研究生: |
譚華德 Watthanapas, Nitiwat |
---|---|
論文名稱: |
虛擬實境應用於臺灣學生進行泰語語序學習之成效 Research of the Effects of Using Virtual Reality on Thai Word Order Learning for Taiwanese students |
指導教授: |
郝永崴
Hao, Yung-Wei |
口試委員: | 岳修平 湯仁燕 趙貞怡 洪榮昭 郝永崴 |
口試日期: | 2021/09/09 |
學位類別: |
博士 Doctor |
系所名稱: |
課程與教學研究所 Graduate Institute of Curriculum and Instruction |
論文出版年: | 2021 |
畢業學年度: | 110 |
語文別: | 中文 |
論文頁數: | 196 |
中文關鍵詞: | 泰語學習 、虛擬實境 、語序學習 、語序學習保留率 、學習價值 |
英文關鍵詞: | virtual reality, Thai language learning, learning retention, learning value, word order learning |
研究方法: | 準實驗設計法 |
DOI URL: | http://doi.org/10.6345/NTNU202101506 |
論文種類: | 學術論文 |
相關次數: | 點閱:197 下載:0 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
泰語具有獨特的拼寫系統及文法規則,有別於中英文的文法語序規則,致使學習的難度大幅增加。而過去研究也指出外語的文法語序學習是最困難的外語學習任務之一,伴隨科技的蓬勃發展,新興科技已被廣泛地應用於外語學習中。故在本研究藉由多國語言虛擬學習評量系統來幫助泰語學習者進行文法語序學習。為達研究目的,本研究邀請北部地區某一國立大學進修推廣中心修習泰語課程的學習者參與研究,進行5週的教學實驗,並於實驗結束後一個月進行語序學習保留率的測驗,共蒐集84份有效資料。本研究所使用的數據資料經由問卷與訪談蒐集而得。而研究結果發現:泰語自我效能對於語序學習保留率及VR學習價值、語序學習保留率對於VR學習價值與持續使用意願、VR學習價值對於持續使用意願,皆具有正影響;而泰語語言焦慮對於語序學習保留率及VR學習價值則具有負影響。另外,從訪談分析結果可見,參與者對於泰語具有積極的學習動機,並且對於使用虛擬科技作為泰語學習工具具有高度的持續使用意願及肯定它的教育價值。關於不同性別參與者對於泰語自我效能及泰語語言焦慮的感知,具有顯著差異,且不同學習經驗參與者對於泰語自我效能的感知及語序學習保留率亦具有顯著差異。最後,研究結果歸納出泰語學習者的學習動機主要為跨文化交流,而泰文學習困難之處則包含字母發音、字彙拼寫及語序結構。同時,本研究也確認基於虛擬實境的學習系統有助於提升泰語學習者的學習興趣及泰語語序的知能。因此,本研究建議,教學者可借助虛擬科技幫助成年語言學習者進行語序學習,藉此促進他們培養更良好的語言能力。
Thai has its own unique spelling system and grammatical rules. Its word order is quite different from that in Mandarin and English, and thus makes it more difficult for students in Taiwan to learn. Past studies also point out that learning word order is one of the most difficult part when learning foreign languages. As science and technology advance, emerging technologies have been widely applied in foreign language learning. This research aims to explore the effect of using a multi-language virtual reality learning assessment system to help Thai learners learn grammatical word order. To accomplish the purpose, the research invited Thai learners who took Thai courses in the continuing education division of a national university in northern Taiwan to participate. A five-week teaching experiment was conducted, and the subjects were tested for retention one month after the experiment. A total of 84 valid questionnaires were collected. The data used in this study were collected through questionnaires and interviews. The results are as follows: Thai language self-efficacy has a positive effect on the word order learning retention and the virtual reality learning value; the word order learning retention has a positive effect on the virtual reality learning value and continuous usage intention; the virtual reality learning value has a positive effect on continuous usage intention; yet Thai language anxiety has a negative effect on the word order learning retention and the virtual reality learning value. It can be seen from the analysis of the interviews that the participants have pro-active motivation to learn Thai, and are highly willing to continue to use virtual reality as a Thai learning tool as they recognize its value in learning. Furthermore, participants of different genders have significant differences in their Thai self-efficacy and Thai language anxiety, and participants with different learning experiences have significant differences in their Thai self-efficacy and learning retention. The findings also indicate that Thai language learners’ motivations are mainly for communicating with people from a different culture, and their main learning difficulties include pronunciation, spelling, and word order. Finally, the research confirms that the virtual reality learning system helps to enhance Thai learners' interest in learning and understanding of correct word order. To conclude, the results of the research support that virtual reality technology can be considered a helpful tool for adult language learners to learn word order and thereby improve their language skills.
壹、中文文獻
Maxwell, J. A.(2001)。。質化研究設計一種互動取向的方法(初版)(高熏芳、林盈助、王向葵)。心理。(原著出版年:1996)
Miles, M. B., & Huberman, A. M.(2005)。質性研究資料分析(二版)(張芬芬譯)。雙葉。(原著出版年:1994)
王克先(1996)。學習心理學。桂冠圖書。
王志美、葉貞妮(2020)。動手做自我效能、競賽投入與學習價值之相關分析:以 PowerTech 青少年科技創作競賽為例。中等教育,71(1),52-73。
王智化、黃國忠(2019)。量化研究與統計分析。華泰。
李旻樺、林清文(2003)。高中學生之自我效能、成功期望、學習任務價值與動機調整策略之研究。中華輔導學報,14,117-145。
林淑馨(2010)。質性研究:理論與實務。巨流。
邱皓政(2021)。量化研究法(二):統計原理與分析技術(二版增修版)。雙葉書廊。
洪榮昭、陳美蓮、葉建宏、陳柏熹(2020)。青少年創意自我效能, 競賽投入與參加競賽的價值之關係-以 IEYI 世界青少年創客發明展選拔賽為例。教育心理學報,51 (3),457-481。
張春興(1996)。教育心理學:三化取向的理論與實踐。東華。
張春興、郭生玉(1973)。兒童語文習慣之複雜度與其聯對學習及學後保留關係之 實驗研究。教育心理學報,6,1-13。
張順梅、王權紅(2016)。論正字法規則性和認識性在語言感知中的作用。心理學 進展,6,107。
張聖淵、詹勳從(2019)。高中生持續參與遊戲意願之研究:以3D摩托車數位遊戲為例。教育科學研究期刊,64(3),31-53。
許麗玲、徐村和、唐嘉偉、梁智勇(2010)。Blog體驗價值對使用者持續使用意向之研究。資訊管理學報,17(4),89-117。
陳向明(2002)。社會科學質的硏究。五南。
陳錦芬、曾泓璋(2006)。小組電腦擬題活動對英語字彙學習成就與學習情意之影響。國立臺北教育大學學報,19(1),89-118。
黃明月、洪榮昭、譚華德、葉建宏、葉貞妮、郝永崴(2021)。數位遊戲式之泰語學習:語言焦慮、自我效能對於情意表現因素及學習價值之相關分析。數位學習科技期刊,13(2),87 - 117。
楊真宜(2017)。新南向政策與東南亞語文人才培育。臺灣國際研究季刊,13(4),143-174。
藍毓仁譯(2008)。質性研究方法。巨流。
譚華德、郝永威、黃明月(2019)。泰文學習拼音系統之創新教學:泰文學習自我效能、學習興趣、學習焦慮及學習成就之相關研究。教育科學研究期刊,64(3),1-29。
貳、英文文獻
Abdurahman, N. H., & Rizqi, M. A. (2021). Indonesian students’ strategies to cope with foreign language anxiety. TESOL Journal, 12(1), e00571.
Abubakar, M. (2020). The interplay of anxiety learning strategies and. English, Teaching, Learning, and Research Journal, 6(1), 52-64.
academic emotions and academic achievement across the transition to lower secondary school: The role of learning difficulties. Scandinavian Journal of Educational Research, 65(3), 385-403.
Ahmadian, M., Amerian, M., & Goodarzi, A. (2015). A comparative study of paper-based and computer-based contextualization in vocabulary learning of EFL students. Advances in Language and Literacy Studies, 6, 96-102.
Akay, H., & Boz, N. (2011). Examining the relationships among prospective primary school teachers’ attitude towards mathematics, mathematics self-efficacy beliefs, teacher self-efficacy beliefs. The Journal of Turkish Educational Sciences, 9(2), 309-312.
Alamer, A., & Al Khateeb, A. (in press). Effects of using the WhatsApp application on language learners’ motivation: A controlled investigation using structural equation modelling. Computer Assisted Language Learning. https://doi.org/1.1080/09588221.2021.1903042
Alfadil, M. (2020). Effectiveness of virtual reality game in foreign language vocabulary acquisition. Computers & Education, 153, 103893.
Alfalah, S. F. (2018). Perceptions toward adopting virtual reality as a teaching aid in information technology. Education and Information Technologies, 23(6), 2633-2653.
Alhadabi, A., & Karpinski, A. C. (2020). Grit, self-efficacy, achievement orientation goals, and academic performance in university students. International Journal of Adolescence and Youth, 25(1), 519-535.
Ali, J., Azeem, M., Marri, M. Y. K., & Khurram, S. (2021). University social responsibility and self efficacy as antecedents of intention to use e-learning: Examining mediating role of student satisfaction. Psychology and Education Journal, 58(2), 4219-4230.
Al-Maroof, R. S., & Salloum, S. A. (2021). An Integrated model of continuous intention to use of google classroom. In M. Al-Emran, K. Shaalan, & A. E. Hassanien (Eds.), Recent advances in intelligent systems and smart applications (pp. 311-335). Springer.
Antonietti, A., Colombo, B., & Di Nuzzo, C. (2015). Metacognition in self-regulated multimedia learning: Integrating behavioural, psychophysiological and introspective measures. Learning, Media and Technology, 40(2), 187-209.
Araiza-Alba, P., Keane, T., Chen, W. S., & Kaufman, J. (2021). Immersive virtual reality as a tool to learn problem-solving skills. Computers & Education, 164, 104121.
Araiza-Alba, P., Keane, T., Matthews, B., Simpson, K., Strugnell, G., Chen, W. S., & Kaufman, J. (2021). The potential of 360-degree Virtual Reality videos to teach water-safety skills to children. Computers & Education, 163, 104096.
Arnaiz, P., & Guillen, F. (2012). Foreign language anxiety in a Spanish university setting: Interpersonal differences. Revista de Psicodidäctica, 17, 5-26.
Arntz, A., Eimler, S., Handmann, U., & Keßler, D. (2019). Teaching practical tasks with virtual reality and augmented reality an experimental study comparing learning outcomes. https://repositorium.hs-ruhrwest.de/frontdoor/index/index/docId/445
Aslan, E., & Thompson, A. S. (2021). The interplay between learner beliefs and foreign language anxiety: Insights from the Turkish EFL context. The Language Learning Journal, 49(2), 189-202.
Austin, K. A. (2009). Multimedia learning: Cognitive individual differences and display design techniques predict transfer learning with multimedia learning modules. Computers & Education, 53(4), 1339-1354.
Avkiran, N. K. (2018). An in-depth discussion and illustration of partial least squares structural equation modeling in health care. Health Care Management Science, 21(3), 401-408.
Awang, Z., Afthanorhan, A., & Mamat, M. (2016). The Likert scale analysis using parametric based Structural Equation Modeling (SEM). Computational Methods in Social Sciences, 4(1), 13-21.
Ayres, P. (2015). State‐of‐the‐art research into multimedia learning: A commentary on Mayer's handbook of multimedia learning. Applied Cognitive Psychology, 29(4), 631-636.
Baceviciute, S., Terkildsen, T., & Makransky, G. (2021). Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality. Computers & Education, 164, 104122.
Bagherian Poor, A. A., & Serati, E. (2021). The effect of post-teaching techniques on the english vocabulary recall and retention of Iranian students with learning Disability. Journal of Teaching Language Skills, 40(1), 117-152.
Bahrick, H. P., & Hall, L. K. (1991). Lifetime maintenance of high school mathematics content. Journal of Experimental Psychology: General, 120(1), 20-33.
Bai, B., Wang, J., & Nie, Y. (2021). Self-efficacy, task values and growth mindset: what has the most predictive power for primary school students’ self-regulated learning in English writing and writing competence in an Asian Confucian cultural context? Cambridge Journal of Education, 51(1), 65-84.
Balakrishnan, S., Abdullah, N. L., & Khoo, M. S. L. (2020). English language learning anxiety and its relationship with language achievement: A study on learners in a technical university. Journal of Technical Education and Training, 12(3), 161-17.
Bandura, A. (1977). Social learning theory. Prentice Hall.
Bandura, A. (1991). Social cognitive theory of self-regulation organ. Organizational Behavior and Human Decision Processes, 50, 248-287.
Bandura, A. (1993). Perceived self-efficacy in cognitive development and functioning. Educational Psychology, 28, 117-148.
Bandura, A. (1997). Self-efficacy: The exercise of control. W. H. Freeman and Company.
Bandura, A. (2010). Self‐efficacy. In I. B. Weiner, & W. E. Craighead (Eds.), The Corsini encyclopedia of psychology (pp. 1-3). John Wiley & Sons, Inc.
Baran-Łucarz, M., & Lee, J. H. (2021). Selected determinants of pronunciation anxiety. International Journal of English Studies, 21(1), 93-113.
Bartimote-Aufflick, K., Bridgeman, A., Walker, R., Sharma, M., & Smith, L. (2016). The study, evaluation, and improvement of university student self-efficacy. Studies in Higher Education, 41(11), 1918-1942.
Bartlett, R. M., & Strough, J. (2003). Multimedia versus traditional course instruction in introductory social psychology. Teaching of Psychology, 30(4), 335-338.
Bensalem, E., & Thompson, A. S. (in press). Multilingual effects on EFL learning: A comparison of foreign language anxiety and self-confidence experienced by bilingual and multilingual tertiary students. International Journal of Bilingual Education and Bilingualism. https://doi.org/1.1080/1367005.2021.1943306
Bhattacherjee, A. (2001). Understanding information systems continuance: An expectation-confirmation model. MIS Quarterly, 25(3), 351-37.
Bhatti, A. M., Hussain, Z., Azim, M. U., & Gulfam, G. Q. (2020). Perceptions of ESL learners and teachers on writing difficulties in English language learning in Lahore. International Bulletin of Linguistics and Literature, 3(3), 11-24.
Blachowicz, C., & Fisher, P. (1996). Teaching vocabulary in all classrooms. Prentice-Hall, Inc.
Bodzin, A., Junior, R. A., Hammond, T., & Anastasio, D. (2021). Investigating engagement and flow with a placed-based immersive virtual reality game. Journal of Science Education and Technology, 30(3), 347-36.
Bordnick, P. S., Graap, K. M., Copp, H., Brooks, J., Ferrer, M., & Logue, B. (2004). Utilizing virtual reality to standardize nicotine craving research: A pilot study. Addictive Behaviors, 29(9), 1889-1894.
Bouwmeester, R. A., de Kleijn, R. A., van den Berg, I. E., ten Cate, O. T. J., van Rijen, H. V., & Westerveld, H. E. (2019). Flipping the medical classroom: Effect on workload, interactivity, motivation and retention of knowledge. Computers & Education, 139, 118-128.
Bu, L., Chen, C. H., Ng, K. K., Zheng, P., Dong, G., & Liu, H. (2021). A user-centric design approach for smart product-service systems using virtual reality: A case study. Journal of Cleaner Production, 280, 124413.
Bujic, M., & Hamari, J. (2020). Satisfaction and willingness to consume immersive journalism: Experiment of differences between VR, 360 video, and article. In M. Turunen (Ed.), Proceedings of the 23rd international conference on academic mindtrek (pp. 120-125). Association for Computing Machinery.
Butler, A. C. (2010). Repeated testing produces superior transfer of learning relative to repeated studying. Journal of Experimental Psychology. Learning, Memory, and Cognition, 36(5), 1118-1133.
Cai, S., Liu, E., Yang, Y., & Liang, J. C. (2019). Tablet‐based AR technology: Impacts on students’ conceptions and approaches to learning mathematics according to their self‐efficacy. British Journal of Educational Technology, 50(1), 248-263.
Camp, K. M., & Avery, S. L. (2012). Cooperative-experiential learning: Using student-developed games to increase knowledge retention. Journal of Instructional Pedagogies, 9, 119-128.
Cao, C., & Meng, Q. (2020). Exploring personality traits as predictors of English achievement and global competence among Chinese university students: English learning motivation as the moderator. Learning and Individual Differences, 77, 101814.
Carlson, K. D., & Herdman, A. O. (2012). Understanding the impact of convergent validity on research results. Organizational Research Methods, 15(1), 17-32.
Carlsson, M., Ziegert, K., & Nissen, E. (2014). Psychometric properties of the Swedish childbirth self-efficacy inventory (Swe-CBSEI). BMC Pregnancy and Childbirth, 14 (1), Article 1.
Carvalho, I. (in press). ‘You can see both sides of the coin’how the pursuit of language skills influences the travel experience. Tourism Recreation Research. https://doi.org/1.1080/02508281.2021.1894044
Cepeda, N. J., Pashler, H., Vul, E., Wixted, J. T., & Rohrer, D. (2006). Distributed practice in verbal recall tasks: A review and quantitative synthesis. Psychological Bulletin, 132 (3), 354-38.
Chang, C. C., Liang, C., Chou, P. N., & Lin, G. Y. (2017). Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness. Computers in Human Behavior, 71, 218-227.
Chang, H. S. (2018). The relationships between language anxiety, attitudes toward the learning situation, and motivation: The case of Taiwanese university EFL learners. Intergrams, 18(1), 1-36.
Chang, Y. H., Lin, P. R., & Lu, Y. T. (2020). Development of a Kinect-based english learning system based on integrating the ARCS model with situated learning. Sustainability, 12(5), 2037.
Charoensukmongkol, P. (2019). The role of mindfulness in reducing English language anxiety among Thai college students. International Journal of Bilingual Education and Bilingualism, 22(4), 414-427.
Chemers, M. M., Hu, L., & Garcia, B. F. (2001). Academic self-efficacy and first-year college student performance and adjustment. Journal of Educational Psychology, 93, 55-64.
Chen, C. H., Hung, H. T., & Yeh, H. C. (2021). Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners. Journal of Computer Assisted Learning, 37(3), 851-86.
Chen, C. M., & Chung, C. J. (2008). Personalized mobile English vocabulary learning system based on item response theory and learning memory cycle. Computers & Education, 51(2), 624-645.
Chen, M. P., Wang, L. C., Zou, D., Lin, S. Y., Xie, H., & Tsai, C. C. (in press). Effects of captions and English proficiency on learning effectiveness, motivation and attitude in augmented-reality-enhanced theme-based contextualized EFL learning. Computer Assisted Language Learning. https://doi.org/1.1080/09588221.2019.1704787
Chen, M., Chai, C. S., Jong, M. S. Y., & Chao, G. C. N. (in press). Modeling learners’ self-concept in Chinese descriptive writing based on the affordances of a virtual reality-supported environment. Education and Information Technologies. https://doi.org/1.1007/s10639-021-10582-4
Chen, Y. L., & Hsu, C. C. (2020). Self-regulated mobile game-based English learning in a virtual reality environment. Computers & Education, 154, 10391.
Cheng, A., Yang, L., & Andersen, E. (2017). Teaching language and culture with a virtual reality game. In G. Mark, S. Fussell, & C. Lampe (Eds.), Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 541-549). Association for Computing Machinery.
Cheng, E. W. (2001). SEM being more effective than multiple regression in parsimonious model testing for management development research. Journal of Management Development, 20(7), 650-667.
Cheng, K. H., & Tsai, C. C. (2020). Students’ motivational beliefs and strategies, perceived immersion and attitudes towards science learning with immersive virtual reality: A partial least squares analysis. British Journal of Educational Technology, 51(6), 2140-2159.
Cheng, L., & Zheng, Y. (2020). Measuring anxiety. In P. Winke, & T. Brunfaut (Eds.), The routledge handbook of second language acquisition and language testing (pp. 177-186). Routledge
Cheng, Y. (2017). Development and preliminary validation of four brief measures of L2 language-skill-specific anxiety. System, 68, 15-25.
Cheng, Y. W., Wang, Y., & Chen, N. S. (2019). A framework for designing an immersive language learning environment integrated with educational robots and IoT-based toys. In M. Chang et al. (Eds.), Foundations and trends in smart learning (pp. 1-4). Springer.
Chien, S. Y., Hwang, G. J., & Jong, M. S. Y. (2020). Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions. Computers & Education, 146, 103751.
Chiu, C. M., & Wang, E. T. (2008). Understanding Web-based learning continuance intention: The role of subjective task value. Information & Management, 45(3), 194-201.
Cho, V., Cheng, T. C. E., & Hung, H. (2009). Continued usage of technology versus situational factors: An empirical analysis. Journal of Engineering and Technology Management, 26(4), 264-284.
Chow, A. F., Woodford, K. C., & Maes, J. (2011). Deal or No Deal: Using games to improve student learning, retention and decision-making. International Journal of Mathematical Education in Science and Technology, 42(2), 259-264.
Chu, G., Humer, I., & Eckhardt, C. (2019). Special relativity in immersive learning. In Beck D. et al. (Eds.), International conference on immersive learning (pp. 16-29). Springer.
Chu, K. H. L. (2008). A factorial validation of work value structure: Second-order confirmatory factor analysis and its implications. Tourism Management, 29(2), 320-33.
Cooper, A. B., & Tisdell, E. J. (2020). Embodied aspects of learning to be a surgeon. Medical Teacher, 42 (5), 515-522.
Cooper, G., Park, H., Nasr, Z., Thong, L. P., & Johnson, R. (2019). Using virtual reality in the classroom: Preservice teachers’ perceptions of its use as a teaching and learning tool. Educational Media International, 56(1), 1-13.
Cor, M. K. (2016). Trust me, it is valid: Research validity in pharmacy education research. Currents in Pharmacy Teaching and Learning, 8(3), 391-40.
Coryell, J. E., & Clark, M. C. (2009). One right way, intercultural participation, and language learning anxiety: A qualitative analysis of adult online heritage and nonheritage language learners. Foreign Language Annals, 42(3), 483-504.
Coyne, R. (2003). Mindless repetition: Learning from computer games. Design Studies, 24 (3), 199-212.
Daitch, V., Paul, M., Daikos, G. L., Durante-Mangoni, E., Yahav, D., Carmeli, Y., ... & Leibovici, L. (2021). Excluded versus included patients in a randomized controlled trial of infections caused by carbapenem-resistant Gram-negative bacteria: Relevance to external validity. BMC Infectious Diseases, 21(1), 309.
Damanik, L. A. (2020). Multimedia development in vocabulart learning for English language education program. Journal of Education and Development, 8(2), 595-595.
Dangsaart, S., Naruedomkul, K., Cercone, N., & Sirinaovakul, B. (2008). Intelligent Thai text–Thai sign translation for language learning. Computers & Education, 51(3), 1125-1141.
Dehghani, M. (2018). Exploring the motivational factors on continuous usage intention of smartwatches among actual users. Behaviour & Information Technology, 37(2), 145-158.
Dewaele, J. M., MacIntyre, P. D., Boudreau, C., & Dewaele, L. (2016). Do girls have all the fun? Anxiety and enjoyment in the foreign language classroom. Theory and Practice of Second Language Acquisition, 2 (1), 41-63.
Diemer, J., Alpers, G. W., Peperkorn, H. M., Shiban, Y., & Mühlberger, A. (2015). The impact of perception and presence on emotional reactions: A review of research in virtual reality. Frontiers in Psychology, 6, 26.
DiFino, S. M., & Lombardino, L. J. (2004). Language learning disabilities: The ultimate foreign language challenge. Foreign Language Annals, 37(3), 390-40.
Dijkstra, T. K. (2010). Latent variables and indices: Herman Wold’s basic design and partial least squares. In V. Esposito Vinzi, W. W. Chin, J. Henseler, & H. Wang (Eds.), Handbook of partial least squares (pp. 23-46). Springer.
Diller, A. V. (1988). Thai syntax and “national grammar”. Language Sciences, 10(2), 273-312.
Doğan, Y., & Tuncer, M. (2016). Examination of foreign language classroom anxiety and achievement in foreign language in Turkish university students in terms of various variables. Journal of Education and Training Studies, 4(5), 18-29.
Dougherty, R. C., Bowen, C. W., Berger, T., Rees, W., Mellon, E. K., & Pulliam, E. (1995). Cooperative learning and enhanced communication: Effects on student performance, retention, and attitudes in general chemistry. Journal of Chemical Education, 72(9), 793.
Drolet, A. L., & Morrison, D. G. (2001). Do we really need multiple-item measures in service research? Journal of Service Research, 3(3), 196-204.
du Rocher, A. R. (2020). Active learning strategies and academic self-efficacy relate to both attentional control and attitudes towards plagiarism. Active Learning in Higher Education, 21(3), 203-216.
Duijzer, C., Van den Heuvel-Panhuizen, M., Veldhuis, M., Doorman, M., & Leseman, P. (2019). Embodied learning environments for graphing motion: A systematic literature review. Educational Psychology Review, 31(3), 597-629.
Ebbinghaus, H. (1885). Über das gedächtnis: Untersuchungen zur experimentellen psychologie. Duncker & Humblot.
Ebbinghaus, H. (1964). Memory: A contribution to experimental psychology. Dover.
Eccles, J., & Wigfield, A. (2002). Motivational beliefs, values and goals. Annual Review of Psychology, 53(1), 109-132.
Edwards, B. I., Bielawski, K. S., Prada, R., & Cheok, A. D. (2019). Haptic virtual reality and immersive learning for enhanced organic chemistry instruction. Virtual Reality, 23(4), 363-373.
Elkhafaifi, H. (2005). Listening comprehension and anxiety in the Arabic language classroom. Modern Language Journal, 89, 206-220.
Ellis, R. (2008). The study of second language acquisition (2nd ed.). Oxford University Press.
Eltahir, M. E., Alsalhi, N. R., Al-Qatawneh, S., AlQudah, H. A., & Jaradat, M. (2021). The impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course in higher education. Education and Information Technologies, 26(3), 3251-3278.
Erwin, T. D., & Rieppi, R. (1999). Comparing multimedia and traditional approaches in undergraduate psychology classes. Teaching of Psychology, 26(1), 58-61.
Evans, N. J., Brown, S. D., Mewhort, D. J., & Heathcote, A. (2018). Refining the law of practice. Psychological Review, 125(4), 592-605.
Farrah, M., Halahla, B., & Sider, S. (2021). Using drama in the Palestinian EFL classroom: Teachers’ attitudes, advantages, problems, and teaching techniques. Journal on English as a Foreign Language, 11(1), 85-103.
Farrow, D., & Robertson, S. (2017). Development of a skill acquisition periodisation framework for high-performance sport. Sports Medicine, 47(6), 1043-1054.
Ferguson, C., van den Broek, E. L., & van Oostendorp, H. (2020). On the role of interaction mode and story structure in virtual reality serious games. Computers & Education, 143, 103671.
Findley, M. G., Kikuta, K., & Denly, M. (2021). External Validity. Annual Review of Political Science, 24, 365-393.
Fisher, M. J., & Marshall, A. P. (2009). Understanding descriptive statistics. Australian Critical Care, 22(2), 93-97.
Fischer-Preßler, D., Bonaretti, D., & Fischbach, K. (in press). A Protection-Motivation Perspective to Explain Intention to Use and Continue to Use Mobile Warning Systems. Business & Information Systems Engineering. https://doi.org/10.1007/s12599-021-00704-0
Fontanesi, L., Gluth, S., Spektor, M. S., & Rieskamp, J. (2019). A reinforcement learning diffusion decision model for value-based decisions. Psychonomic Bulletin & Review, 26(4), 1099-1121.
Forster, Y., Hergeth, S., Naujoks, F., Beggiato, M., Krems, J. F., & Keinath, A. (2019). Learning to use automation: Behavioral changes in interaction with automated driving systems. Transportation Research Part F: Traffic Psychology and Behaviour, 62, 599-614.
Franque, F. B., Oliveira, T., Tam, C., & de Oliveira Santini, F. (in press). A meta-analysis of the quantitative studies in continuance intention to use an information system. Internet Research. https://doi.org/1.1108/INTR-03-2019-0103
Fromm, J., Radianti, J., Wehking, C., Stieglitz, S., Majchrzak, T. A., & vom Brocke, J.
Fryer, L. K., & Ainley, M. (2019). Supporting interest in a study domain: A longitudinal test of the interplay between interest, utility-value, and competence beliefs. Learning and Instruction, 60, 252-262.
Fryer, L. K., Nakao, K., & Thompson, A. (2019). Chatbot learning partners: Connecting learning experiences, interest and competence. Computers in Human Behavior, 93, 279-289.
Fu, S., Gu, H., & Yang, B. (2020). The affordances of AI‐enabled automatic scoring applications on learners’ continuous learning intention: An empirical study in China. British Journal of Educational Technology, 51(5), 1674-1692.
Gao, Z., Kosma, M., & Harrison Jr, L. (2009). Ability beliefs, task value, and performance as a function of race in a dart-throwing task. Research Quarterly for Exercise and Sport, 80(1), 122-13.
García Botero, G., Questier, F., & Zhu, C. (2019). Self-directed language learning in a mobile-assisted, out-of-class context: Do students walk the talk? Computer Assisted Language Learning, 32 (1-2), 71-97.
Gee, J. P. (2007). Good video games+ good learning: Collected essays on video games, learning, and literacy. Peter Lang Publishing
Gharaibeh, M., & Dukmak, S. (in press). Effect of computer-based multisensory program on English reading skills of students with Dyslexia and reading difficulties. Applied Neuropsychology: Child. https://doi.org/1.1080/21622965.2021.1898395
Green, S. B., & Salkind, N. (2004). Using SPSS for Windows and Macintosh: Analyzing and understanding data (4th ed.). Prentice-Hall.
Gregersen, T. S. (2005). Non-verbal cues: Clues to the detection of foreign language anxiety. Foreign Language Annuals, 38, 388-40.
Grivokostopoulou, F., Kovas, K., & Perikos, I. (2020). The effectiveness of embodied pedagogical agents and yheir impact on students learning in virtual worlds. Applied Sciences, 10(5), 1739.
Guerrero-Roldán, A. E., Rodríguez-González, M. E., Bañeres, D., Elasri-Ejjaberi, A., & Cortadas, P. (2021). Experiences in the use of an adaptive intelligent system to enhance online learners' performance: A case study in economics and business courses. International Journal of Educational Technology in Higher Education, 18(1), 1-27.
Gumartifa, A., & Sirajuddin, B. (2021). Learning motivation as the basic needs in improving English skills for non- EFL learners cooperatively. PROJECT (Professional Journal of English Education), 4(1), 126-133.
Hair, J. E., Hult, G. T., Ringle, C. M., & Sarstedt, M. (2017). A primer on Partial Least Squares Structural Equation Modeling (PLS-SEM) (2nd ed.). Sage.
Hair, J. F., Black, W. C., Babin, B. J., & Anderson, R. E. (2010). Multivariate data analysis (7th ed.). Pearson Prentice Hall.
Hair, J. F., Ringle, C. M., & Sarstedt, M. (2011). PLS-SEM: Indeed a silver bullet. Journal of Marketing Theory and Practice, 19(2), 139-152.
Hair, J. F., Sarstedt, M., Pieper, T. M., & Ringle, C. M. (2012). The use of partial least squares structural equation modeling in strategic management research: A review of past practices and recommendations for future applications. Long Range Planning, 45(5-6), 320-34.
Hair, J. F., Sarstedt, M., Ringle, C. M., & Mena, J. A. (2012). An assessment of the use of partial least squares structural equation modeling in marketing research. Journal of The Academy of Marketing Science, 40(3), 414-433.
Hamel, R. (2019). Temporally graded impairment of retention induced by prior learning of the same motor task. Journal of Exercise, Movement, and Sport, 51(1), 25-25.
Han, Y., & Yin, W. (in press). The effect of multimedia teaching platform based on virtual technology on students' English learning motivation. The International Journal of Electrical Engineering & Education. https://doi.org/1.1177/0020720920988495
Hasan, M. M., Al Younus, M. A., Ibrahim, F., Islam, M., & Islam, M. M. (2020). Effects of new media on English language learning motivation at tertiary level. Advances in Language and Literary Studies, 11(5), 17-24.
He, W. (2021). The effects of applying multimedia in primary English language teaching in China. PJEIS: Parahikma Journal of Education and Integrated Sciences, 1(1), 9-15.
Heathcote, A., Brown, S., & Mewhort, D. J. K. (2000). The power law repealed: The case for an exponential law of practice. Psychonomic Bulletin & Review, 7(2), 185-207.
Hennebry-Leung, M., & Xiao, H. A. (in press). Examining the role of the learner and the teacher in language learning motivation. Language Teaching Research. https://doi.org/1.1177/1362168820938810
Henseler, J., Ringle, C. M., & Sarstedt, M. (2015). A new criterion for assessing discriminant validity in variance-based structural equation modeling. Journal of the Academy of Marketing Science, 43(1), 115-135.
Heo, M., & Toomey, N. (2020). Learning with multimedia: The effects of gender, type of multimedia learning resources, and spatial ability. Computers & Education, 146, 103747.
Herrador-Alcaide, T. C., Hernández-Solís, M., & Hontoria, J. F. (2020). Online learning tools in the era of m-learning: Utility and attitudes in accounting college students. Sustainability, 12(12), 5171.
Hinze, S. R., & Wiley, J. (2011). Testing the limits of testing effects using completion tests. Memory, 19(3), 290-304.
Ho, C. L., & Dzeng, R. J. (2010). Construction safety training via e-Learning: Learning effectiveness and user satisfaction. Computers & Education, 55(2), 858-867.
Hong, J. C., Cheng, C. L., Hwang, M. Y., Lee, C. K., & Chang, H. Y. (2009). Assessing the educational values of digital games. Journal of Computer Assisted Learning, 25(5), 423-437.
Hong, J. C., Hwang, M. Y., Tai, K. H., & Lin, P. H. (2019). Improving cognitive certitude with calibration mediated by cognitive anxiety, online learning self-efficacy and interest in learning Chinese pronunciation. Educational Technology Research and Development, 67(3), 597-615.
Hong, J. C., Tai, K. H., & Ye, J. H. (2019). Playing a Chinese remote‐associated game: The correlation among flow, self‐efficacy, collective self‐esteem and competitive anxiety. British Journal of Educational Technology, 50(5), 2720-2735.
Horwitz, E. (2001). Language anxiety and achievement. Annual Review of Applied Linguistics, 21 (1), 112-126.
Horwitz, E. K. (2010). Foreign and second language anxiety. Language Teaching, 43(2), 154-167.
Horwitz, E. K. (2017). On the misreading of Horwitz, Horwitz, and Cope (1986) and the need to balance anxiety research and the experiences of anxious language learners. In C. Gkonou, M. Daubney, & J. Dewaele (Eds.), New insights into language anxiety: Theory, research and educational implications (pp. 31-47). Multilingual Matters.
Horwitz, E., Horwitz, M., & Cope, J. (1986). Foreign language classroom anxiety. Moder Language Journal, 70, 125-132.
Hou, P. (2019). Spelling errors in Thai made by Chinese students learning Thai as a foreign language. Manusya: Journal of Humanities, 22(3), 358-374.
Hsu, C. C., Chen, Y. L., Lin, C. Y., & Lien, W. C. (in press). Cognitive development, self-efficacy, and wearable technology use in a virtual reality language learning environment: A structural equation modeling analysis. Current Psychology. https://doi.org/10.1007/s12144-021-02252-y
Hu, X., & McGeown, S. (2020). Exploring the relationship between foreign language motivation and achievement among primary school students learning English in China. System, 89, 102199.
Huang, C. L., Luo, Y. F., Yang, S. C., Lu, C. M., & Chen, A. S. (2020). Influence of students’ learning style, sense of presence, and cognitive load on learning outcomes in an immersive virtual reality learning environment. Journal of Educational Computing Research, 58(3), 596-615.
Huang, Y. J., Liu, K. Y., Lee, S. S., & Yeh, I. C. (2021). Evaluation of a hybrid of hand gesture and controller inputs in virtual reality. International Journal of Human-Computer Interaction, 37(2), 169-18.
Hui, W., Hu, P. H., Clark, T. H., Tam, K. Y., & Milton, J. (2008). Technology‐assisted learning: A longitudinal field study of knowledge category, learning effectiveness and satisfaction in language learning. Journal of Computer Assisted Learning, 24(3), 245-259.
Hulleman, C. S., Godes, O., Hendricks, B. L., & Harackiewicz, J. M. (2010). Enhancing interest and performance with a utility value intervention. Journal of Educational Psychology, 102(4), 880-895.
Hwang, G. J., Hsu, T. C., Lai, C. L., & Hsueh, C. J. (2017). Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns. Computers & Education, 106, 26-42.
Hwang, M. Y., Hong, J. C. Ye, J. H., Wu, Y. F., Tai, K. H., & Kiu, M. C. (2019). Practicing abductive reasoning: The correlations between cognitive factors and learning effects. Computers & Education, 138, 33-45.
Ibrahim, M., & Al-Shara, O. (2007). Impact of interactive learning on knowledge retention. In J. Michael, & S. G. Salvendy (Eds.), Human Interface and the management of information. Interacting in information environments (pp. 347-355). Springer.
Jaratjarungkiat, S. (2019). Is the copula/pen/in Thai meaningless? Journal of Mekong Societies, 15(2), 1-17.
Jaruskulchai, C. (1998). An automatic thai lexical acquisition from text. In H. Y. Lee, & H. Motoda (Eds.), PRICAI: Pacific rim international conference on artificial intelligence (pp. 436-447). Springer.
Jeong, J. Y., & Jeong, H. (2021). Effects of immersive virtual reality English conversations on language anxiety and learning achievement. The Journal of the Korea Contents Association, 21(1), 321-332.
Jeong, J. Y., Seo, S. J., Han, Y. J., & Jeong, H. (2020). A study on language anxiety and learning achievement through immersive virtual reality english conversation learning program. Journal of the Korea Convergence Society, 11(1), 119-130.
Jin, Y. X., & Dewaele, J. M. (2018). The effect of positive orientation and perceived social support on foreign language classroom anxiety. System, 74, 149-157.
Jin, Y., Dewaele, J. M., & MacIntyre, P. D. (2021). Reducing anxiety in the foreign language classroom: A positive psychology approach. System, 101, 102604.
Johnson-Glenberg, M. C., Megowan-Romanowicz, C., Birchfield, D. A., & Savio-Ramos, C. (2016). Effects of embodied learning and digital platform on the retention of physics content: Centripetal force. Frontiers in Psychology, 7, 1819.
Josman, N., Schenirderman, A. E., Klinger, E., & Shevil, E. (2009). Using virtual reality to evaluate executive functioning among persons with schizophrenia: A validity study. Schizophrenia Research, 115(2-3), 270-277.
Juan, L. I., Ningning, S. H. A. N., Jiansheng, F. U., & Lingling, T. E. N. G. (2020). Research on the causes and countermeasures of primary school students' learning difficulties in southern Xinjiang——Taking Awati county of Aksu city as an example. The Theory and Practice of Innovation and Enntrepreneurship, 3(1), 65-66.
Jugo, R. R. (2020). Language anxiety in focus: The case of Filipino undergraduate teacher education learners. Education Research International, 2020, 7049837.
Kabakoff, H., Kharlamenko, J., Levy, E. S., & Levi, S. V. (2021). Differences in perceptual assimilation following training. JASA Express Letters, 1(4), 045201.
Kalyuga, S. (2009). Instructional designs for the development of transferable knowledge and skills: A cognitive load perspective. Computers in Human Behavior, 25(2), 332-338.
Kamaruddin, S. F., Daneil, I. L., Juhari, N. N. Q., Eng, T. H., & Rijeng, J. S. (2020). The influence of personal and interpersonal factors on language anxiety among university dtudents. Asian Journal of Research in Education and Social Sciences, 2(2), 174-188.
Kamarulzaman, M. H., Ibrahim, N., Yunus, M. M., & Ishak, N. M. (2013). Language Anxiety among Gifted Learners in Malaysia. English Language Teaching, 6(3), 20-29.
Kanellopoulou, C., Kermanidis, K. L., & Giannakoulopoulos, A. (2019). The dual-coding and multimedia learning theories: Film subtitles as a vocabulary teaching tool. Education Sciences, 9(3), 21.
Kang, J., Lindgren, R., & Planey, J. (2018). Exploring emergent features of student interaction within an embodied science learning simulation. Multimodal Technologies and Interaction, 2(3), 39.
Kanoksilapatham, B., Khamkhien, A., Kitkha, P., & Na Nongkhai, A. O. (2021). Motivation of Thai university students from two disciplinary backgrounds using a hybrid questionnaire. LEARN Journal: Language Education and Acquisition Research Network, 14(1), 455-491.
Karbakhsh, R., & Safa, M. A. (2020). Basic psychological needs satisfaction, goal orientation, willingness to communicate, self-efficacy, and learning strategy use as predictors of second language achievement: A structural equation modeling approach. Journal of Psycholinguistic Research, 49, 803-822.
Karpicke, J. D., & Roediger, H. L., III. (2007). Repeated retrieval during learning is the key to long-term retention. Journal of Memory and Language, 57, 151-162.
Ke, F. (2011). A qualitative meta-analysis of computer games as learning tools. In M. Khosrow-Pour (Ed.), Gaming and simulations: Concepts, methodologies, tools and applications (pp. 1619-1665). IGI Global.
Kenny, D. A., Kaniskan, B., & McCoach, D. B. (2015). The performance of RMSEA in models with small degrees of freedom. Sociological Methods & Research, 44(3), 486-507.
Kerfoot, B. P., Fu, Y., Baker, H., Connelly, D., Ritchey, M. L., & Genega, E. M. (2010). Online spaced education generates transfer and improves long-term retention of diagnostic skills: A randomized controlled trial. Journal of the American College of Surgeons, 211(3), 331-337.
Khattak, Z. I., Jamshed, T., Ahmad, A., & Baig, M. N. (2011). An investigation into the causes of English language learning anxiety in students at AWKUM. Procedia-Social and Behavioral Sciences, 15, 1600-1604.
Kiliç, S. (2016). Cronbach's alpha reliability coefficient. Psychiatry and Behavioral Sciences, 6(1), 47-48.
Kim, D. H., Wang, C., & Truong, T. N. N. (in press). Psychometric properties of a self-efficacy scale for English language learners in Vietnam. Language Teaching Research. https://doi.org/1.1177/13621688211027852
Kim, E. J., Seo, D. H., & Ki, E. J. (2020). Influence of task value and academic self-efficacy on learning engagement in nursing education using smart learning. Journal of Digital Convergence, 18(7), 229-236.
King, R. B., Cai, Y., & Du, H. (in press). Societal‐level utility value strengthens the relationship between student‐level utility value and achievement: A person‐culture fit perspective. British Journal of Educational Psychology. https://doi.org/1.1111/bjep.12354
Kormos, J. (2017). The effects of specific learning difficulties on processes of multilingual language development. Annual Review of Applied Linguistics, 37, 30-44.
Korzaan, M., & Morris, S. A. (2009). Individual characteristics and the intention to continue project escalation. Computers in Human Behavior, 25(6), 1320-133.
Kosmas, P., & Zaphiris, P. (2019a). Embodied interaction in language learning: Enhancing students’ collaboration and emotional engagement. In D. Lamas, F. Loizides, L. Nacke, H. Petrie, M. Winckler, & P. Zaphiris (Eds.), IFIP conference on human-computer interaction (pp. 179-196). Springer.
Kosmas, P., & Zaphiris, P. (2019b). Words in action: investigating students’ language acquisition and emotional performance through embodied learning. Innovation in Language Learning and Teaching. https://doi.org/1.1080/17501229.2019.1607355
Kosmas, P., Ioannou, A., & Zaphiris, P. (2019). Implementing embodied learning in the classroom: Effects on children’s memory and language skills. Educational Media International, 56(1), 59-74.
Kosovich, J. J., Hulleman, C. S., Phelps, J., & Lee, M. (2019). Improving algebra success with a utility-value intervention. Journal of Developmental Education, 42(2), 2-10.
Kraiger, K., & Ford, J. K. (2021). The science of workplace instruction: Learning and development applied to work. Annual Review of Organizational Psychology and Organizational Behavior, 8, 45-72.
Kralova, Z., Skorvagova, E., Tirpakova, A., & Markechova, D. (2017). Reducing student teachers' foreign language pronunciation anxiety through psycho-social training. System, 65, 49-6.
Krämer, S., Möller, J., & Zimmermann, F. (in press). Inclusive education of students with general learning difficulties: A meta-analysis. Review of Educational Research. https://doi.org/1.3102/0034654321998072
Kruk, M. (2021). Investigating dynamic relationships among individual difference variables in learning English as a foreign language in a virtual world. Springer.
Kulkarni, U. R., Ravindran, S., & Freeze, R. (2006). A knowledge management success model: Theoretical development and empirical validation. Journal of Management Information Systems, 23(3), 309-347.
Kumar, J. A., Muniandy, B., & Wan Yahaya, W. A. J. (2019). Exploring the effects of emotional design and emotional intelligence in multimedia-based learning: An engineering educational perspective. New Review of Hypermedia and Multimedia, 25(1-2), 57-86.
Küpper-Tetzel, C. E., Kapler, I. V., & Wiseheart, M. (2014). Contracting, equal, and expanding learning schedules: The optimal distribution of learning sessions depends on retention interval. Memory & Cognition, 42(5), 729-741.
Lai, C., & Tai, C. P. (2021). Types of social media activities and Hong Kong south and southeast Asians youth’s chinese language learning motivation. System, 97, 102432.
Larew, C., Lessans, S., Spunt, D., Foster, D., & Covington, B. G. (2006). Innovations in clinical simulation: Application of Benner's theory in an interactive patient care simulation. Nursing Education Perspectives, 27(1), 16-21.
Latikka, R., Turja, T., & Oksanen, A. (2019). Self-efficacy and acceptance of robots. Computers in Human Behavior, 93, 157-163.
Lau, K. W., & Lee, P. Y. (2015). The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas. Interactive Learning Environments, 23(1), 3-18.
Lavoie, R., Main, K., King, C., & King, D. (2021). Virtual experience, real consequences: The potential negative emotional consequences of virtual reality gameplay. Virtual Reality, 25(1), 69-81.
Lee, D., Watson, S. L., & Watson, W. R. (2020). The relationships between self-efficacy, task value, and self-regulated learning strategies in massive open online courses. International Review of Research in Open and Distributed Learning, 21(1), 23-39.
Lee, M. C. (2010). Explaining and predicting users’ continuance intention toward e-learning: An extension of the expectation-confirmation model. Computers & Education, 54(2), 506-516.
Lee, Y. k., Tseng, S. P., Liu, F. J., & Liu, S. C. (2007). Antecedents of learner satisfaction toward E- learning. Journal of American Academy of Business, 11 (2), 161-168.
Leeming, F. C. (2002). The exam-a-day procedure improves performance in psychology classes. Teaching of Psychology, 29, 210-212.
Legault, J., Zhao, J., Chi, Y. A., Chen, W., Klippel, A., & Li, P. (2019). Immersive virtual reality as an effective tool for second language vocabulary learning. Languages, 4(1), 13.
Lege, R., Bonner, E., Frazier, E., & Pascucci, L. (2020). Pedagogical considerations for successful implementation of virtual reality in the language classroom. In M. Kruk & M. Peterson (Eds.), New technological applications for foreign and second language learning and teaching (pp. 24-46). IGI Global.
Lent, R. W., Sheu, H. B., Singley, D., Schmidt, J. A., Schmidt, L. C., & Gloster, C. S. (2008). Longitudinal relations of self-efficacy to outcome expectations, interests, and major choice goals in engineering students. Journal of Vocational Behavior, 73, 328-335.
Lerdpornkulrat, T., Poondej, C., Koul, R., Khiawrod, G., & Prasertsirikul, P. (2019). The positive effect of intrinsic feedback on motivational engagement and self-efficacy in information literacy. Journal of Psychoeducational Assessment, 37(4), 421-434.
Lertputtarak, S. (2012). The relationship between destination image, food image, and revisiting Pattaya, Thailand. International Journal of Business and Management, 7(5), 111-121.
Li, Y., & Shang, H. (2020). Service quality, perceived value, and citizens’ continuous-use intention regarding e-government: Empirical evidence from China. Information & Management, 57(3), 103197.
Li, Y., Nishimura, N., Yagami, H., & Park, H. S. (2021). An empirical study on online learners’ continuance intentions in China. Sustainability, 13(2), 889.
Lin, C. W., Mao, T. Y., Huang, Y. C., Sia, W. Y., & Yang, C. C. (2020). Exploring the Adoption of Nike+ Run Club App: An application of the theory of reasoned action. Mathematical Problems in Engineering, 2020, 8568629.
Lin, T. J. (in press). Multi-dimensional explorations into the relationships between high school students’ science learning self-efficacy and engagement. International Journal of Science Education. https://doi.org/1.1080/09500693.2021.1904523
Lin, W. S. (2012). Perceived fit and satisfaction on web learning performance: IS continuance intention and task-technology fit perspectives. International Journal of Human-Computer Studies, 70(7), 498-507.
Lin, Y. J., & Wang, H. C. (2021). Using virtual reality to facilitate learners’ creative self-efficacy and intrinsic motivation in an EFL classroom. Education and Information Technologies, 26, 4487-4505.
Lin, Y. T., & Lin, Y. C. (2016). Effects of mental process integrated nursing training using mobile device on students' cognitive load, learning attitudes, acceptance, and achievements. Computers in Human Behavior, 55, 1213-1221.
Lindgren, R., Morphew, J., Kang, J., & Junokas, M. (2019). An embodied cyberlearning platform for gestural interaction with cross‐cutting science concepts. Mind, Brain, and Education, 13(1), 53-61.
Lindgren, R., Tscholl, M., Wang, S., & Johnson, E. (2016). Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Computers & Education, 95, 174-187.
Lindner, M. A., Eitel, A., Barenthien, J., & Köller, O. (in press). An integrative study on learning and testing with multimedia: Effects on students’ performance and metacognition. Learning and Instruction. https://doi.org/1.1016/j.learninstruc.2018.01.002
Littlemore, J., & Low, G. (2006). Metaphoric competence, second language learning, and communicative language ability. Applied Linguistics, 27(2), 268-294.
Liu, I. F., Chen, M. C., Sun, Y. S., Wible, D., & Kuo, C. H. (2010). Extending the TAM model to explore the factors that affect intention to Use an online learning community. Computers & Education, 54(2), 600-61.
Liu, Y., Jang, B. G., & Roy-Campbell, Z. (2018). Optimum input mode in the modality and redundancy principles for university ESL students' multimedia learning. Computers & Education, 127, 190-20.
Lou, N. M., & Noels, K. A. (2020). Breaking the vicious cycle of language anxiety: Growth language mindsets improve lower-competence ESL students’ intercultural interactions. Contemporary Educational Psychology, 61, 101847.
Lyons, S. (2020). A review of Thai–English machine translation. Machine Translation, 34(2), 197-23.
MacIntyre, P., & Gregersen, T. (2012). Affect: The role of language anxiety and other emotions in language learning. In S. Mercer, S. Ryan, & M. Williams (Eds.), Psychology for language learning (pp. 103-118). Palgrave Macmillan.
Magana, A. J., Serrano, M. I., & Rebello, N. S. (2019). A sequenced multimodal learning approach to support students' development of conceptual learning. Journal of Computer Assisted Learning, 35(4), 516-528.
Maghool, S. A. H., Moeini, S. H. I., & Arefazar, Y. (2018). An educational application based on virtual reality technology for learning architectural details: Challenges and benefits. ArchNet-IJAR: International Journal of Architectural Research, 12(3), 246-272.
Mahmoodi, M. H., & Yousefi, M. (in press). Second language motivation research 2010-2019: A synthetic exploration. The Language Learning Journal. https://doi.org/1.1080/09571736.202.1869809
Makransky, G., Terkildsen, T. S., & Mayer, R. E. (2019). Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learning and Instruction, 60, 225-236.
Malloy, K. M., & Milling, L. S. (2010). The effectiveness of virtual reality distraction for pain reduction: a systematic review. Clinical Psychology Review, 30(8), 1011-1018.
Mamaril, N. A., Usher, E. L., Li, C. R., Economy, D. R., & Kennedy, M. S. (2016). Measuring undergraduate students' engineering self‐efficacy: A validation study. Journal of Engineering Education, 105(2), 366-395.
Margolis, H., & McCabe, P. P. (2006). Improving self-efficacy and motivation: What to do, what to say. Intervention in School and Clinic, 41(4), 218-227.
Marshman, E., DeVore, S., & Singh, C. (2020). Holistic framework to help students learn effectively from research-validated self-paced learning tools. Physical Review Physics Education Research, 16(2), 020108.
Mattar, M. G., Thompson-Schill, S. L., & Bassett, D. S. (2018). The network architecture of value learning. Network Neuroscience, 2(02), 128-149.
Mayer, R. E. (2014). Incorporating motivation into multimedia learning. Learning and Instruction, 29, 171-173.
Mayer, R. E. (2020). Searching for the role of emotions in e-learning. Learning and Instruction, 70, 101213.
Mayer, R. E., & Moreno, R. (1998). A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory. Journal of Educational Psychology, 90(2), 312-32.
Mayer, R.E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.
Mcdaniel, M. A., & Fisher, R. P. (1991). Tests and test feedback as learning sources. Contemporary Educational Psychology, 16(2), 192-201.
McDaniel, M. A., & Masson, M. E. (1985). Altering memory representations through retrieval. Journal of Experimental Psychology: Learning, Memory, and Cognition, 11(2), 371-385.
McDaniel, M. A., Agarwal, P. K., Huelser, B. J., McDermott, K. B., & Roediger, H. L., III. (2011). Test-enhanced learning in a middle school science classroom: The effects of quiz frequency and placement. Journal of Educational Psychology, 103(2), 399-414.
McDaniel, M. A., Kowitz, M. D., & Dunay, P. K. (1989). Altering memory through recall: The effects of cue-guided retrieval processing. Memory & Cognition, 17(4), 423-434.
McMichael, S. L., Bixter, M. T., Okun, M. A., Bunker, C. J., Graudejus, O., Grimm, K. J., & Kwan, V. S. (in press). Is seeing believing? A longitudinal study of vividness of the future and its effects on academic self-efficacy and success in college. Personality and Social Psychology Bulletin. https://doi.org/1.1177/01461672211015888
Mead, C., Buxner, S., Bruce, G., Taylor, W., Semken, S., & Anbar, A. D. (2019). Immersive, interactive virtual field trips promote science learning. Journal of Geoscience Education, 67(2), 131-142.
Meishar-Tal, H., & Kesler, A. (in press). “If I create a game I'll learn”: Online game creation as a tool to promote learning skills of students with learning difficulties. Interactive Learning Environments. https://doi.org/1.1080/1049482.2021.1919146
Miller, S. A., & Byers, E. S. (2012). Practicing psychologists’ sexual intervention self-efficacy and willingness to treat sexual issues. Archives of Sexual Behavior, 41(4), 1041-1050.
Mills, N., Pajares, F., & Herron, C. (2007). Self‐efficacy of college intermediate French students: Relation to achievement and motivation. Language Learning, 57(3), 417-442.
Mok, W. S. Y., & Chan, W. W. L. (2016). How do tests and summary writing tasks enhance long-term retention of students with different levels of test anxiety? Instructional Science, 44 (6), 567-581.
Moos, D. C. (2014). Setting the stage for the metacognition during hypermedia learning: What motivation constructs matter? Computers & Education, 70, 128-137.
Moreno, C., Pham, D., & Ye, L. (2021). Chemistry self-efficacy in lower-division chemistry courses: Changes after a semester of instruction and gaps still remain between student groups. Chemistry Education Research and Practice, 22, 772-785.
Moreno, R. (2006). Does the modality principle hold for different media? A test of the method‐affects‐learning hypothesis. Journal of Computer Assisted Learning, 22(3), 149-158.
Moreno, R. (2010). Cognitive load theory: More food for thought. Instructional Science, 38(2), 135-141.
Morrow, L. M., & Gambrell, L. B. (2002). Literature-based instruction in the early years. In S. B. Neuman, & D. K. Kickinson (Eds.), Handbook of early literacy research (pp. 356). Guilford.
Muhanna, M. A. (2015). Virtual reality and the CAVE: Taxonomy, interaction challenges and research directions. Journal of King Saud University-Computer and Information Sciences, 27(3), 344-361.
Munro, M. (2018). Principles for embodied learning approaches. South African Theatre Journal, 31(1), 5-14.
Nakata, Y., Nitta, R., & Tsuda, A. (in press). Understanding motivation and classroom modes of regulation in collaborative learning: An exploratory study. Innovation in Language Learning and Teaching. https://doi.org/1.1080/17501229.202.1846040
Nation, I. S. P. (1990). Teaching and learning vocabulary. Newbury House.
Navun, K. (2021). Non-native speakers’ motivation in learning English as second language. Psychology and Education Journal, 58(1), 1490-1495.
Panthumetha, N. (2015). Thai grammar. Chulalongkorn UP.
Nersesian, E., Spryszynski, A., Thompson, U., & Lee, M. (2018). Encompassing English language learners in virtual reality. In R. Bilof (Ed.), 2018 IEEE international conference on artificial intelligence and virtual reality (pp. 200-203). IEEE.
Nguyen, D. J., & Larson, J. B. (2015). Don’t forget about the body: Exploring the curricular possibilities of embodied pedagogy. Innovative Higher Education, 40(4), 331-344.
Nicolaidou, I., Pissas, P., & Boglou, D. (in press). Comparing immersive virtual reality to mobile applications in foreign language learning in higher education: A quasi-experiment. Interactive Learning Environments. https://doi.org/1.1080/1049482.202.1870504
Nisha, B. (2019). The pedagogic value of learning design with virtual reality. Educational Psychology, 39(10), 1233-1254.
North, M. M., & North, S. M. (2019). Dynamic immersive visualisation environments: Enhancing pedagogical techniques. Australasian Journal of Information Systems, 23, 1-17.
Novak, J. D., & Gowin, D. B. (1984). Concept mapping for meaningful learning. Cambridge University Press.
Oliveira, A., Ribeiro, F. S., Ribeiro, L. M., McPherson, G., & Oliveira-Silva, P. (2021). Disentangling motivation within instrumental music learning: A systematic review. Music Education Research, 23(1), 105-122.
Ozdemir, E., & Papi, M. (in press). Mindsets as sources of L2 speaking anxiety and self-confidence: The case of international teaching assistants in the US. Innovation in Language Learning and Teaching. https://doi.org/10.1080/17501229.2021.1907750
Özmat, D., & Senemoğlu, N. (2021). Difficulties in learning English by EFL students in Turkey. Ankara University Journal of Faculty of Educational Sciences (JFES), 54(1), 141-173.
Pajares, F. (1996). Self-efficacy beliefs in academic settings. Review of Educational Research, 66(4), 543-578.
Pajares, F. (2002). Gender and perceived self-efficacy in self-regulated learning. Theory into Practice, 41(2), 116-125.
Pal, D., Funilkul, S., & Vanijja, V. (2020). The future of smartwatches: Assessing the end-users’ continuous usage using an extended expectation-confirmation model. Universal Access in the Information Society, 19(2), 261-281.
Panacek, E. A., & Thompson, C. B. (2007). Sampling methods: Selecting your subjects. Air Medical Journal, 26(2), 75-78.
Panayides, P., Walker, M. J. (2013). Evaluating the psychometric properties of the Foreign Language Classroom Anxiety Scale for Cypriot senior high school EFL students: The rasch measurement approach. Europe’s Journal of Psychology, 9, 493-516.
Papastergiou, M. (2009). Exploring the potential of computer and video games for health and physical education: A literature review. Computers & Education, 53(3), 603-622.
Park, B., Knörzer, L., Plass, J. L., & Brünken, R. (2015). Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms. Computers & Education, 86, 30-42.
Park, B., Plass, J. L., & Brünken, R. (2014). Cognitive and affective processes in multimedia learning. Learning and Instruction, 29, 125-127.
Park, G. (2014). Factor analysis of the foreign language classroom anxiety scale in Korean learners of English as a foreign language. Psychological Reports, 115, 261-275.
Park, G. P., & French, B. F. (2013). Gender differences in the foreign language classroom anxiety scale. System, 41(2), 462-471.
Parong, J., & Mayer, R. E. (2021). Cognitive and affective processes for learning science in immersive virtual reality. Journal of Computer Assisted Learning, 37(1), 226-241
Parsazadeh, N., Cheng, P. Y., Wu, T. T., & Huang, Y. M. (2021). Integrating Computational thinking concept into digital storytelling to improve learners’ motivation and performance. Journal of Educational Computing Research, 59(3), 470-495.
Pashler, H., Rohrer, D., Cepeda, N. J., & Carpenter, S. K. (2007). Enhancing learning and retarding forgetting: Choices and consequences. Psychonomic Bulletin & Review, 14, 187-193.
Peixoto, B., Pinto, D., Krassmann, A., Melo, M., Cabral, L., & Bessa, M. (2019). Using virtual reality tools for teaching foreign languages. In Á. Rocha, H. Adeli, L. Paulo Reis, & S. Costanzo (Eds.), WorldCIST'19: World conference on information systems and technologies (pp. 581-588). Springer.
Peng, A., & Patterson, M. M. (in press). Relations among cultural identity, motivation for language learning, and perceived English language proficiency for international students in the United States. Language, Culture and Curriculum. https://doi.org/1.1080/07908318.2021.1938106
Peng, G., Wang, G., Liu, W., & Yu, H. (2010). A desktop virtual reality-based interactive modular fixture configuration design system. Computer-Aided Design, 42(5), 432-444.
Phakiti, A. (2018). Confirmatory factor analysis and structural equation modeling. In A. Phakiti, P. De Costa, L. Plonsky, S. Starfield (Eds), The palgrave handbook of applied linguistics research methodology (pp. 459-500). Palgrave Macmillan.
Plaengson, R. (2017). The science of teaching Thai as a foreign language. Chulalongkorn University Printery.
Plass, J. L., Homer, B. D., MacNamara, A., Ober, T., Rose, M. C., Pawar, S., & Olsen, A. (2020). Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters. Learning and Instruction, 70, 101194.
Prasongngern, P. (2021). Examining the effect of “L2 Motivational Self–System” on L2 achievement of students in a Thai university. Rangsit Journal of Educational Studies, 8(1), 59-66.
Qiu, X. Y., Chiu, C. K., Zhao, L. L., Sun, C. F., & Chen, S. J. (in press). Trends in VR/AR technology-supporting language learning from 2008 to 2019: A research perspective. Interactive Learning Environments. https://doi.org/1.1080/1049482.2021.1874999
Rai, A., Lang, S. S., & Welker, R. B. (2002). Assessing the validity of IS success models: An empirical test and theoretical analysis. Information Systems Research, 13(1), 50-69.
Ramdhani, M. A., & Ramdhani, A. (2014). Verification of research logical framework based on literature review. International Journal of Basic and Applied Science, 3(2), 1-9.
Rao, D. C., & Saha, S. K. (in press). An immersive learning platform for efficient biology learning of secondary school-level students. Journal of Educational Computing Research. https://doi.org/1.1177/0735633119854031
Ray, A. B., & Deb, S. (2016). Smartphone based virtual reality systems in classroom teaching-A study on the effects of learning outcome. In V. Kumar, S. Murthy, & Kinshuk (Eds.), 2016 IEEE Eighth international conference on technology for education (pp. 68-71). IEEE.
Rebuschat, P., Monaghan, P., & Schoetensack, C. (2021). Learning vocabulary and grammar from cross-situational statistics. Cognition, 206, 104475.
Refat, N., Kassim, H., Rahman, M. A., & Razali, R. B. (2020). Measuring student motivation on the use of a mobile assisted grammar learning tool. PloS One, 15(8), e0236862.
Ren, W. (2020). Pragmatic awareness and second language learning motivation. Pragmatics & Cognition, 26(2-3), 447-473.
Rezeki, T. I., & Sagala, R. W. (2021). The students’ difficulties in learning English at Madrasah Ibtidaiyah teacher education study program. Jurnal Serunai Bahasa Inggris, 13(1), 31-35.
Rigdon, E. E. (2012). Rethinking partial least squares path modeling: In praise of simple methods. Long Range Planning, 45(5-6), 341-358.
Roediger III, H. L., & Karpicke, J. D. (2006). Test-enhanced learning: Taking memory tests improves long-term retention. Psychological Science, 17(3), 249-255.
Roth, W. M., & Roychoudhury, A. (1993). Using vee and concept maps in collaborative settings: Elementary education majors construct meaning in physical science courses. School Science and Mathematics, 93(5), 237-244.
Rozmatovna, A. O. (2020). The influence of integrative motivation and instrumental motivation on learning English as a foreign language. Journal of Critical Reviews, 7(12), 942-945.
Rugchatjaroen, A., Saychum, S., Kongyoung, S., Chootrakool, P., Kasuriya, S., & Wutiwiwatchai, C. (2019). Efficient two-stage processing for joint sequence model-based Thai grapheme-to-phoneme conversion. Speech Communication, 106, 105-111.
Russell, V. (2020). Language anxiety and the online learner. Foreign Language Annals, 53(2), 338-352.
Sahin, D., & Yilmaz, R. M. (2020). The effect of augmented reality technology on middle school students' achievements and attitudes towards science education. Computers & Education, 144, 103710.
Sainio, P. J., Eklund, K. M., Ahonen, T. P., & Kiuru, N. H. (2019). The role of learning difficulties in adolescents’ academic emotions and academic achievement. Journal of Learning Disabilities, 52(4), 287-298.
Sainio, P., Eklund, K., Hirvonen, R., Ahonen, T., & Kiuru, N. (2021). Adolescents’ academic emotions and academic achievement across the transition to lower secondary school: The role of learning difficulties. Scandinavian Journal of Educational Research, 65(3), 385-403.
Saito, Y., & Samimy, K. K. (1996). Foreign language anxiety and language performance: A study of learner anxiety in beginning, intermediate, and advanced‐level college students of Japanese. Foreign Language Annals, 29 (2), 239-249.
Saito, Y., Garza, T. J., & Horwitz, E. K. (1999). Foreign language reading anxiety. Modern Language Journal, 83, 202-218.
Saksida, A., Flo, A., Guedes, B., Nespor, M., & Garay, M. P. (2021). Prosody facilitates learning the word order in a new language. Cognition, 213, 104686.
Samat, A. (2020). The effectiveness of multimedia learning in enhancing reading comprehension among indigenous pupils. Arab World English Journal, 11(2), 290-302.
Saracaloğlu, A. S., Yenice, N., & Özden, B. (2013). Relationship between self efficacy perceptions towards science and technology literacy with attitudes towards science of science teachers. International Journal of New Trends in Arts, Sports & Science Education, 2(1), 58-69.
Sardegna, V. G., Lee, J., & Kusey, C. (2018). Self‐efficacy, attitudes, and choice of strategies for English pronunciation learning. Language Learning, 68 (1), 83-114.
Sari, Z. E. (2021). Difficulties and strategies in learning English: An analysis of students from English and non-English education department in Indonesia. In W. Striełkowski (Ed.), 4th International conference on sustainable innovation 2020 -Social, humanity, and education (pp. 313-331). Atlantis Press.
Schiller, E., & Dorner, H. (in press). Factors influencing senior learners’ language learning motivation. A Hungarian perspective. Journal of Adult Learning, Knowledge and Innovation. https://doi.org/1.1556/2059.202.00003
Schmidt, M., Benzing, V., Wallman-Jones, A., Mavilidi, M. F., Lubans, D. R., & Paas, F. (2019). Embodied learning in the classroom: Effects on primary school children’s attention and foreign language vocabulary learning. Psychology of Sport and Exercise, 43, 45-54.
Schnotz, W. (2005). An integrated model of text and picture comprehension. In R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning (pp. 49-70). Cambridge University Press.
Schumacker, R., Tomek, S. (2013). Understanding statistics using R. Springer.
Schürmann, L., Gaschler, R., & Quaiser-Pohl, C. (2021). Motivation theory in the school context: differences in preservice and practicing teachers’ experience, opinion, and knowledge. European Journal of Psychology of Education, 36(3), 739-757.
Scrivner, O., Madewell, J., Buckley, C., & Perez, N. (2019). Best practices in the use of augmented and virtual reality technologies for SLA: Design, implementation, and feedback. In M. L. Carrió-Pastor (Ed.), Teaching language and teaching literature in virtual environments (pp. 55-72). Springer.
Shackelford, L., David Huang, W., Craig, A., Merrill, C., & Chen, D. (2019). Relationships between motivational support and game features in a game-based virtual reality learning environment for teaching introductory archaeology. Educational Media International, 56(3), 183-200.
Shadiev, R., Hwang, W. Y., Huang, Y. M., & Liu, T. Y. (2015). The impact of supported and annotated mobile learning on achievement and cognitive load. Journal of Educational Technology & Society, 18(4), 53-69.
Shadiev, R., Wang, X., & Huang, Y. M. (2020). Promoting intercultural competence in a learning activity supported by virtual reality technology. International Review of Research in Open and Distributed Learning, 21(3), 157-174.
Shangguan, C., Gong, S., Guo, Y., Wang, X., & Lu, J. (2020). The effects of emotional design on middle school students’ multimedia learning: The role of learners’ prior knowledge. Educational Psychology, 40(9), 1076-1093.
Shangguan, C., Wang, Z., Gong, S., Guo, Y., & Xu, S. (2019). More attractive or more interactive? The effects of multi-leveled emotional design on middle school students’ multimedia learning. Frontiers in Psychology, 10, 3065.
Shao, K., Pekrun, R., Marsh, H. W., & Loderer, K. (2020). Control-value appraisals, achievement emotions, and foreign language performance: A latent interaction analysis. Learning and Instruction, 69, 101356.
Shoufan, A. (2019). Estimating the cognitive value of YouTube's educational videos: A learning analytics approach. Computers in Human Behavior, 92, 450-458.
Singer, R. N. (1980). Motor learning and human performance: An application to motor skills and movement behaviors. Macmillan.
Skoglund, K., Wall, T. J., & Kiene, D. (2018). Impact of supplemental instruction participation on college freshman retention. Learning Assistance Review, 23(1), 115-135.
Smith, S. M., & Woody, P. C. (2000). Interactive effect of multimedia instruction and learning styles. Teaching of Psychology, 27(3), 220-223.
Smith, S., & Ericson, E. (2009). Using immersive game-based virtual reality to teach fire-safety skills to children. Virtual Reality, 13(2), 87-99.
Smyrnaiou, Z., Sotiriou, M., Georgakopoulou, E., & Papadopoulou, O. (2016). Connecting embodied learning in educational practice to the realisation of science educational scenarios through performing arts. Inspiring Science Education, 31, 31-38.
Song, H., Kim, T., Kim, J., Ahn, D., & Kang, Y. (2021). Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness. Automation in Construction, 122, 103506.
Squires, D. R. (2019). Immersive learning experiences: Technology enhanced instruction, adaptive learning, augmented reality, and m-learning in informal learning environments. i-Manager's Journal of Educational Technology, 15(4), 17-22.
Stice, C. F., & Alvarez, M. C. (1987). Hierarchical concept mapping in the early grades. Childhood Education, 64 (2), 86-96.
Stolz, S. A. (2015). Embodied learning. Educational Philosophy and Theory, 47(5), 474-487.
Su, X., Lin, W., Xu, A., Huang, L., Wu, J., Cai, S., & Xu, W. (2019). Customer experience and continual usage willingness of fresh products APPs: Based on the framework of the cue utilization theory. In F. Zheng, F. Chu, & M. Liu (Eds.), 2019 International conference on industrial engineering and systems management (pp. 01-06). IEEE.
Sukirlan, M., Setiyadi, A. B., & Wicaksono, B. A. (2021). The impact of components of motivation on motivated behavior of Indonesian English learners. International Journal of English Language and Literature Studies, 10(2), 69-82.
Sukmawati, E. (2021). The correlation between ESP learners' anxiety and their English course achievement (Management Department of Universitas Islam Malang). Jurnal Penelitian, Pendidikan, Dan Pembelajaran, 16(5), 1-11.
Sung, H. Y., Hwang, G. J., Liu, S. Y., & Chiu, I. H. (2014). A prompt-based annotation approach to conducting mobile learning activities for architecture design courses. Computers & Education, 76(7), 80-90.
Supakorn, P., Feng, M., & Limmun, W. (2018). Strategies for better learning of English grammar: Chinese vs. Thais. English Language Teaching, 11(3), 24-39.
Suryani, S., & Kareviati, E. (2021). The students’ difficulties in learning Reading Comprehension using cooperative learning through Jeopardy Game. PROJECT (Professional Journal of English Education), 4(1), 23-28.
Suryarini, D. Y., & Bahtiar, R. S. (2021). Exploring the language learning strategy and foreign language learner’s self-efficacy on english language student teachers. Magister Scientiae, 49(1), 16-29.
Sweller, J. (2005). Implications of cognitive load theory for multimedia learning. The Cambridge Handbook of Multimedia Learning, 3(2), 19-30.
Syafrizal, S., Masrupi, M., & Mauludah, I. (2019). The Impact of experiential learning method and vocabolary mastery toward indonesiaon students' reading comprehension though animation video. Journal for the Education of Gifted Young Scientists, 7(3), 449-458.
Taber, K. S. (2018). The use of cronbach’s alpha when developing and reporting research instruments in science education. Research in Science Education, 48, 1-24.
Tabassam, H. A., Azhar, M. A., & Islam, M. (2021). Self-efficacy, learner autonomy and motivation in second language learning: A case study of Pakistani Universities. Ilkogretim Online, 20(5), 4023-4030.
Tai, T. Y., & Chen, H. H. J. (2021). The impact of immersive virtual reality on EFL learners’ listening comprehension. Journal of Educational Computing Research. https://doi.org/1.1177/0735633121994291
Tanir, A. (2020). Learning difficulties in German as a third language experienced by Turkish undergraduate students. International Education Studies, 13(6), 131-145.
Tawafak, R. M., Romli, A. B., bin Abdullah Arshah, R., & Malik, S. I. (2020). Framework design of university communication model (UCOM) to enhance continuous intentions in teaching and e-learning process. Education and Information Technologies, 25(2), 817-843.
Te Huia, A. (in press). Language anxiety of colonial settler group members learning an indigenous language: Pākehā learners of te reo Māori. Journal of Language, Identity & Education. https://doi.org/1.1080/15348458.202.1791709
Teppo, M., Soobard, R., & Rannikmäe, M. (2021). A study comparing intrinsic motivation and opinions on learning science (Grades 6) and taking the International PISA Test (Grade 9). Education Sciences, 11, 14.
Thao, T. Q., & Long, N. H. C. (2021). English-Majored Students' motivation in English language learning and their use of reading strategies: Research perspectives. VNU Journal of Foreign Studies, 37(1), 109-119.
Thompson, G., Aizawa, I., Curle, S., & Rose, H. (in press). Exploring the role of self-efficacy beliefs and learner success in English medium instruction. International Journal of Bilingual Education and Bilingualism. https://doi.org/1.1080/1367005.2019.1651819
Thorne, S. L., Black, R. W., & Sykes, J. M. (2009). Second language use, socialization, and learning in Internet interest communities and online gaming. The Modern Language JournalVolume 93(s1), 802-821.
Tossavainen, T., Rensaa, R. J., & Johansson, M. (2021). Swedish first-year engineering students’ views of mathematics, self-efficacy and motivation and their effect on task performance. International Journal of Mathematical Education in Science and Technology, 52(1), 23-38.
Tsai, C. Y. (2019). Improving students' understanding of basic programming concepts through visual programming language: The role of self-efficacy. Computers in Human Behavior, 95, 224-232.
Tsai, J. C., Chen, L. Y., & Peng, H. Y. (2021). Exploring the factors influencing consumer's attitude toward using and use intention of virtual reality games. International Journal of Organizational Innovation (Online), 13(4), 160-175.
Tseng, W. T., Liou, H. J., & Chu, H. C. (2019). Vocabulary learning in virtual environments: Learner autonomy and collaboration. System, 88, 10219.
Turan, Z., & Atila, G. (in press). Augmented reality technology in science education for students with specific learning difficulties: Its effect on students’ learning and views. Research in Science & Technological Education. https://doi.org/1.1080/02635143.2021.1901682
Ullman M. T., Lovelett J. T. (2018). Implications of the declarative/procedural model for improving second language learning: The role of memory enhancement techniques. Second Language Research, 34, 39-65.
Usher, E. L., & Pajares, F. (2008). Sources of self-efficacy in school: Critical review of the literature and future directions. Review of Educational Research,78, 751-796.
Uzun, A. M., & Yıldırım, Z. (2021). Emotional design in multimedia and measuring learning emotions. In M. Khosrow-Pour (Ed.), Handbook of research on modern educational technologies, applications, and management (pp. 701-717). IGI Global.
Van Nguyen, S., & Habók, A. (2021). Vietnamese non-English-major students’ motivation to learn English: From activity theory perspective. Heliyon, 7(4), e06819.
Van Veldhuizen, M., & Yang, X. (2021). The effect of semi-transparent and interpenetrable hands on object manipulation in virtual reality. IEEE Access, 9, 17572-17583.
Vandergrift, L., & Goh, C. C. M. (2012). Teaching and learning second language listening: Metacognition in action. Routledge.
Vattøy, K. D., & Smith, K. (2019). Students' perceptions of teachers' feedback practice in teaching English as a foreign language. Teaching and Teacher Education, 85, 260-268.
Vibulpatanavong, K., & Evans, D. (2019). Phonological awareness and reading in Thai children. Reading and Writing, 32(2), 467-491.
Vishwakarma, P., Mukherjee, S., & Datta, B. (2020). Travelers’ intention to adopt virtual reality: A consumer value perspective. Journal of Destination Marketing & Management, 17, 100456.
Waddington, J. (2019). Developing primary school students’ foreign language learner self-concept. System, 82, 39-49.
Wagner, A. E., & Shahjahan, R. A. (2015). Centering embodied learning in anti-oppressive pedagogy. Teaching in Higher Education, 20(3), 244-254.
Wang, C., & Sun, T. (2020). Relationship between self-efficacy and language proficiency: A meta-analysis. System, 95, 102366.
Wang, C., Fang, T., & Miao, R. (2018). Learning performance and cognitive load in mobile learning: Impact of interaction complexity. Journal of Computer Assisted Learning, 34(6), 917-927.
Wang, M. Z., & Hayden, B. Y. (2020). Latent learning, cognitive maps, and curiosity. Current Opinion in Behavioral Sciences, 38, 1-7.
Wang, Z., & Zheng, Y. (2021). Chinese university students’ multilingual learning motivation under contextual influences: A multi-case study of Japanese majors. International Journal of Multilingualism, 18(3), 384-401.
Wanglem, B., & Tongtep, N. (2017). Pattern-sensitive loanword estimation for Thai Text Clustering. Walailak Journal of Science and Technology, 14(10), 813-823.
Warschauer, M. (1996). Computer-assisted language learning: An introduction. In S. Fotos (Ed.), Multimedia language teaching (pp. 10-16). Logos International.
Wen, X., & Piao, M. (2020). Motivational profiles and learning experience across Chinese language proficiency levels. System, 90, 102216.
Widyanti, A., & Hafizhah, H. N. (in press). The influence of personality, sound, and content difficulty on virtual reality sickness. Virtual Reality. https://doi.org/1.1007/s10055-021-00525-2
Wigfield, A., & Eccles, J. S. (2000). Expectancy-value theory of achievement motivation. Contemporary Educational Psychology, 25, 68-81.
Wigfield, A., & Eccles, J. S. (2002). The development of competence beliefs, expectancies for success, and achievement values from childhood to adolescence. In A. Wigfield & J. S. Eccles (Eds.), Development of achievement motivation (pp. 91-120). Cambridge, MA: Academic Press.
Winskel, H., & Ratitamkul, T. (2019). Learning to read and write in Thai. In R. M. Joshi, & C. McBride (Eds.), Handbook of literacy in Akshara orthography (pp. 217-231). Springer.
Wong, L. H., Chai, C. S., Aw, G. P., & King, R. B. (2015). Enculturating seamless language learning through artifact creation and social interaction process. Interactive Learning Environments, 23(2), 130-157.
Wong, R. M., & Adesope, O. O. (in press). Meta-analysis of emotional designs in multimedia learning: A replication and extension study. Educational Psychology Review. https://doi.org/1.1007/s10648-020-09545-x
Wongsa, M., & Son, J. B. (in press). Enhancing Thai secondary school students’ English speaking skills, attitudes and motivation with drama-based activities and Facebook. Innovation in Language Learning and Teaching. https://doi.org/10.1080/17501229.2020.1853134
Wu, F., Fan, W., Arbona, C., & de la Rosa-Pohl, D. (2020). Self-efficacy and subjective task values in relation to choice, effort, persistence, and continuation in engineering: An Expectancy-value theory perspective. European Journal of Engineering Education, 45(1), 151-163.
Wulandari, C., Surtikanti, M. W., & Agung, A. S. S. N. (2020). A case study of internal and external factors on the difficulties in learning English. JOEEL: Journal of English Education and Literature, 1(2), 43-48.
Xie, Y., Chen, Y., & Ryder, L. H. (2021). Effects of using mobile-based virtual reality on Chinese L2 students’ oral proficiency. Computer assisted Language Learning, 34(3), 225-245.
Xu, Z., Chen, Z., Eutsler, L., Geng, Z., & Kogut, A. (2020). A scoping review of digital game-based technology on English language learning. Educational Technology Research and Development, 68, 877-904.
Yang, G., Chen, Y. T., Zheng, X. L., & Hwang, G. J. (2021). From experiencing to expressing: A virtual reality approach to facilitating pupils’ descriptive paper writing performance and learning behavior engagement. British Journal of Educational Technology, 52(2), 807-823.
Yang, J. C. & Quadir, B. (2018). Effects of prior knowledge on learning performance and anxiety in an English learning online role-playing game. Journal of Educational Technology & Society, 21(3), 174-185.
Yang, K. H., & Chen, H. H. (in press). What increases learning retention: Employing the prediction-observation-explanation learning strategy in digital game-based learning. Interactive Learning Environments. https://doi.org/1.1080/1049482.2021.1944219
Yap, W. L. (2016). Transforming conventional teaching classroom to learner-centred teaching classroom using multimedia-mediated learning module. International Journal of Information and Education Technology, 6(2), 105-112.
Ye, X. (2021). EFL Learning motivation differences of Chinese junior secondary school students: A mixed-methods study. Education 3-13, 49(2), 203-216.
York, J., Shibata, K., Tokutake, H., & Nakayama, H. (2021). Effect of SCMC on foreign language anxiety and learning experience: A comparison of voice, video, and VR-based oral interaction. ReCALL, 33(1), 49-70.
Yusuk, S. (2021). An implementation of active learning in Thai university students’ English language classroom. Journal of Liberal Arts, Maejo University, 9(1), 112-135.
Zawadka, J., Miękisz, A., Nowakowska, I., Plewko, J., Kochańska, M., & Haman, E. (in press). Remote learning among students with and without reading difficulties during the initial stages of the COVID-19 pandemic. Education and Information Technologies. https://doi.org/1.1007/s10639-021-10559-3
Zhang, D., Zhou, L., Briggs, R. O., & Nunamaker Jr, J. F. (2006). Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness. Information & Management, 43(1), 15-27.
Zhang, Y., Fang, Y., Wei, K. and Wang, Z. (2012). Promoting the intention of students to continue their participation in e‐learning systems: The role of the communication environment. Information Technology & People, 25(4), 356-375.
Zhao, C. (2021). Application of virtual reality and artificial intelligence technology in fitness clubs. Mathematical Problems in Engineering, 2021, 2446413.
Zheng, P., Jiang, J., & Jiang, T. (in press). A contrastive study of Chinese and English values in English film teaching. The International Journal of Electrical Engineering & Education. https://doi.org/1.117
Zibers, B., & Estes, J. S. (2021). Creating a virtual reality lab: Using a student-centered approach. In D. H. Choi, A. Dailey-Hebert, & J. S. Estes (Eds.), Current and prospective applications of virtual reality in higher education (pp. 145-169). IGI Global.