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研究生: 梁鈺蓁
Liang, Yu-Chen
論文名稱: 消費者觀看直播節目之行為結果研究:心理模擬理論
An Investigation of Live Stream Watching Behavioral Outcomes: The Mental Simulation Perspective
指導教授: 鄒蘊欣
Chou, Yun-Hsin
口試委員: 許書瑋
Hsu, Shu-Wei
江藍龍
Chiang, Lan-Lung
口試日期: 2021/06/25
學位類別: 碩士
Master
系所名稱: 全球經營與策略研究所
Graduate Institute of Global Business and Strategy
論文出版年: 2021
畢業學年度: 109
語文別: 英文
論文頁數: 42
中文關鍵詞: 心理模擬直播捐贈意圖
英文關鍵詞: Mental simulation, Live stream, Donate intention
研究方法: 調查研究
DOI URL: http://doi.org/10.6345/NTNU202100878
論文種類: 學術論文
相關次數: 點閱:94下載:21
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  • Live stream market is rapidly growing, with its traits that anyone can join or start a live stream, a diverse live stream content and model have been developed. Most studies related to live stream mainly focus on social motivations or other social factors. Less study has attempted to understand the effect of consumer mental simulation when watching a stream. The current study proposes that when live stream audiences are watching a stream, live stream may audience’s mental simulation (interactivity, vividness, entertainment, self-referencing) that will lead to positive engagement and further influence audience’s donate intention. Therefore, this study aims to examine the four mental simulation that occurs in watching live stream programs and their relationships with consumer engagement and thus intention to donate a streamer. An empirical study and online survey sampling live stream audiences are conducted. This study has important implication of how mental simulation influences audiences’ live stream engagement and further effects their intention to donate to a live streamer. Many live streamers have replied on audience’s donation for better content delivery; however, driving audience’s donation behavior has been found difficult. This study shed light on a better understanding of how to drive audience’s donation intention by simulating their mental imagination.

    Chapter 1 Introduction 1 1.1 Research background 1 1.2.Research motivation 1 1.3 Research question 3 Chapter 2 Theoretical background 4 2.1 Live stream features 4 2.2 Transportation theory and mental simulation 5 2.2.1 Interactivity and Streamer-Audience interactivity 7 2.2.2 Live stream vividness 8 2.2.3 Entertainment 9 2.2.4 Self-referencing 9 2.3 Engagement 10 2.4 Donate in live stream 12 2.5 Sense of community 13 Chapter 3 Research model and Hypothesis development 15 Chapter 4 Method 21 4.1 Questionnaire development and data collection 21 4.2 Measures 24 Chapter 5 Data analysis and result 26 5.1 Reliability and validity 26 5.2 Test for common method bias 29 5.3 Structual model and hypothesis testing 30 5.4 Moderation test 32 Chapter 6 Disscusion and implications 33 6.1 Result conclusion 33 6.2 Theoretical implication 33 6.3 Managerial implication 34 References 36

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