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研究生: 林冠佑
Lin, Guan-You
論文名稱: 不同媒體豐富性學習方式對心流體驗與認知負荷之影響:遊戲式學習對非遊戲式學習
The Impact of Different Media-Rich Learning Methods on Flow Experience and Cognitive Load—Game-based Learning versus Non-game-based Learning
指導教授: 張基成
Chang, Chi-Cheng
學位類別: 碩士
Master
系所名稱: 科技應用與人力資源發展學系
Department of Technology Application and Human Resource Development
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 74
中文關鍵詞: 多媒體學習遊戲式學習心流體驗認知負荷
英文關鍵詞: Multimedia Learning, Game-based Learning, Flow Experience, Cognitive Load
論文種類: 學術論文
相關次數: 點閱:293下載:66
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  • 本研究目的旨在探討不同媒體豐富性學習方式對心流體驗與認知負荷之影響、及心流體驗與認知負荷之相關性。實驗對象為大學一年級通識教育課程之學生,其中對照組為非遊戲式學習,53人;實驗組為遊戲式學習,50人,兩組共103人。研究結果顯示:
    一、遊戲式學習之心流體驗顯著優於非遊戲式學習。
    二、遊戲式學習與非遊戲式學習之內在認知負荷無顯著差異。
    三、遊戲式學習之外在、增生認知負荷分別顯著低於及高於非遊戲式學習。
    四、心流體驗與內在、外在認知負荷呈顯著負相關,與增生認知負荷呈顯著正相關。

    The purpose of this study was to investigate the impact of different media-rich learning methods on flow experience and cognitive load as well as the correlation between flow experience and cognitive load. The research subjects were first-year students of a general curriculum in a university. A total of 103 students participated in this experiment, 50 of them assigned to the experimental group (game-based learning) and while the remaining 53 to the control group (non-game-based learning). The main findings were as follows:
    1. Students engaged in game-based learning had significantly better flow experiences than those engaged in non-game-based learning.
    2. No significant difference in intrinsic cognitive load was observed between the two groups.
    3. Compared to the control group, students engaged in game-based learning had significantly lower extraneous cognitive load and higher germane cognitive load.
    4. Flow experience was significantly negatively related to intrinsic cognitive load and extraneous cognitive load but significantly positively related to germane cognitive load.

    謝  誌 i 中文摘要 iii 英文摘要 v 目  錄 vii 表  次 ix 圖  次 xi 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與問題 4 第三節 研究範圍與限制 5 第四節 名詞釋義 6 第二章 文獻探討 7 第一節 多媒體與遊戲式學習 7 第二節 不同媒體學習的心流體驗 10 第三節 不同媒體學習的認知負荷 12 第四節 心流體驗與認知負荷的關係 15 第三章 研究方法 16 第一節 研究對象 16 第二節 研究設計 16 第三節 研究工具 18 第四節 實驗程序 38 第四章 研究結果與討論 40 第一節 樣本之資料處理 40 第二節 不同媒體豐富性學習方式對心流體驗之影響 40 第三節 不同媒體豐富性學習方式對心流體驗之構面分析 42 第四節 不同媒體豐富性學習方式對認知負荷之影響 45 第五節 心流體驗與認知負荷之相關性 49 第五章 結論與建議 51 第一節 研究結論 51 第二節 研究建議 53 參考文獻 55 一、中文部分 55 二、外文部分 55 附 錄 63 附錄一 碳足跡先備知識測驗試題 65 附錄二 碳足跡先備知識測驗之項目分析 67 附錄三 原認知負荷量表 68 附錄四 認知負荷量表 69 附錄五 認知負荷量表之項目分析 70 附錄六 認知負荷量表之因素分析 71 附錄七 心流體驗量表 72 附錄八 心流體驗量表之項目分析 73 附錄九 心流體驗量表之因素分析 74

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