研究生: |
張鈺苓 Chang, Yu-Ling |
---|---|
論文名稱: |
應用擴增實境於漢字之象形創作表現 A Chinese Pictograph Creation with Augmented Reality |
指導教授: |
周賢彬
Chou, Shyan-Bin |
學位類別: |
碩士 Master |
系所名稱: |
設計學系 Department of Design |
論文出版年: | 2018 |
畢業學年度: | 106 |
語文別: | 中文 |
論文頁數: | 109 |
中文關鍵詞: | 漢字 、漢字部件 、漢字結構 、擴增實境 、卡牌 |
英文關鍵詞: | Chinese characters, parts of Chinese characters, structure of Chinese characters, augmented reality, cards |
DOI URL: | http://doi.org/10.6345/THE.NTNU.DD.043.2018.A10 |
論文種類: | 學術論文 |
相關次數: | 點閱:134 下載:9 |
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研究者因對漢字文化深感興趣,又鑒於現代擴增實境技術蓬勃的發展,試圖將漢字的部件圖像性結合擴增實境技術於行動裝置上的應用。藉由拼排漢字部件的圖像卡牌與擴增實境掃描來發現漢字的構成方式,以此激發大眾對漢字的興趣。本研究文獻探討分為漢字特性與行動裝置在擴增實境發展兩部分,來瞭解漢字的內涵與呈現方式。在研究後得到的結論包含:(1)漢字是具有圖像特性的語素文字;(2)同一字在每個演變階段可能都屬於不同的造字方法、不同的拆解部件與階層;(3)漢字的方塊型整字結構分為單獨、對分、包圍和夾擊;(4)擴增實境因智慧型手機或平板電腦的普及,而使各種類的活動、宣傳或教育等,都能順利地結合擴增實境來增加其原本內容的價值。最後在實驗創作上依序:(1)先擬定素材的選擇與擴增實境的操作效果,在素材的選擇包含字體的選擇、造字法的範圍、部件階層的擬定與整字結構的限制;(2)再建立漢字部件的拼排網絡;(3)探討網絡中每個部件與成字的形體與意涵;(4)實際繪製部件圖像呈現於卡牌的設計上,及設計擴增實境呈現的虛擬版面,顯示組合而成的文字與詳細的內容解釋;(5)使用擴增實境編輯器整合實體卡牌與虛擬呈現的效果;(6)使用手機擴增實境應用程式軟體驗證成效,最後完成創作。希望本研究能夠應用擴增實境的互動方式突破生硬的漢字教學模式,而能激起大眾對於漢字的興趣,並期待漢字與擴增實境的結合方式能夠在學術上與創作上能繼續向前推展。
The researcher is deeply interested in the culture of Chinese characters. In view of the vigorous development of augmented reality technology, the researcher tried to combine the image features of Chinese characters to augment reality on mobile devices. To stimulate people to be interested in the culture of Chinese characters by arranging the image cards of Chinese character components and discovering the Chinese word by augmented reality. The research literature discusses two parts: Characteristics of Chinese characters and mobile devices in augmented reality development to understand the connotation. After the study, the conclusions include: (1) Chinese characters are morpheme words with image characteristics; (2) At each stage of evolution, the same word may belong to different methods of writing, different dismantling components. (3) The block-type whole character structure of Chinese characters is divided into individual, halved, encircled, and attacked; (4) Due to the popularity of smartphones or tablet computers, various activities, publicity, or education, etc., augmented reality can be adopted to increase the value of its original content. Finally, in the creation of experiments, the sequence is: (1) Select the Chinese materials and the operational effects of the augmented reality; (2) Establish the network of the Chinese character components; (3) Research the shape and meaning of each Chinese component and character; (4) Design cards and the layout of augmented reality; (5) Use augmented reality editor to integrate the effects of physical cards and virtual rendering; (6) After verification by the mobile phone augmented reality app, the creation is completed. The researcher hopes that this study can utilize the attribute of interaction of augmented reality to stimulate people to be interested in Chinese characters. The last but not least, the researcher also hopes the combination of Chinese characters and augmented reality can continue to be applied academically and creatively.
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