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研究生: 洪維辰
Hung, Wei-Chen
論文名稱: 運動健康信念對運動遊戲的興趣、焦慮及態度與運動表現之相關:以成就情緒理論分析
Exercise Health Belief Related to Excergame of Interest,Anxiety, Attitude and Exercise Performance: Based on Achievement Emotions Theory
指導教授: 洪榮昭
Hong, Jon-Chao
口試委員: 洪榮昭
Hong, Jon-Chao
鄭志富
Cheng, Chih-Fu
翁梓林
Wong, Tzu-Lin
口試日期: 2021/06/08
學位類別: 碩士
Master
系所名稱: 創造力發展碩士在職專班
Continuing Education Master's Program of Creativity Development
論文出版年: 2021
畢業學年度: 109
語文別: 中文
論文頁數: 197
中文關鍵詞: 運動遊戲運動健康信念遊戲情境興趣遊戲競爭焦慮參與態度
英文關鍵詞: Exergame, Exercise health belief, Game situational interest, Game competition anxiety, Participation attitude
研究方法: 準實驗設計法
DOI URL: http://doi.org/10.6345/NTNU202100543
論文種類: 學術論文
相關次數: 點閱:247下載:30
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  • 隨著靜態生活方式增加,我國學童體適能狀況也受到影響,教育部體育署規定國小階段中高年級學童每年須進行一次體適能測驗。在數位科技時代的衝擊下,對生活帶來的影響各有利弊,更為學習帶來新的刺激,數位遊戲逐漸改變體育課程中教與學的方式。本研究目的在以控制-價值理論之成就情緒為支撐,建構包含運動健康信念、遊戲情境興趣、遊戲競爭焦慮、參與態度與運動表現等五個變項,以探討國小五、六年級學童使用即時競爭型運動遊戲進行仰臥起坐學習之影響與成效,研究歷程更專注在運動情意的改變。
    本研究以準實驗研究法進行,採叢集抽樣對10個班級進行10次教學實驗,為期8週,有效問卷收取228份。本研究之工具主要使用FunFitness App,並透過嵌入在運動腰帶上的感應器接收使用者在仰臥起坐時的壓力頻率,並觸發遊戲中的兔子跳躍。本研究經由SPSS 23以及AOMS 20進行驗證性因素分析及結構方程模式分析,結果顯示:(一)運動健康信念與遊戲情境興趣之間具正相關。(二)運動健康信念與遊戲競爭焦慮之間具負相關。(三)遊戲情境興趣對參與態度之間具正相關。(四)遊戲競爭焦慮對參與態度之間無顯著相關。(五)參與態度對運動表現之間具正相關。根據研究發現,針對即時競爭型運動遊戲在教學實務以及未來研究提供建議:(一)增加體育教師對本運動遊戲的應用進行變化,以提升國小學童體適能的訓練。(二)鼓勵學童運用本運動遊戲的遠端連線功能,在合適的時間和地點下與同儕比賽來保持練習。

    With the increase in sedentary lifestyle, the physical fitness status of our school children has been affected. The Sports Administration Ministry of Education requires that students in the primary and secondary levels must take an annual physical fitness test. In addition, the impact of digital technology has brought about various advantages and disadvantages in their lives. Digital games are bringing new approach to learning and are changing the way that PE is taught and learned. To understand the learning effect of exergame, this study drawn on the control-value theory of achievement emotions to conceptualize a research framework including beliefs about exercise health, gameplay interest, competitive anxiety, participation attitude and exercise performance on using real-time competitive exergaming for sit-up practice in 5th and 6th primary school children.
    The study was conducted using quaxi experimental single group time serious design and questionnaire methods, with 228 valid questionnaires collected in a series of 10 practice sessions in 10 classes over a period of 8 weeks. The instruments used in this study named “FunFitness” which can generate the frequency to App to trigger the agent (rabbits) to jump by the sensor embedded in the exercise belts. By applying structural equation modeling to test the research hypotheses, the results of this study indicated that: (1) Exercise health belief is positively related to game situational interest. (2) Exercise health belief is negatively related to game competition anxiety. (3) Gameplay interest is positively related to participation attitude. (4) No significant correlation between competitive anxiety and attitudes towards participation in game. (5) Participation attitude is positively related to exercise performance. According to the results, some suggestions were provided for future application that (1) To enhance elementary students to strengthen their body exercise, this device of exergame is suggested to be adapted by physical teachers. (2) Because the devices can be used as remote competition, participants can be encouraged to keep practice by finding their suitable time and location (e.g., at home in the night time) to compete with classmates.

    致謝詞i 中文摘要iii 英文摘要v-vi 目次vii-ix 表次xi-xiii 圖次xv-xvi 第一章 緒論1 第一節 研究背景與動機1-3 第二節 研究目的及待答問題3-4 第三節 名詞釋義4-7 第四節 研究範圍與限制7-10 第二章 文獻探討11 第一節 控制-價值之成就情緒理論11-23 第二節 運動遊戲24-30 第三節 運動健康信念31-39 第四節 遊戲情境興趣40-46 第五節 遊戲競爭焦慮47-55 第六節 參與態度56-62 第三章 研究設計與實施63 第一節 競賽遊戲介紹63-65 第二節 研究步驟66-67 第三節 研究架構68 第四節 研究假設69-76 第五節 研究方法76 第六節 研究對象76-77 第七節 研究環境與競賽流程77-82 第八節 研究工具83-87 第九節 資料處理與分析87-92 第四章 研究結果93 第一節 樣本特徵分析93-101 第二節 描述性統計分析102-109 第三節 量表項目分析110-118 第四節 信效度分析119-123 第五節 整體適配度分析124-127 第六節 路徑分析128-130 第七節 間接效果分析131 第八節 差異性分析132-138 第九節 時間序列分析139-146 第十節 結果與討論147-152 第五章 結論與建議153 第一節 研究結論153-154 第二節 研究貢獻154-155 第三節 研究限制與未來建議155-157 參考文獻158 中文文獻158-172 英文文獻173-194 附錄195 問卷量表195-197

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