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研究生: 侯皓程
Hou Hao-Cheng
論文名稱: 遊戲式形成性評量對國小學生數學學習的影響:以同分母分數減法單元為例
Effects of Game-Based Formative Assessment on Learning Elementary School Mathematics : The Case of Like-Denominators Subtraction Unit
指導教授: 張國恩
Chang, Kuo-En
宋曜廷
Sung, Yao-Ting
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2012
畢業學年度: 100
語文別: 中文
論文頁數: 158
中文關鍵詞: 冒險遊戲遊戲式學習形成性評量潛藏式評量
英文關鍵詞: adventure game, Game-Based Learning, Formative Assessment, Stealth Assessment
論文種類: 學術論文
相關次數: 點閱:901下載:46
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  • 本研究的目的在於檢證遊戲式形成性評量對國小學生在同分母分數減法單
    元中的學習動機、評量表現、錯誤類型診斷精確率和系統滿意度之影響。遊戲式形成性評量系統係整合遊戲物件模型、證據中心評量設計,以及貝氏網路診斷機制等發展而成,用以提升學生在課堂中參與形成性評量的動機。
    本研究以 283 名新北市國小四年級學生為研究對象,採準實驗設計以驗證系
    統的可用性。經共變數分析、積差相關等統計方法進行資料處理與分析後,研究結果顯示遊戲式形成性評量系統能有效提升學生的學習動機,學生的評量表現與平日數學表現相關程度高,系統的錯誤類型診斷精確率優於傳統的線上評量系統,系統滿意度亦獲得學生的正向評價。本研究提供師生於一般教室使用平板電腦進行形成性評量活動的可行模式。

    This research tends to investigate the effects of game-based formative
    assessment on learning elementary school mathematics like-denominators subtraction
    unit. This research integrates the element of adventure game into assessment system
    to promote students’ motivation of participating in formative assessments in class.
    The game-based formative assessment system, has been developed by referring to the
    combination of game object model , evidence-centered design, and Bayesian model
    inference mechanism.
    Quasi-experimental design was used to examine the system’s usability. 283 New
    Taipei City Elementary School fourth-grade students particated in this study.
    ANCOVA and Pearson's product-moment correlation were used to analysis data. The
    results showed that the game-based formative assessment system can promote
    students' motivation.There was high correlation between students’performance in
    assessment sysetm and in usual mathematical class; the error type diagnostic accuracy
    rate of the system is better than traditional online assessment system; and most of
    students got great satisfaction from using the system. This research provides a feasible
    model for teachers and students to do formative assessment activities by using Tablet
    PC in the general classroom.

    第一章 緒論 ............................................................................................................... 1 第一節 研究背景與動機.................................................................................... 1 第二節 研究目的與待答問題............................................................................ 4 第三節 名詞解釋................................................................................................ 5 第四節 研究範圍與限制.................................................................................... 6 第二章 文獻探討 ....................................................................................................... 7 第一節 遊戲式學習............................................................................................ 7 第二節 潛藏式評量.......................................................................................... 17 第三節 同分母分數減法.................................................................................. 25 第三章 系統設計與發展 ......................................................................................... 30 第一節 評量設計.............................................................................................. 30 第二節 遊戲設計.............................................................................................. 46 第三節 系統架構與功能.................................................................................. 51 第四章 研究方法 ..................................................................................................... 74 第一節 研究參與者.......................................................................................... 74 第二節 研究設計.............................................................................................. 75 第三節 研究工具.............................................................................................. 78 第四節 研究程序.............................................................................................. 81 第五節 資料處理與分析.................................................................................. 83 第五章 研究結果與討論 ......................................................................................... 85 第一節 學習動機.............................................................................................. 85 第二節 評量表現.............................................................................................. 94 第三節 錯誤類型診斷精確率........................................................................ 105 第四節 系統滿意度........................................................................................ 108 第五節 綜合討論............................................................................................ 113 第六章 結論與建議 ............................................................................................... 120 第一節 結論.................................................................................................... 120 第二節 建議.................................................................................................... 122 參考書目 ................................................................................................................... 125 附錄一 學習動機量表 ............................................................................................. 131 附錄二 系統滿意度問卷 ......................................................................................... 136 附錄三 學生訪談問卷 ............................................................................................. 138 附錄四 教師訪談問卷 ............................................................................................. 140 附錄五 精選遊戲畫面 ............................................................................................. 141

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