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研究生: 邱寶萱
Pao-Hsuan Chiu
論文名稱: 遊戲式探索學習模式與學習型態對國小生外來種生物概念學習之影響
The Effects of Type of Game-based Inquiry Learning and Learning Style on Elementary Students’ Learning of Alien Species
指導教授: 陳明溥
Chen, Ming-Puu
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2014
畢業學年度: 102
語文別: 中文
論文頁數: 130
中文關鍵詞: 外來種生物概念遊戲式數位學習探索學習模式學習型態
英文關鍵詞: alien species, digital game-based learning, inquiry-based learning, learning style
論文種類: 學術論文
相關次數: 點閱:156下載:8
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  •   本研究旨在探討不同探索學習模式(循序式探索、自主式探索)整合5E遊戲學習活動(3D遊戲、2D遊戲)與學習型態(嘗試型、反思型)對國小高年級學習者外來種生物概念的學習成效、行為意向及自然與生活科技領域與科技學習態度之影響。研究對象為國小高年級學習者,有效樣本為174 人,教學實驗活動為期四週,共計160 分鐘。研究設計採因子設計之準實驗研究,自變項包括探索學習模式、5E遊戲學習活動與學習型態,「探索學習模式」依據學習者的學習任務解決順序分為循序式探索和自主式探索;「5E遊戲學習活動」依據數位遊戲的聲光效果和感官刺激之互動差異,分為3D遊戲和2D遊戲;「學習型態」依據學習者學習者在進行資訊處理時,其認知處理、思考反應與問題解決之個別差異,分為嘗試型學習型態和反思型學習型態。依變項則包含「外來種生物概念學習成效」、「外來種生物概念行為意向」與「自然與生活科技領域與科技學習態度」。
      研究結果依外來種生物概念學習成效、行為意向與自然與生活科技領域與科技學習態度三個面向,綜合歸納如下:(1)3D遊戲之5E遊戲學習活動比2D遊戲較能提升國小高年級學習者外來種生物概念知識理解成效表現,而不同探索學習模式與學習型態則不影響外來種生物概念知識理解與知識應用成效表現;(2)循序式探索之探索學習模式比自主式探索較能增進國小高年級學習者外來種生物概念宣導行為意向,而不同學習型態的學習者進行5E遊戲學習活動後對外來種生物概念皆抱持正向的生態管理行為意向、宣導行為意向和防治行為意向;(3)對於不同學習型態的國小高年級學習者而言,透過整合不同探索學習模式之5E遊戲學習活動進行學習皆抱持正向的自然與生活科技領域與科技學習態度;特別是循序式探索、3D遊戲與嘗試型學習型態之學習態度表現較佳。

    The purpose of this study was to investigate the effects of type of game-based inquiry learning and learning style on elementary students’ learning of alien species. A quasi-experimental research design was employed in the study and the participants in this study were 174 sixth-graders. The independent variables of this research were inquiry-based learning, 5E-based learning game and learning style, the inquiry-based learning included sequential inquiry and self-regulatory inquiry, the 5E-based learning game included 3D game and 2D game, and the learning style included trial-error-feedback and reflective. The dependent variables were learning performance, behavioral intention toward alien species, and technology attitudes.
    The results revealed that (a) 3D game facilitated learners’ learning performance better than 2D game, (b) sequential inquiry enhanced learners’ behavioral intentions of advocacy better than self-regulatory inquiry; 5E-based learning game had positive impacts on learners’ behavioral intentions of ecosystem management, advocacy and prevention, and (c) regardless of the learning style, inquiry-based learning and 5E-based learning game had positive impacts on learners’ technology attitudes; especially sequential inquiry, 3D game, and trial-error-feedback.

    附表目錄 vi 附圖目錄 viii 第一章 緒論 1  第一節 研究背景與動機 1  第二節 研究目的與待答問題 5  第三節 研究範圍與限制 7  第四節 重要名詞釋義 9 第二章 文獻探討 13  第一節 外來種生物概念學習 13  第二節 遊戲式數位學習 22  第三節 5E學習環與探索學習模式 27  第四節 學習型態 35 第三章 研究方法 41  第一節 研究對象 41  第二節 研究設計 43  第三節 數位教材設計 48  第四節 研究工具 63  第五節 資料分析 68 第四章 結果與討論 73  第一節 外來種生物概念學習成效分析 73  第二節 外來種生物概念行為意向分析 78  第三節 自然與生活科技領域與科技學習態度分析 84 第五章 結論與建議 95  第一節 結論 95  第二節 建議 99 參考文獻 103 附錄一 學習型態量表 115 附錄二 外來種生物概念先備知識測驗 116 附錄三 外來種生物概念認知測驗專家意見統整 119 附錄四 外來種生物概念行為意向量表內容 125 附錄五 外來種生物概念學習成效測驗 127 附錄六 自然與生活科技領域與科技學習態度量表 130

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