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研究生: 劉鑑儀
Chien-Yi Liu
論文名稱: 低價眼動儀硬體與軟體開發
Development of Low Cost Eye Tracking Hardware and Software
指導教授: 何宏發
Ho, Hong-Fa
學位類別: 碩士
Master
系所名稱: 電機工程學系
Department of Electrical Engineering
論文出版年: 2014
畢業學年度: 102
語文別: 中文
論文頁數: 85
中文關鍵詞: 眼動儀眼球追蹤系統人機介面紅外線
英文關鍵詞: eye tracker, eye-tracking systems, human-machine interface, infrared
論文種類: 學術論文
相關次數: 點閱:337下載:4
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  • 由於目前市售的眼動儀大部分還市價格偏高,本論文的方向為開發出低價、取樣頻率高、方便攜帶的眼動儀,可以開發出多台眼動儀讓更多人使用。
    本論文會介紹眼動儀的發展過程以及眼動實驗常見的參數,各種眼球追蹤
    系統,主要分為接觸式和非接觸式,接觸式的方法有眼電圖法、搜尋線圈法,
    非接觸式的方法有 Purkinje 影像追蹤法、紅外線眼電圖法、紅外線視訊系統
    法,還會介紹著名的眼球追蹤演算法。
    最後就是本研究開發出的眼動儀,有固定式螢幕眼動儀、頭動式螢幕眼動
    儀、實景眼動儀,固定式螢幕眼動儀需要利用 Chin Rest 固定下巴,頭部不能任意移動,優點是準確度高,取樣頻率最高約為 180Hz;頭動式螢幕眼動儀不需要固定下巴,頭可以稍微的在電腦螢幕前移動,但是準確度較差,取樣頻率約為 75Hz;實景眼動儀以螢幕眼動儀為基礎,外加一個實景攝影機作為錄影之用途,在錄製的螢幕範圍內需要貼 Glyph Code 做定位的功能,使用者可以戴著眼動儀到處觀看,電腦記錄影片及眼動座標、凝視點時間,作為事後分析的參
    數,錄製的影片每秒為 30 個畫格。

    Due to a high cost of current commercial eye tracking systems, this study aimed to develop an eye tracker system with low-cost, portable, and high sampling frequency for multiplayer usage.
    This study described the process and common parameters for the eye tracker development and its related eye movement experiments. Current eye-tracking systems are primarily divided into contact methods and non-contact methods. Contact methods include EOG method and search coil method. Non-contact methods include Purkinje image tracking method, infrared EOG, infrared video system law, and the famous eye-tracking algorithm.
    This study developed a fixed screen eye tracker, a Head-Mounted screen eye tracker, and a Real-Time eye tracker. The fixed screen eye tracker uses a Head-Chin Rest to secure the head position to the same level of a computer monitor and 50cm away from the eyes. The fixed screen eye tracker avoids head movements, therefore, highly increases accuracy of eye movement data. The maximum sampling frequency is also able to reach 180Hz. Though the Head-Mounted screen eye tracker allows minor head movements, poorer data accuracy is a disadvantage and a less sampling frequency up to 75Hz. The Real-Time eye tracker is an extension of screen-based eye trackers. With a video camera attached externally and eye position calibrated with Glyph Code within the video recording area, users can wear the Real-Time eye tracker everywhere. The eye-tracking computer records video with 30 frames per second, and analyses eye movement variables of eye coordinates, gaze fixation, and gaze duration.

    摘要……………………………………………………………………………………I ABSTRACT…………………………………………………………………………..II 致謝………………………………………………………………………………III 目錄…………………………………………………………………………………. IV 圖目錄……………………………………………………………………………VI 表目錄……………………………………………………………………………IX 第一章 緒論…………………………………………………………………………1 1.1 背景與研究動機………………………………………………………...1 1.2 研究目的………………………………………………………………...3 1.3 論文架構………………………………………………………………...4 第二章 眼動追蹤發展與相關文獻…………………………………………………5 2.1 眼動儀的發展…………………………………………………………...5 2.2 眼球追蹤方法…………………………………………………………...7 2.2.1 眼電圖法(Electro-Oculography,EOG)………...............................7 2.2.2 搜尋線圈法(Search Coil,SC)…………………………...………..8 2.2.3 Purkinje 影像追蹤法(Dual-Purkinje-Image,DPI)………………..9 2.2.4 紅外線眼動圖法(Infra-Red Oculography,IROG)………………11 2.2.5 紅外線視訊系統法(Infra-Red Video System,IRVS)…………...12 2.2.6 各種方法比較……………………………………………………..13 2.3 Starburst Algorithm 介紹………………………………………………13 2.3.1 Starburst Algorithm……………………………………………….13 2.3.2 影像處理…………………………………………………………..16 2.3.3 尋找特徵點………………………………………………………..16 2.3.4 最佳橢圓的產生…………………………………………………..19 2.4 Circular Hough Transform 眼球偵測………………………………….20 2.4.1 影像前處理………………………………………………………..20 2.4.2 參數驗證…………………………………………………………..20 2.4.3 Circular Hough Transform………………………………………...21 2.5 市售商品介紹 Tobii Glass Eye Tracker………………………………22 第三章 眼動儀系統架構……………………………………………………………27 3.1 眼動儀系統架構……………………………………………………….27 3.2 固定式螢幕眼動儀…………………………………………………….28 3.2.1 固定式螢幕眼動儀硬體架構……………………………………..28 3.2.2 固定式螢幕眼動儀軟體架構……………………………………..33 3.3 實景眼動儀…………………………………………………………….40 3.3.1 實景眼動儀硬體架構……………………………………………..40 3.3.2 實景眼動儀軟體架構……………………………………………..42 3.3.3 實景眼動儀分析系統……………………………………………..47 3.4 頭動式螢幕眼動儀(無 Chin Rest)…………………………………….59 3.4.1 硬體架構…………………………………………………………. 59 3.4.2 軟體架構…………………………………………………………..59 第四章 實驗結果…………………………………………………………………….63 4.1 固定式螢幕眼動儀實驗結果………………………………………….64 4.2 頭動式螢幕眼動儀實驗結果………………………………………….71 4.3 實景眼動儀實驗結果………………………………………………….80 第五章 結論及未來展望…………………………………………………………….81 參考文獻……………………………………………………………………………...82 名詞索引……………………………………………………………………………...85 圖 2-1. Buswell 觀看的圖片…………………………………………………………..6 圖 2-2. Buswell 觀看的路徑和凝視點………………………………………………..6 圖 2-3. 實驗者觀看的圖片…………………………………………………………...7 圖 2-4. 眼電圖法示意圖………………………………………………………………8 圖 2-5. 搜尋線圈法示意圖……………………………………………………………9 圖 2-6. 瞳孔與第一組 Purkinje image 關係圖………………………………………10 圖 2-7. Purkinje 影像追蹤法示意圖………………………………………………….10 圖 2-8. 紅外線眼動圖法示意圖……………………………………………………..11 圖 2-9. 經由紅外線反射……………………………………………………………..11 圖 2-10. 紅外線視訊法示意圖………………………………………………………12 圖 2-11. Starburst 演算法流程圖……………………………………………………..15 圖 2-12. 影像前處理…………………………………………………………………16 圖 2-13. 特徵偵測……………………………………………………………………18 圖 2-14. 特偵點偵測每個階段結果…………………………………………………19 圖 2-15. 霍夫圓轉換…………………………………………………………………22 圖 2-16. Tobii Glass…………………………………………………………………...23 圖 2-17. Recording Assistant………………………………………………………….23 圖 2-18. IR Marker 和 IR Marker Holder……………………………………………..24 圖 3-1. 眼動儀系統架構圖…………………………………………………………..27 圖 3-2. PlayStation 3 Eye……………………………………………………………..28 圖 3-3. 拆解 PlayStation 3 Eye………………………………………………………29 圖 3-4. 鏡頭座及監視器鏡頭………………………………………………………..29 圖 3-5. 電磁波譜……………………………………………………………………..30 圖 3-6. 有、無紅外線補償比較………………………………………………………31 圖 3-7. IR-LED 電路…………………….. …………………………………………..31 圖 3-8. 固定鏡頭支架………………………………………………………………..32 圖 3-9. Chin Rest………………………………………………………………………33 圖 3-10. 系統流程圖…………………………………………………………………34 圖 3-11. Gaze Tracker…………………………………………………………………34 圖 3-12. 調整適當門檻值……………………………………………………………36 圖 3-13. 固定式螢幕眼動儀校正示意圖……………………………………………37 圖 3-14. 使用者介面………………………………………………………………....39 圖 3-15. 重新校正畫面………………………………………………………………39 圖 3-16. 電腦螢幕座標………………………………………………………………40 圖 3-17. 螢幕眼動儀攝影機與紅外線………………………………………………40 圖 3-18. Logtech Webcam…………………………………………………………….41 圖 3-19. 固定攝影機…………………………………………………………………41 圖 3-20. 使用方式……………………………………………………………………41 圖 3-21. 實景眼動儀流程圖…………………………………………………………42 圖 3-22. 計算上下左右極限範圍方法………………………………………………43 圖 3-23. 計算上下左右極限範圍流程………………………………………………44 圖 3-24. 校正點計算…………………………………………………………………45 圖 3-25. 校正 Glyph Code……………………………………………………………46 圖 3-26. Glyph Code 矩陣的形式…………………………………………………….46 圖 3-27. Glyph Code 校正點………………………………………………………….46 圖 3-28. 分析系統模組………………………………………………………………47 圖 3-29. Glyph Code 影像處理過程………………………………………………….48 圖 3-30. 相同圖形、不同旋轉角度…………………………………………………49 圖 3-31. 實際錄影畫面………………………………………………………………49 圖 3-32. LookZone 功能………………………………………………………………50 圖 3-33. 眼睛凝視點表示法…………………………………………………………50 圖 3-34. LookZone 流程圖……………………………………………………………51 圖 3-35. LooZone 結果………………………………………………………………..52 圖 3-36. ScanPath 主模組與子模組…………………………………………………53 圖 3-37. ScanPath 資料結構示意圖…………………………………………………53 圖 3-38. ScanPath 繪製示意圖………………………………………………………54 圖 3-39. 數據平移示意圖…………………………………………………………...54 圖 3-40. ScanPath 流程圖……………………………………………………………55 圖 3-41. ScanPath 結果………………………………………………………………56 圖 3-42. HotZone 顏色定義………………………………………………………….56 圖 3-43. HotZone 流程圖…………………………………………………………….57 圖 3-44. 熱區圖……………………………………………………………………...57 圖 3-45. ROI 功能……………………………………………………………………58 圖 3-46. 頭動式螢幕眼動儀攝影機位置…………………………………………...59 圖 3-47. Haarcascade eye detection…………………………………………………..60 圖 3-48. 眼睛 ROI……………………………………………………………………60 圖 3-49. 頭動式螢幕眼動儀校正示意圖……………………………………………61 圖 4-1. 測試點………………………………………………………………………..63 圖 4-2. 誤差角度計算………………………………………………………………..64 圖 4-3. 固定式螢幕眼動儀各點誤差角度…………………………………………..66 圖 4-4. 固定式螢幕眼動儀各點水平標準差………………………………………..68 圖 4-5. 固定式螢幕眼動儀各點垂直標準差………………………………………..70 圖 4-6. 頭動式螢幕眼動儀各點誤差角度…………………………………………..73 圖 4-7. 頭動式螢幕眼動儀各點水平標準差………………………………………..75 圖 4-8. 頭動式螢幕眼動儀各點垂直標準差………………………………………..77 表 1-1. 市售眼動儀比較………………………………………………………………4 表 2-1. 各方法比較表………………………………………………………………..13 表 2-2. 各參數定義………………………………………………………………….24 表 2-3. 眼動儀公司………………………………………………………………….26 表 4-1. 固定式螢幕眼動儀(上) ……………………………………………………..77 表 4-2. 固定式螢幕眼動儀(中) ……………………………………………………..78 表 4-3. 固定式螢幕眼動儀(下) ……………………………………………………..78 表 4-4. 頭動式螢幕眼動儀(上) ……………………………………………………..79 表 4-5. 頭動式螢幕眼動儀(中).. ……………………………………………………79 表 4-6. 頭動式螢幕眼動儀(下) ……………………………………………………..80 表 4-7. 實景眼動儀誤差角度………………………………………………………..80

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