用………………………… 6 第二節 研究目的…………………………………………… 7 第三節 研究方法…………………………………………… 7 第四節 名詞釋義…………………………………………… 8 壹、虛擬團隊…………………………………………… 8 貳、個人創造力………………………………………… 8 參、勞作………………………………………………… 9 第五節 研究範圍與限制……………………………………10 壹、研究範圍……………………………………………10 貳、研究限制……………………………………………10 第二章 文獻探討…………………………………………………12 第一節 虛擬團隊……………………………………………12 壹、虛擬團隊的產生背景………………………………12 貳、虛擬團隊的意涵與基本特性………………………17 參、虛擬團隊的種類……………………………………24 肆、虛擬團隊的優缺點…………………………………29 伍、虛擬團隊的成功要件與規劃………………………31 第二節 創造力………………………………………………50 壹、創造的能力觀點…………………………………… 52 貳、創造的歷程觀點…………………………………… 53 參、創造的成果觀點…………………………………… 54 肆、創造的科技觀點…………………………………… 61 伍、創造的其他觀點…………………………………… 70 第三節 團隊創造力…………………………………………72 壹、團隊創造的歷程…………………………………… 72 貳、團隊創造的結果…………………………………… 76 參、團隊創造的要素與管理…………………………… 77 第四節 虛擬團隊的試探性實驗……………………………80 壹、虛擬團隊的運作…………………………………… 81 貳、虛擬團隊的優點…………………………………… 83 參、虛擬團隊的缺點…………………………………… 85 肆、對虛擬團隊的整體評價…………………………… 89 伍、結語………………………………………………… 92 第三章 研究方法…………………………………………………97 第一節 研究設計……………………………………………97 壹、實驗設計…………………………………………… 97 貳、研究架構…………………………………………… 98 參、研究變項…………………………………………… 99 第二節 研究樣本………………………………………… 101 第三節 研究工具………………………………………… 102 壹、單元教學活動………………………………………102 貳、構想創意評量表……………………………………104 參、產品創意量表………………………………………107 肆、網路環境的建構……………………………………108 伍、訪談大綱……………………………………………110 第四節 實施程序 …………………………………………110 第五節 資料分析 …………………………………………112 壹、質化資料的處理與分析 …………………………112 貳、量的資料分析 ……………………………………114 第四章 分析與討論 ……………………………………………116 第一節 虛擬團隊對個人創造力的影響 …………………116 壹、前測所產生的影響 ………………………………116 貳、實驗控制所產生的影響 …………………………119 第二節 虛擬團隊對構想創意的影響 ……………………127 壹、前測所產生的影響 ………………………………127 貳、實驗控制所產生的影響 …………………………133 第三節 網路虛擬團隊對產品創意的影響 ………………145 壹、前測所產生的影響 ………………………………145 貳、實驗控制所產生的影響 …………………………146 第四節 虛擬團隊的創意歷程 ……………………………150 壹、啟動期 ……………………………………………153 貳、約定期 ……………………………………………157 參、分散發言期 ………………………………………162 肆、正式討論期 ………………………………………166 伍、密集討論期 ………………………………………173 陸、作業上繳期 ………………………………………178 第五章 結論與建議 ……………………………………………181 第一節 研究發現………………………………………… 181 壹、對創造力的影響……………………………………181 貳、對構想創意的影響…………………………………183 參、對產品創意的影響…………………………………185 肆、虛擬團隊的創意歷程………………………………186 第二節 結論……………………………………………… 188 第三節 建議……………………………………………… 190 壹、虛擬團隊的規劃原則………………………………190 貳、勞怍課程的教學建議………………………………192 參、虛擬團隊的後續研究方向…………………………193 參考文獻………………………………………………………… 194 附錄一 太陽能模型車設計與製作活動計畫 …………………205 附錄二 太陽能模型車的設計企劃範例 ………………………208 附錄三 構想創意評量項目表 …………………………………214 附錄四 構想創意評分說明 ……………………………………215 附錄五 訪談架構表 ……………………………………………217 附錄六 訪談紀錄表 ……………………………………………219 附錄七 同步聊天紀錄 …………………………………………226 附錄八 非同步討論紀錄 ………………………………………239

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