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研究生: 黃揚勝
Huang, Yang-Sheng
論文名稱: 擴增實境應用於體育教學對動作技能學習與學習動機之影響
The Impact of Augmented Reality in Physical Education on Motor Skills Learning and Learning Motivation
指導教授: 張國恩
Chang, Kuo-En
宋曜廷
Sung, Yao-Ting
劉子鍵
Liu, Tzu-Chien
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2017
畢業學年度: 105
語文別: 中文
論文頁數: 96
中文關鍵詞: 擴增實境體育教學動作技能學習
英文關鍵詞: Augmented Reality (AR), PE class, Motor Skill Learning
DOI URL: https://doi.org/10.6345/NTNU202202458
論文種類: 學術論文
相關次數: 點閱:206下載:19
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  • 本研究發展資訊科技融入體育教學模式,以「擴增實境」為輔助工具,探討對於跑步動作技能之學習動機、知識與動作技能學習成效的影響,研究對象為56位國中一年級學生,接受4次實驗施測,總計約175分鐘。實驗法採用準實驗設計之「實驗組控制組前後測設計」,自變項為不同教材學習模式(擴增實境/影片),依變項為學習者的學習表現,包括學習成效、學習動機與動作技能等。

    研究結果發現 : 一、實驗組(擴增實境)在動作技能學習成效上,比起控制組(影片)有較佳的表現;二、實驗組(擴增實境)在學習動機上,比起控制組(影片)有較好的學習動機;三、實驗組(擴增實境) 在動作技能表現上,比起控制組(影片)有較佳的表現;四、實驗組(擴增實境)在教材上,比起控制組(影片)有較正向的使用態度與接受程度。

    By integrating information technology into PE class, this study investigates how augmented reality (AR) influences students’ motives, knowledge, and motor skill performance, with a focus on their acquisition of running forms. The objects of this study are 56 seventh-grade students. The experiment consists of four tests, and lasts 175 minutes in total. A pretest-posttest control group design is adopted in this study. Independent variables are different learning modes (AR/clips), while dependent variables are participants’ learning performance, including their learning outcomes, learning motives, and motor skills.
    The results are as follows: First, the experimental group (with AR) has better learning outcomes of motor skills than the control group (with clips). Second, the experimental group (with AR) has stronger learning motives than the control group (with clips). Third, the experimental group (with AR) has better motor skill performance than the control group (with clips). Fourth, the experimental group (with AR) has a more positive attitude toward using the teaching materials and the materials are more acceptable to the group, compared with the control group (with clips).

    摘要 i 目錄 iv 附表目錄 vi 附圖目錄 vii 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 5 第三節 研究假設 6 第二章 文獻探討 7 第一節 體育教學的現況 7 第二節 資訊科技應用於體育教學 9 第三節 擴增實境的應用 12 第三章 系統設計 16 第一節 系統設計理念 16 第二節 系統發展架構 16 第三節 系統發展工具 19 第四節 系統功能說明 20 第四章 研究法與步驟 24 第一節 研究參與者 25 第二節 研究設計 25 第三節 研究工具 27 第四節 研究程序與教學設計 31 第五節 資料收集與分析 35 第五章 結果與討論 36 第一節 學習成效分析 36 第二節 學習動機分析 41 第三節 教材滿意度量表分析 44 第四節 教師動作技能評比分析 45 第五節 意見調查與學習回饋資料分析 47 第六節 討論 50 第六章 結論與建議 56 第一節 結論 56 第二節 建議 57 第三節 未來研究方向 59 參考文獻 60 附錄一 67 附錄二 73 附錄三 76 附錄四 77 附錄五 80 附錄六 95

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