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研究生: 黃隆華
Lung-Hua HUANG
論文名稱: 小學數學乘法遊戲化學習軟體設計研究
The Design of Game-based Learning Software for Multiplication
指導教授: 張國恩
Chang, Kuo-En
宋曜廷
Sung, Yao-Ting
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2005
畢業學年度: 93
語文別: 中文
論文頁數: 96
中文關鍵詞: 乘法學習遊戲化學習軟體補救教學
英文關鍵詞: Multiplication learning, game-based learning software, remediation learning
論文種類: 學術論文
相關次數: 點閱:209下載:79
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  • 本論文依據乘法相關理論、教學原則與遊戲化軟體設計原則實作一個乘法遊戲化學習軟體,內容包含:乘法基本概念、乘法意義與性質以及乘法計算能力。本論文欲經由實驗探討此軟體對學生乘法能力之促進效果以及是否有促進學習動機。結果顯示學生在整體乘法能力方面有促進效果;對大部份學生有促進學習動機的效果。本論文也另發展此學習軟體成為補救教學軟體,並探討此補救教學軟體的可用性。結果顯示學生在乘法的補救效果上有顯著的改善。

    The thesis proposes a game-based learning software for elementary multiplication according to the multiplication learning strategies, learning theories, and game-based learning design methodologies. The software studies the learning contents including basic concept, meaning and property, and computational skills of multiplication. In order to evaluate the proposed software, an experiment was made to verify the effects on the learning achievement and students’ motivation. The experimental results show the software have a good effect on students’ learning and motivation. The thesis also conducts a research on multiplication remediation of the proposed software. From experimental results, there are good effects on remediation for most of students.

    第一章 緒論 1 第一節 研究動機 1 第二節 研究目的 5 第二章 文獻探討 6 第一節 乘法相關理論探討 6 第二節 遊戲化學習軟體相關探討 16 第三章 遊戲化學習軟體發展 20 第一節 軟體發展流程 20 第二節 教材架構 22 第三節 內容說明 26 第四章 實驗方法 37 第一節 實驗一方法 37 第二節 實驗二方法 47 第五章 結果與討論 51 第一節 實驗一結果 51 第二節 實驗二結果 62 第三節 討論 67 第六章 結論與未來研究建議 70 第一節 結論 70 第二節 未來研究建議 72 附錄一 教學計劃總表 73 附錄二 書面教學內容 74 附錄三 書面練習資料 79 附錄四 試卷問卷調查 83 附錄五 前測試卷 89 附錄六 後測試卷 92 附錄七 問卷 95 參考文獻 97

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