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研究生: 彭孟凱
論文名稱: LEGO NXT機器人3D模擬軟體於程式設計教學之行動研究
An Action Research of Using LEGO NXT 3D Simulator to Teach Programming
指導教授: 吳正己
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 102
中文關鍵詞: LEGO Mindstorms模擬軟體程式設計行動研究
英文關鍵詞: LEGO Mindstorms, Simulator, Programming, Action research
論文種類: 學術論文
相關次數: 點閱:138下載:18
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  • 本研究使用LEGO NXT機器人3D模擬軟體進行程式設計教學,希望能改善學生學習情形,了解機器人模擬軟體的教學實施問題,並促進研究者本身教學專業的成長。本研究以行動研究法進行,研究對象為某高中一年級正修習資訊科技概論的2個班級共84名學生,研究者使用機器人模擬軟體,設計數個問題情境與模擬環境,讓學生透過程式設計進行電腦解題實作,實驗時間共5週10個小時。資料蒐集與分析包括:實作心得紀錄、課程問卷、成就測驗、學生訪談與教學日誌。
    研究結果發現:LEGO NXT機器人3D模擬軟體是可行的程式設計學習工具,並且可以提升學生程式設計學習興趣;在應用LEGO NXT機器人3D模擬軟體進行程式設計教學時,須兼顧基礎概念與解題能力的學習訓練,給予學生充分的實作時間進行練習與探索,並且透過實作心得紀錄,幫助老師了解學生學習歷程。此外,在課程實施之前,必須先考量執行模擬軟體所需的電腦軟硬體與時間,可依教學需求增加多元的教學範例,或是依課程需要調整教學內容順序,以提升學生的學習情形。

    The purpose of the study is to improve the learning of students, investigate the implementation issues, and enhance the teaching professional of the researcher by using a 3D simulator of LEGO Mindstorms NXT module in teaching programming. We adopted an action research method. The researcher, who is a high school computer teacher, and two classes of high school students, a total of 84 students, participated in this study. The researcher designed several robot programming problems for students to solve by using the 3D simulator, which developed in a previous study and refined in this study. The experiment lasted for five weeks, with 2 hours per week, totaling 10 hours. The data collected and analyzed included: program implementation record of students, attitude questionnaire, achievement test, interview of students, and teaching journals of the teacher.
    The findings of this study were: The LEGO NXT 3D simulator is a feasible tool for learning programming, and it is good for promoting student interests. When using the simulator, it is necessary to balance teaching between the basic concepts and the ability of problem-solving, and to provide students enough time to work on the programming problems. Through the implementation records, the teacher was able to uncover students' learning process. Furthermore, the teacher should consider the hardware environment and time of executing the simulator, prepare more programming examples, and adjust the instruction procedures in accordance with the need of students.

    附表目錄 iv 附圖目錄 v 第一章 緒論 1 第一節 研究背景 1 第二節 研究目的 3 第三節 研究範圍 3 第四節 名詞釋義 3 第二章 文獻探討 4 第一節 程式設計教學 4 第二節 機器人與程式設計教學 8 第三節 LEGO機器人程式設計教學實施 13 第三章 研究方法 16 第一節 研究設計 16 第二節 研究參與者 18 第三節 教學規劃 19 第四節 研究工具 22 第五節 LEGO NXT機器人3D模擬軟體 25 第六節 資料蒐集與分析 36 第四章 結果與討論 37 第一節 教學實施結果 37 第二節 成就測驗結果分析 54 第三節 課程問卷與訪談結果分析 62 第五章 結論與建議 68 第一節 結論 68 第二節 建議 70 參考資料 72 附錄一 教學講義 78 附錄二 實作心得紀錄表 94 附錄三 成就測驗 95 附錄四 課程問卷 100 附錄五 學生訪談問題 101 附錄六 教學日誌紀錄表 102

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