研究生: |
柯皓中 Ko, Hao-Chung |
---|---|
論文名稱: |
使用虛擬實境於校園互動遊戲之應用 Using Virtual Reality for Application of Campus Interactive Games |
指導教授: |
方瓊瑤
Fang, Chiung-Yao 葉耀明 Yeh, Yao-Ming |
口試委員: | 呂永和 楊明正 葉耀明 方瓊瑤 |
口試日期: | 2020/07/28 |
學位類別: |
碩士 Master |
系所名稱: |
資訊工程學系 Department of Computer Science and Information Engineering |
論文出版年: | 2021 |
畢業學年度: | 109 |
語文別: | 中文 |
論文頁數: | 74 |
中文關鍵詞: | 虛擬實境 、防災演練 、校園導覽 、虛實整合 |
英文關鍵詞: | virtual reality, disaster prevention drill, campus tour, cyber physical system |
DOI URL: | http://doi.org/10.6345/NTNU202101058 |
論文種類: | 學術論文 |
相關次數: | 點閱:158 下載:39 |
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近年來虛擬實境 (Virtual Reality)的技術日漸成熟,許多產業因為這項技術的應用進而開發出各種不同虛擬實境的產品。在虛擬實境領域中,遊戲式應用為主要開發的重點方向,其依照不同的需求發展出有關教育、醫療、行銷…等呈現方式,藉由身歷其境的遊戲畫面來促使使用者有更深入的沉浸式遊戲體驗,讓使用者產生興趣與了解。
本研究以Unity平台與HTC Vive,開發出一款虛擬實境校園互動遊戲應用系統。系統中包含防災演練、校園導覽、運動場域三項以校園環境為核心的子系統,讓使用者能夠更加認識校園,並透過遊戲式情境設計來增加使用者的學習興趣。虛擬實境的防災演練情境,讓使用者在面對火場時能夠即時的透過正確的判斷進行救火逃生等演練,並讓這些常識能稍微增加現實情境的反應速度增加逃生效率;虛擬實境的校園導覽則是能讓使用者不需到現場也能認識校園環境;虛擬實境的棒球場運動場域,也能透過打擊遊戲提供校園的運動學習。本研究結合此三樣功能讓整個虛擬實境環境內容更加完善,並於部分場景中融入空氣盒子資訊增進虛實整合概念,提升使用者多項體驗。
In recent years, the technology of Virtual Reality (VR) has matured day by day. Many industries have developed various VR products because of the application of this technology. Game-based applications are the main development direction. According to different needs, education, medical, and business, etc. presentation methods have been developed. The immersive game scenes let users have a more in-depth game experience, making user to interested and understanding.
This research uses the Unity platform and HTC Vive to develop a VR campus interactive game application system. The system includes three subsystems: disaster prevention drills, campus tour, and sports field. With the school environment as the core, user can better understand the campus and increase user's learning interest through gaming situational design. VR of disaster prevention drill scenario allows user to survive through correct judgments in real time when facing a fire, and allows these common sense to slightly increase the reaction speed of the real situation and increase the efficiency of escape. Campus tour in VR allows user to understand the campus environment without going to that place. Baseball sport field in VR provide sport learning on campus through hitting games. This study combines these three functions to make the entire virtual reality environment more complete, and incorporates air box information into some scenes to enhance the concept of virtual and reality integration, and enhance the user experience.
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