研究生: |
何泳陖 |
---|---|
論文名稱: |
基於繪圖處理器之疊代層級平行演化演算法軟體框架 A software framework for iteration-level parallel evolutionary algorithm on graphics processing units |
指導教授: | 蔣宗哲 |
學位類別: |
碩士 Master |
系所名稱: |
資訊工程學系 Department of Computer Science and Information Engineering |
論文出版年: | 2014 |
畢業學年度: | 102 |
語文別: | 中文 |
論文頁數: | 68 |
中文關鍵詞: | 演化演算法 、CUDA 、平行處理 、PEAC |
論文種類: | 學術論文 |
相關次數: | 點閱:278 下載:11 |
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生活中常會遇到最佳化問題滿例如搭乘交通工具從甲地前往乙地,可選擇的交通工具組合可能有很多種,選擇考慮的因素有最快抵達或交通費最低等等。此類問題經常使用演化演算法來求解,而撰寫一個完整的演化演算法需耗費一些時間。
NVIDIA公司致力於平行環境CUDA的開發,使用者可以將C++程式碼修改成可運行CUDA程式碼。以現今的平行計算技術,使用不高的成本購入可運行CUDA的硬體,加速數十倍至數百倍是有可能的,數小時的實驗加速後可能僅需數分鐘即可完成。
本論文開發一個演化演算法的軟體框架,PEAC(Parallel Evolutionary Algorithms base on CUDA),提供演化演算法的基本設定,也提供演化演算法中常見的運算子供使用。讓使用者可以降低撰寫程式碼的時間。也不需要額外花費時間學習CUDA的程式開發。
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