研究生: |
顏嘉緯 |
---|---|
論文名稱: |
使用OpenCL實現具備全域照明的互動式光跡追蹤 Interactive Ray Tracing with Global Illumination Using OpenCL |
指導教授: | 張鈞法 |
學位類別: |
碩士 Master |
系所名稱: |
資訊工程學系 Department of Computer Science and Information Engineering |
論文出版年: | 2012 |
畢業學年度: | 100 |
語文別: | 中文 |
論文頁數: | 49 |
中文關鍵詞: | 光跡追蹤 、全域照明 、即時 、互動 、跨平台 、圖形處理器 、開放計算語言 |
英文關鍵詞: | GPU, OpenCL, global illumination, real-time, interactive, cross-platform, ray tracing |
論文種類: | 學術論文 |
相關次數: | 點閱:242 下載:22 |
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光跡追蹤(ray tracing)運用於電腦圖學領域可以追溯到 1980 年代,然而,直到 GPU(graphics processing unit)的出現才讓光跡追蹤得以達到真正即時(real-time)的水準。
本論文嘗試利用開放計算語言(Open Computing Language),在 GPU 平台上實現一個具備互動(interactive)或即時、全域照明(global illumination)與跨平台(cross-platform)特性的光跡追蹤渲染系統(rendering system)。採用的資料結構與演算法取自目前現有的成果,包括學術論文、書籍中提出的方法以及各種可取得的資源;渲染的對象著重在靜態場景(static scene),並使用 kd-tree 加速結構;論文的內容則強調實作上的細節,包括主要光線(primary ray)與次要光線(secondary ray)的追蹤。
最後,將渲染系統加以延伸,使之能夠模擬全域照明的效果。此外,為了明瞭 OpenCL 跨平台的支援狀況,實際在各種平台 — CPU 與 GPU 上運行。
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