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研究生: 劉致光
論文名稱: 遊戲式行動導覽系統之設計與應用-以十三行博物館為例
Design and Application of a Game-based Mobile Electronic Guidebook — A Case Study of Shihsanhang Museum of Archaeology
指導教授: 張國恩
Chang, Kuo-En
宋曜廷
Sung, Yao-Ting
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2008
畢業學年度: 96
語文別: 中文
論文頁數: 82
中文關鍵詞: 博物館導覽情境學習遊戲式導覽
論文種類: 學術論文
相關次數: 點閱:182下載:43
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  • 本研究提出一個遊戲式行動導覽系統,以故事情境和展物相關問題引導參訪者參觀博物館,並藉由合作的方式促進參訪者之間的討論,從而提升多方面的互動層次。本研究欲探討其與傳統導覽設計對於參訪者與展物間的互動、參訪者之間的討論、以及學習動機與成效上的差異。實驗於台北縣立十三行博物館進行,對象為台北市立西門國小六年級三個班級的學生,實驗組分為遊戲式行動導覽組及網頁行動導覽組,控制組則是透過紙本資料與學習單來進行參訪。本研究於實驗過程中收集各個參訪學生的錄影資料、前後測試卷以及訪談資料,分析三組參訪學生與展物的互動、參訪學生的討論內容以及知識之提升成效。實驗結果顯示,遊戲式行動導覽系統有助於提升學生在參訪歷程中的專注性與學習動機,但學生與展物之間的互動以及討論內容之深度沒有顯著的提升,而三組學生在十三行知識方面的學習成效都沒有顯著差異。

    This study developed a game-based mobile electronic guidebook using a scenario and problems about exhibitions to conduct visitors in the museum. Furthermore, we wanted to motivate the discussion between visitors through the cooperation and thereby promote the multiple interaction level. We investigated the difference of the game-based electronic guidebook and traditional guiding designs about the interaction between visitors and exhibitions, the discussion between visitors and visitors, and visitors’ learning motivation and learning effects. The experiment was progressed in the Shihsanhang Museum of Archaeology. The participants included three classes of students of Ximen Elementary School. There are two experimental group: the group using game-based electronic guidebook and the group using web-based electronic guidebook. The control group visited through the traditional paper guidebook. This study collected every student’s video record, the pre- and the post-test, and the interview data about visiting experiences. We used these data to analyze the interaction between visitors and exhibitions, the discussion between visitors and visitors, and visitors’ learning effects. The result showed that the game-based mobile electronic guidebook was useful for engaging students’ concentration and learning motivation. However, there was no significant difference in promoting the interaction, the depth of discussion, and the learning effect among the groups.

    附表目錄                        vii 附圖目錄                        viii 第一章 緒論 ………………………………………………………1 第一節 研究動機 …………………………………………………1 第二節 研究目的 …………………………………………………4    第二章  文獻探討 …………………………………………………5 第一節 博物館學習 ………………………………………………5 第二節 博物館行動導覽 …………………………………………8 第三節 學習理論 …………………………………………………17 第三章  系統架構與功能 …………………………………………21 第一節 系統架構 …………………………………………………21 第二節 系統開發工具 ……………………………………………23 第三節 系統功能說明 ……………………………………………23 第四章  研究方法 …………………………………………………38 第一節 實驗對象 …………………………………………………38 第二節 實驗設計 …………………………………………………38 第三節 實驗工具 …………………………………………………39 第四節 實驗程序 …………………………………………………43 第五章  研究結果與討論 …………………………………………45 第一節 資料蒐集與分析 …………………………………………45 第二節 參訪者十三行知識測驗分析結果 ………………………47 第三節 參訪者專注於展物時間分析結果 ………………………49 第四節 參訪者討論內容分析 ……………………………………51 第五節 參訪者行為模式分析 ……………………………………55 第六節 訪談結果分析 ……………………………………………59 第七節 討論 ………………………………………………………62 第六章 結論與建議 ………………………………………………67 第一節 結論 ………………………………………………………67 第二節 建議 ………………………………………………………68 參考文獻 ………………………………………………………………69 附錄一 參訪活動行前說明會 ………………………………………74 附錄二 前測試題 ……………………………………………………75 附錄三 後測試題 ……………………………………………………76 附錄四 展物資料 ……………………………………………………77 附錄五 學習單A ……………………………………………………80 附錄六 學習單B ……………………………………………………81 附錄七 訪談問卷內容 ………………………………………………82

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