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研究生: 林愛雅
Lin, Ai-Ya
論文名稱: 線上虛擬環境社會臨場感對視訊疲勞及學習成效影響之研究
The Influences of Social Presence in Virtual Environment on Zoom Fatigue and Learning Outcome
指導教授: 王健華
Wang, Chang-Hwa
陳宥瑄
Chen, Yu-Hsuan
口試委員: 王健華
Wang, Chang-Hwa
陳宥瑄
Chen, Yu-Hsuan
周遵儒
Chou, Tzren-Ru
口試日期: 2023/06/13
學位類別: 碩士
Master
系所名稱: 圖文傳播學系
Department of Graphic Arts and Communications
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 80
中文關鍵詞: 虛擬環境線上同步遠距教學視訊疲勞社會臨場感學習成效
英文關鍵詞: virtual environment, online synchronous distance learning, Zoom fatigue, social presence, learning outcome
研究方法: 準實驗設計法半結構式訪談法
DOI URL: http://doi.org/10.6345/NTNU202300832
論文種類: 學術論文
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  • 近年來,長時間使用視訊軟體進行遠距社交出現了「視訊疲勞」現象。虛擬環境被視為   降低疲勞、提升真實性的解決方案,特別在教學中具優勢。社會臨場感對線上教學也至關重要,具附加價值。本研究探討在虛擬環境與傳統視訊軟體環境中教學對於學習活動產生的效果之差異,以及學生之線上教學臨場感對於視訊疲勞與學習成效之影響。本研究使用準實驗法將學生分為虛擬環境組和傳統線上遠距教學組,對某校高三學生進行線上同步遠距教學課程,教授基礎排版、點線面和色彩學。研究結果顯示:一、虛擬環境組的社會臨場感優於傳統線上遠距教學組。二、傳統線上遠距教學組的視訊疲勞程度高於虛擬環境組。三、虛擬環境組和傳統線上遠距教學組的學習成效並無差異,但兩組都展現出優秀的學習成果。四、社會臨場感對於視訊疲勞具有顯著影響。五、社會臨場感對於學習成效並不會造成影響,但學生的行為受教學內容和策略的影響。本研究僅供未來與虛擬環境相關研究之有效應用發展方向進行更好的理解與嘗試,據此作為參考。

    In recent years, the phenomenon of "Zoom fatigue" has emerged from prolonged video software use for remote social interactions. Virtual environments reduce fatigue and enhance authenticity in education. Social presence is crucial in online teaching, providing additional value. This study explores teaching effects in virtual and video software environments, including Zoom fatigue, social presence, and learning outcomes, following online synchronous distance learning. The study uses a quasi-experimental approach, dividing students into virtual environment group and traditional online learning groups, teaching graphic design, point and line to plane, and chromatics. The results of the study demonstrate that: 1. virtual environment group has higher social presence; 2. traditional online learning group experiences more Zoom fatigue; 3. no significant difference in learning outcomes between the virtual environment group and the traditional online synchronous distance learning group, but both groups demonstrated excellent learning achievements; 4. Social presence has a significant effect on Zoom fatigue. 5.Social presence had no impact on learning outcomes, but student behavior was influenced by instructional content and strategies. This study serves as a reference for better understanding and exploration of effective applications in future research related to virtual environments.

    謝辭 i 摘要 ii Abstract iii 表次 vi 圖次 vii 第壹章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與問題 4 第三節 研究範圍與限制 5 第四節 名詞解釋 6 第五節 研究流程 8 第貳章 文獻探討 9 第一節 虛擬環境中的教學 9 第二節 社會臨場感 15 第三節 視訊疲勞 20 第參章 研究方法 27 第一節 研究架構 27 第二節 研究方法 28 第三節 研究對象 28 第四節 研究工具 28 第五節 實驗工具 33 第六節 研究設計 35 第七節 研究實施 42 第八節 資料處理與分析 46 第肆章 研究結果與討論 47 第一節 虛擬環境與傳統視訊軟體環境對社會臨場感差異分析 47 第二節 虛擬環境與傳統視訊軟體環境對視訊疲勞差異分析 49 第三節 虛擬環境與傳統視訊軟體環境對學習成效差異分析 51 第四節 社會臨場感對於視訊疲勞影響分析 53 第五節 社會臨場感對於學習成效影響分析 55 第伍章 研究結論與建議 57 第一節 研究結論 57 第二節 研究建議 61 參考文獻 62 附錄一 社會臨場感量表 69 附錄二 視訊疲勞量表 70 附錄三 學習成效測驗 71 附錄四 新媒體藝術課堂討論主題 74 附錄五 社會臨場感量表使用授權書 76 附錄六 研究參與者知情同意書 77 附錄七 訪談綱要 79

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