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研究生: 劉家呈
Liu, Jia-Cheng
論文名稱: 探討體感互動遊戲對幼兒數學學習、動作技能及執行功能影響之研究
指導教授: 蕭顯勝
Hsiao, Hsien-Sheng
學位類別: 碩士
Master
系所名稱: 科技應用與人力資源發展學系
Department of Technology Application and Human Resource Development
論文出版年: 2020
畢業學年度: 108
語文別: 中文
論文頁數: 162
中文關鍵詞: 體感互動遊戲數學學習動作技能執行功能
英文關鍵詞: Gesture interactive game, Math learning, Motor skill, Executive function
DOI URL: http://doi.org/10.6345/NTNU202000149
論文種類: 學術論文
相關次數: 點閱:333下載:0
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  • 近年來體感互動遊戲(Gesture interactive game)應用於教學上日增月異。體感互動遊戲可以提供良好的虛擬情境學習、手勢識別與肢體動作。由於肢體動對於幼兒動作技能、學習成效及執行功能的影響非常重要。其中,動作技能(Motor skill)(穩定性、操作性、移動性)能有助於學習者加深印象且提升學習成效,另外,動作控制與大腦執行功能(Executive function)(工作記憶、抑制控制、認知靈活性)二者具有相關性。幼兒早期對於數學學習的發展,攸關於未來生活與學習非常重要,故若能將體感互動遊戲應用於幼兒數學學習上,對於幼兒之數學學習效益定有極大幫助。因此,將遊戲式學習模型IPO(Input Process Output)建置於體感互動遊戲中,透過一系列的教學內容設計、執行及學習成效評估,藉此方式提升幼兒對數學學習、動作技能及執行功能的成果。
    本研究規劃與發展體感互動遊戲之數學教學課程。採準實驗設計法,自變項為透過不同教學方式(體感互動遊戲、傳統教學)兩種:依變項為數學學習成效、動作技能、執行功能對象為幼兒園大班(五至六歲)幼兒,共62位學習者。研究結果為:(1)運用遊戲式學習模型於體感互動遊戲能有效的提升數學學習(加減法知識);(2)運用遊戲式學習模型於體感互動遊戲能有效的提升動作技能的穩定性(單腳站、二腳前後站、走直線、倒退走直線)、移動性(躍馬步、跨步跳、雙腳左右來回跳);(3) 運用遊戲式學習模型於體感互動遊戲能有效的提升執行功能的認知靈活性(顏色反應時間)。研究建議為:(1)幼兒喜愛聽童話故事,建議未來遊戲設計上,多加入不同熱門童話故事;(2)教學實驗可先讓幼兒進行試玩,能降低認知負荷,減少幼兒緊張、害羞等影響學習狀況;(3)教學環境,由於各地區幼兒園環境大小不同,導致幼兒動作技能與執行功能有所不同,有待未來研究進行探討。

    Gesture interactive games have been applied to teaching in recent years. It can provide good virtual situation learning, gesture recognition and body movements. The impact of gesture on preschooler’s motor skills, learning effectiveness and executive function are very important. Among them, motor skills (stability, object manipulation, mobility) can help learners make a deeper impression and improve learning effectiveness. In addition, motion skills and executive function are closely correlated (working memory, inhibition control, cognitive flexibility). The development of mathematics learning is very important for future life and learning. Therefore, if gesture interactive games can be applied to preschooler, it will be of great help to preschooler’s mathematical learning. The game-based learning model, called IPO (Input Process Output), is used in the gesture interactive games. Through a series of teaching content design, implementation and learning effectiveness evaluation, the study aims for improving the outcomes of mathematics learning, motor skills and executive function by the gesture interactive games.
    In this study, we plan and develop mathematics teaching courses for gesture interactive games. The subject is children (five to six years old), a total of 62 learners, adopting the quasi-experimental design. The independent variables are two different teaching methods (gesture interactive games and traditional teaching). The dependent variables are math learning effectiveness, motor skills executive functions The research results are: (1) the use of game-based learning model in gesture interactive games can effectively improve mathematical learning (addition and subtraction knowledge); (2) the use of game-based learning model in gesture interactive games can effectively improve the stability of motor skills (single leg stand, two leg stand back and forth, walking straight, backward walking straight), mobility (jumping, step jumping, jumping left and right with both feet); (3) using game-based learning model in gesture interactive games can effectively improve the cognitive flexibility of executive functions (color response time).
    Based on the above results, there are three research suggestions:(1) preschooler’s like to listen to fairy tales, and it is recommended that in the future game design, different popular fairy tales be added; (2) teaching experiments can allow preschooler’s to try out first, which can reduce cognitive load, reduce preschooler’s tension, shyness, etc. (3) The teaching environment, due to the size of the kindergarten environment in each region, leads to differences in preschooler’s motor skills and executive functions, which needs to be explored in the future.

    誌  謝 I 中文摘要 III ABSTRACT V 目 錄 VII 表 次 IX 圖 次 XII 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 5 第三節 待答問題 6 第四節 研究範圍與限制 7 第五節 研究流程 9 第六節 名詞解釋 11 第二章 文獻探討 15 第一節 體感互動遊戲 15 第二節 動作技能 23 第三節 執行功能 28 第四節 幼兒數學學習 33 第五節 文獻評析 38 第三章 研究方法 39 第一節 研究架構 39 第二節 研究對象 42 第三節 研究設計與實施 43 第四節 教學活動 47 第五節 體感互動遊戲設計 64 第六節 研究工具 69 第七節 資料處理與分析 77 第四章 研究結果與討論 79 第一節 不同教學方式對數學學習成效之影響 79 第二節 不同教學方式對動作技能之影響 82 第三節 不同教學方式對執行功能之影響 100 第五章 結論與建議 109 第一節 結論 109 第二節 建議 114 參考文獻 117 一、中文部分 117 二、外文部分 120 附 錄 135 附錄一 運用遊戲式學習模型於體感互動遊戲之數學教學課程 137 附錄二 運用傳統教學於數學活動課程 141 附錄三 魏氏兒童智力量表第四版(中文版) 145 附錄四 抑制控制成績紀錄 146 附錄五 認知靈活性成績紀錄 147 附錄六 數學學習測驗卷 148 附錄七 體感互動遊戲流程詳細分鏡表 154

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