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研究生: 陳志哲
Chen, Chih-Che
論文名稱: 應用理論建構以3D虛擬實境教育介入對高中職特定對象學生防制濫用愷他命之成效
The Interventional Effectiveness of 3D Virtual Reality Animation Program on Senior High School Specific Students with Ketamine Use Problem
指導教授: 郭鐘隆
Guo, Jong-Long
學位類別: 博士
Doctor
系所名稱: 健康促進與衛生教育學系
Department of Health Promotion and Health Education
論文出版年: 2017
畢業學年度: 105
語文別: 中文
論文頁數: 70
中文關鍵詞: 解構式計畫行為理論3D虛擬實境高中職藥物濫用防制
英文關鍵詞: decomposed theory of planned behavior, 3D virtual reality, senior high school, drug abuse prevention
DOI URL: https://doi.org/10.6345/NTNU202202533
論文種類: 學術論文
相關次數: 點閱:183下載:89
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  • 摘 要
    本研究應用解構計畫行為理論為立論基礎,用以檢驗3VRD虛擬實境動畫為特色之教育介入,對高中職特定對象學生防制濫用愷他命之成效。此次研究對象,來自北臺灣基隆市、台北市、新北市共8所高中職學生特定對象學生共220人,以3DVR虛擬實境動畫為特色的多媒體教育介入、結構式問卷,進行結構方程模式(structural equation modeling, SEM))統計分析。結果顯示,有2條路徑是直接影響(direct)的路徑:態度→行為意圖;主觀規範→行為意圖;3條為間接(indirect)影響路徑:知覺有用性→態度→行為意圖;知覺有用性→主觀規範→行為意圖;知覺有趣性→態度→行為意圖,態度、主觀規範和知覺行為控制等三個變項,可解釋行為意圖達91%的變異量(R2=.91,p<.05),證明此教育介入具有顯著成效。知覺有用性、知覺有趣性會透過態度及主觀規範影響行為意圖,顯示多媒體動畫教育介入,對於學生利用科技防制藥物濫用愷他命有顯著影響。學生對於以3DVR動畫為特色的多媒體創新教學,頗為認同,但同時也期待未來能設計浸潤式虛擬實境Head Mounted Display(HMD)的動畫,能有更真實的擬真效果。

    Abstract
    The Decomposed Theory of Planned Behavior (DTPB) was applied to develop an education program with 3D Virtual reality (VR) animation and test its effectiveness on students of senior high schools. The participants were 220 students t from eight senior high schools in Northern Taiwan. After the implementation of the 3D VR program, structured questionnaire survey was administered. The data was analyzed by Structural Equation Modeling (SEM). The results indicated that 3DVR program on senior high school students was effective. There are 2 paths directly affected and 3 paths indirectly affected behavioral intention. This study provided evidences for the direct effects of attitude and subjective norms on behavioral intentions. Moreover, the roles of attitudes and subjective norms as mediators in the pathway from perceived usefulness to behavioral intentions were supported. The mediational effect of attitudes was also statistically supported in the pathway from perceived playfulness to behavioral intentions.
    Three variables, including attitudes, subjective norms, and perceived behavioral control showed 91% explained variation of behavioral intentions(R2=.91,p<.05).In addition, the 3DVR program have showed a significant impact on students apply technology use of Ketamine drugs by the mediational effects of attitudes and subjective norms in the path from perceived usefulness as well as perceived playfulness to behavioral intentions. Most of the participants agreed that 3DVR program with the characteristics of multimedia teaching. They also look forward to the future design of infiltrating virtual reality Head Mounted Display (HMD) animation that shows more realistic effects.

    目 次 第一章 緒論 1 第一節 研究主題與動機 1 第二節 研究目的 3 第三節 研究假設 3 第四節 名詞解釋 4 第二章 文獻探討 7 第一節 藥物濫用之國內外趨勢 7 第二節 藥物濫用之影響及危害 9 第三節 解構式計畫行為理論及其相關研究 10 第四節 應用虛擬實境介入治療與教學相關研究 14 第三章 研究方法與步驟 18 第一節 研究對象 18 第二節 研究架構 19 第三節 虛擬實境動畫設計開發與藥物濫用防制教育應用 21 第四節 研究步驟與流程 26 第五節 研究工具 31 第六節 資料處理與統計分析 34 第四章 研究結果 36 第一節 研究對象之社會人口學資料 36 第二節 變項間的相關 38 第三節 測量模式與潛在變項 39 第四節 結構方程模式 44 第五節 態度、主觀規範、自覺行為控制之中介作用 50 第五章 結論與建議 53 第一節 研究結論 53 第二節 解構式計劃行為理論介入研究比較 54 第三節 虛擬實境3DVR介入研究比較 57 第四節 解構式計劃行為理論與虛擬實境教育介入優勢 59 第五節 研究建議與限制 60 參考文獻 66

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