研究生: |
李偉旭 Li Wei-Hsu |
---|---|
論文名稱: |
電腦遊戲學習軟體與內在動機因素-以英語幼教光碟的學習為例 A Case Study of Game-Based Learning Software and Intrinsic Motivation |
指導教授: |
吳正己
Wu, Cheng-Chih |
學位類別: |
碩士 Master |
系所名稱: |
資訊教育研究所 Graduate Institute of Information and Computer Education |
畢業學年度: | 87 |
語文別: | 中文 |
論文頁數: | 91 |
中文關鍵詞: | 電腦遊戲 、Malone定理 、內在動機 |
英文關鍵詞: | computer games, Malone's theory, intrinsic motivation |
論文種類: | 學術論文 |
相關次數: | 點閱:280 下載:0 |
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Malone認為電腦遊戲趣味化的三項內在動機要素,分別是挑戰性、奇幻性和好奇心,Malone的說法雖為眾多學者所認同與引用,但缺乏相關的實證研究。本研究以質的研究方法,探討電腦遊戲學習軟體如何引起學習者的內在動機。研究的進行是以國小四年級的37位學童為觀察對象,實地觀察學生使用英語幼教光碟的情形,資料蒐集以錄影、錄音及問卷調查的方式,最後並訪談學生、教師及軟體製作人。研究結果發現使用幼教光碟的挑戰性、奇幻性及好奇心確實能夠引起小朋友的內在動機,並根據這三項因素,進而提出電腦遊戲學習軟體設計的原則。
關鍵詞:電腦遊戲、Malone定理、內在動機
Malone suggested challenge, fantasy, and curiosity are the three key factors that make computer games fun. In this study, we employed a qualitative research method to investigate the characteristics of game-based learning software that motivates elementary students to learn. Thirty-seven fourth grade students who used an English learning CD-title in a two-hour learning session were observed. Questionnaires, audio/video taping, and interviewing were conducted after the learning session to collect information regarding the intrinsic motivating factors of the learning software. The analysis results showed that challenge, fantasy, and curiosity exhibited by the software were the factors that made the learning fun. We concluded the thesis with several design guidelines for game-based learning software.
Keywords: computer games, Malone's theory, intrinsic motivation
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