研究生: |
張競中 Chang, Ching-Chung |
---|---|
論文名稱: |
一種以拼圖結合擴增實境輔助學習的方法-以生物科為例 Learning with Jigsaw Puzzle and Augmented Reality-A Case Study of Biology |
指導教授: |
張國恩
Chang, Guo-En 宋曜廷 Sung, Yao-Ting 劉子鍵 Liu, Tzu-Chien |
學位類別: |
碩士 Master |
系所名稱: |
資訊教育研究所 Graduate Institute of Information and Computer Education |
論文出版年: | 2020 |
畢業學年度: | 108 |
語文別: | 中文 |
論文頁數: | 59 |
中文關鍵詞: | 擴增實境 、拼圖 、3D模型 、觀察力 |
英文關鍵詞: | Augmented Reality, Jigsaw Puzzle, 3D Model, Observation |
DOI URL: | http://doi.org/10.6345/NTNU202000317 |
論文種類: | 學術論文 |
相關次數: | 點閱:243 下載:0 |
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本研究提出擴增實境結合實體拼圖作為輔助學習工具,用以培養國小低年級學習者的自然觀察力,運用擴增實境的定位特性與辨識標記概念搭配實體的昆蟲拼圖作為學習工具,呈現3D的昆蟲模型使學習者能自由進行翻轉、局部放大等功能進行詳盡的觀察,並同時搭配學習活動,以任務方式提升學習者動機,達到培養學習者觀察力的目標。
本研究的目標是探討使用拼圖結合擴增實境進行學習任務的教學方法是否能夠提升學習者之觀察力。以準實驗法進行實驗,對象為80名國小低年級學生,將觀察昆蟲作為主題,利用四片正方形拼圖組合成昆蟲圖像,並提出與昆蟲特徵相關的問題,促使學習者進行觀察;同時使用擴增實境輔助,提供昆蟲的3D模型使學習者得以觀察昆蟲全貌,讓學習者透過翻轉放大縮小等操作,以更仔細且全面地觀察昆蟲的特徵與細節,進而提升學習者之觀察力。
研究結果顯示,擴增實境結合實體拼圖組在自然觀察力的學習成效比較上,進步幅度明顯優於拼圖組。教學方法接受度方面,除操作靈敏度教需要改進外,擴增實境結合實體拼圖組的學習者皆具有良好的使用以及接受態度,並同樣對未來使用抱持著開放的態度。在間隔兩週的延宕測驗顯示,使用擴增實境結合實體拼圖組以及拼圖組兩者並無學習保留上的差異。
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