研究生: |
張珈 Zhang Jia |
---|---|
論文名稱: |
行動數位渾天儀用於國小天文觀測教學 Using mobile digital armillary sphere (MDAS) in astronomical observation of primary school students |
指導教授: |
張國恩
Chang, Kuo-En 宋曜廷 Sung, Yao-Ting |
學位類別: |
碩士 Master |
系所名稱: |
資訊教育研究所 Graduate Institute of Information and Computer Education |
論文出版年: | 2010 |
畢業學年度: | 98 |
語文別: | 中文 |
論文頁數: | 75 |
中文關鍵詞: | 擴增實境 、情境感知 、行動學習 、無所不在學習 |
英文關鍵詞: | Augmented reality, context awareness, mobile learning, ubiquitous learning |
論文種類: | 學術論文 |
相關次數: | 點閱:202 下載:21 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
天文觀測一直都是九年一貫課程綱要裡,較難實施完善教學的課程,也是國小學童普遍反應最難以學習的單元之一(姜滿,1997)。其原因來自於教學內容的性質與其它的課程不同,天文觀測仰賴實際上的體驗,以結合學生的自我概念形成,而體驗的實施卻與現行國小教育體制相互牴觸。天文觀測仰賴天時、地利、人和與設備等因素,而這些天時、地利、人和往往與正課或現行教育體制無法配合。
本研究歸納出國小天文觀測教學待解決的缺失與困境來自於兩大因素:教學因素(內因)與環境因素(外因)。為解決這些困境因而發展手持式數位渾天儀(Mobile Digital Armillary Sphere),打破現有的天文教學單元現狀上的惡性循環,開發全新的教學工具,引入新的教學技術、方法,將有助於改革現有天文科學教學模式,提供給教師與學生不受時間與空間限制的全新學習工具,在教室內提供不輸戶外教學的直覺式學習。
手持式數位渾天儀(MDAS),是利用擴增實境(Augmented reality)的概念與技術,運用行動裝置上的G-sensor感應器與電子羅盤,建構出虛擬的全天星空環境。相同的概念在i-Phone上已被多數的遊戲、學習軟體所應用,被證明能有效結合實際感受的提升。
本研究結果證實,MDAS投入國小天文教學課程,能有效提升學生對於「天文觀測課程的基本學習」(星座的基本觀念)的學習成效,以及「天文觀測實體技能的學習」(星座的辨認能力)的部分學習成效。另外,透過MDAS工具,將能有效提升學生的學習興趣(神馳經驗)。
Astronomical observation has been difficult to improve the teaching of the curriculum implementation, but also elementary school children was generally one of the most difficult element of learning (姜滿,1997).Astronomical observations rely on the experience of practice in order to combine the formation of self-concept of students, while the experience of the implementation but with the
current system of elementary education in conflict with each other.
The study concludes that a small astronomical observatory of teaching abroad Loss and difficulties to be solved from two major factors: teaching factors (internal factors) and environmental factors (external factors). To address these difficulties and thus the development of handheld digital armillary sphere (Mobile Digital Armillary Sphere), to break the current status of teaching modules on the
astronomical cycle.
Handheld Digital armillary sphere (MDAS), is the use of mobile devices based on the G-sensor and electronic compass sensors, mobile devices and calculate the angle between the holders of the field of view and distance, and then calculate the field of vision occurs Star , displayed in the screen of mobile devices, such mode of
operation also known as Augmented Reality (Augmented Reality).
Final results confirm, MDAS into teaching elementary astronomy course, can
enhance the learning interest of students and the best learning results.
宋曜廷、潘佩妤(印製中)。混合研究法在教育研究的應用。教育科學研究期刊。
宋曜廷、張國恩、于文正(2005-2008)整合「人-機-境」互動的行動導覽系統之設計及其對參訪者學習行為和學習效果的應用評估 (1/3-3/3)。國科會補助研究計畫,編號:NSC94-2515-S-003-003。
王景坤(2001)。台北市國小中高年級學生天文概念發展研究。臺北市立師範學院自然科學教育研究所碩士論文,台北市。
吳正雄(2003)。國小五年級學童天文實作活動學習成效之探討。國立台北師範學院數理教育研究所碩士論文,台北市。
吳建德(2007)。整合資訊科技融入國小「星象」單元教學以提升低成就學生的學習成效之行動研究。國立臺中教育大學科學應用與推廣學系科學教育碩士班碩士論文,台中縣。
姜滿(1997)。國小學童地球運動之想法與概念改變歷程。台南師院學報,30,217-243。
徐德勝(2005)。整合科學與技學輔助教學之研究:以數位星象儀探究星星單元為例。臺北市立教育大學自然科學系碩士班碩士論文,台北市。
Akkerman, S., Admiraal, W., & Huizenga, J. (2009). Storification in History education: A mobile game in and about medieval Amsterdam. Computers & Education, 52(2), 449-459.
Jones, V., & Jo, J. (2004). Ubiquitous learning environment: An adaptive teaching system using ubiquitous technology. Paper presented at the The 21st Australasian Society for Computers in Learning in Tertiary Education Conference, Perth, Australia.
Mifsud, L. (2002). Alternative learning arenas-pedagogical challenges to mobile learning technology in education. Paper presented at the Wireless and Mobile Technologies in Education, 2002. Proceedings. IEEE International Workshop on.
Osawa, N., Noda, K., Tsukagoshi, S., Noma, Y., Ando, A., Shibuya, T., et al. (2007). Outdoor education support system with location awareness using RFID and symbology tags. Journal of Educational Multimedia and Hypermedia, 16(4), 411.
R. Azuma. (1997). A Survey of Augmented Reality Presence: Teleoperators and Virtual Environments, pp. 355–385, August 1997.
Rau, P., Gao, Q., & Wu, L. (2008). Using mobile communication technology in high school education: Motivation, pressure, and learning performance. Computers & Education, 50(1), 1-22.
Tan, T., Liu, T., & Chang, C. (2007). Development and evaluation of an RFID-based ubiquitous learning environment for outdoor learning. Interactive Learning Environments, 15(3), 253-269.
Liu, T.-C., Wang, H.Y., Liang, J.K., Chan, T.W., & Yang, J.C. (2002). Applying wireless technologies to build a highly interactive learning environment. Paper presented at the Wireless and Mobile Technologies in Education, 2002. Proceedings. IEEE International Workshop on.
Wessels, A., Fries, S., Horz, H., Scheele, N., & Effelsberg, W. (2007). Interactive lectures: Effective teaching and learning in lectures using wireless networks. Computers in Human Behavior, 23(5), 2524-2537.
Wu, L.J., Weng, S.E., Chang, K. E. , Lan, Y. J., Sung, Y. T. (2009). The Effect of the Game-based Problem-posing System for mathematical learning. Paper will be presented at The 17th International Conference on Computers in Education (ICCE 2009), November 30 - December 4, Hong Kong.
Yoshino, T., Muta, T., & Munemori, J. (2002). NAMBA: location-aware collaboration system for shopping and meeting. Consumer Electronics, IEEE Transactions on, 48(3), 470-477.